Collection of type-in role-playing games for MSX/MSX2
Entertainment is not so simple that it can be easily divided into genres, but on this page, I still classify role-playing games into several groups.This is because it is easier to guide those who are now looking for role-playing games.
Group A:
Click "Columns" tab to show other columns if your PC's screen is less than 1400 px width.Title name(Click each cell.) |
Magazine |
Issue |
Author |
Length |
Save |
NPC's figure |
Enemy's figure |
Scroll map |
Magic |
BGM |
Note
for CD32 (MC68EC020) users: |
System |
Joystick |
Compatible with MSXAdvance? |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Atuless |
Micom Basic |
1989/06 |
Furupo |
19 |
YES |
YES |
YES |
no |
no |
no |
3.
AmiMSX can't enlarge sprites (Don't mind). |
MSX1 |
noYES |
1.
Can't save the game, though! |
Con Con Land 2 |
Micom Basic |
1989/12 |
Maison Ikkoku |
15 |
YES |
no |
YES |
no |
no |
no |
3. |
MSX2 |
(noYES) |
(MSX2 game doesn't work.) |
Curry Land |
MSX•FAN |
1992/04 |
Kuwa |
25 |
YES |
YES |
YES |
YES |
no |
YES |
3.
AmiMSX can't enlarge sprites (Don't mind). |
MSX1 |
noYES |
1.
Can't save the game, though! |
Devil Attack |
Micom Basic |
1988/03
|
Tatsuya Matsumoto |
14 |
no |
-- |
YES |
no |
no |
no |
4.
AmiMSX can't enlarge sprites (Don't mind). |
MSX1 |
YES |
1. |
Devil Ball |
POPCOM |
1986/09 |
Tetsuro Morita |
28 |
YES |
--* |
YES |
no |
no |
no |
2.
Modify the dump file to save the game. |
MSX1 |
noYES |
1.
Can't save the game, though! |
Escape From Monster Island |
PiO |
1986/04
|
Kenji H. |
33 |
no |
--* |
YES |
no |
YES |
no |
3.
Split into 2 files. |
MSX1 |
noYES |
1.
Split into 2 files. |
Fiene |
Daizensyu II |
1988/10 |
Mr.Sato |
11 |
no |
no |
YES |
no |
no |
no |
3.
AmiMSX can't enlarge sprites (Don't mind). |
MSX1 |
noYES |
1.
|
Gafuga no Yabo |
Micom Basic |
1989/12 |
PAN Soft |
18 |
no |
no |
no |
no |
no |
no |
3. |
MSX2 |
(noYES) |
(MSX2 game doesn't work.) |
Glorious Force |
LOG iN |
1987/07
|
Aquarius |
49 |
YES |
YES |
YES |
YES |
YES |
YES |
3.
Offset and transfer the data. |
MSX1 |
YES |
1.
Offset and transfer the data. |
Koizumi Game Kyoshujo |
MSX Oendan |
1988/08-10 |
Toshiaki Koizumi |
77 |
no |
YES |
YES |
YES |
no |
no |
3.
Make the game PSG version. |
MSX2 |
(noYES) |
(MSX2 game doesn't work.) |
Kunkun
|
Micom Basic |
1989/04 |
Igachan Soft |
19 |
no |
YES |
YES |
no |
no |
YES |
4. Make the game PSG version. |
MSX1 |
noYES |
1. Modify several lines. |
Mamono Quest |
MSX•FAN |
1988/09 |
TPM.CO Soft Works |
20 |
YES |
YES |
YES |
YES |
YES |
YES |
2. Transfer the data, and disable BGM. |
MSX1 |
noYES |
1. Transfer the data. |
Mamono Quest II |
MSX•FAN |
1989/09 |
TPM.CO Soft Works |
29 |
YES |
YES |
YES |
YES |
YES |
YES |
3. Minor bug regarding the ship (Don't mind). |
MSX1 |
noYES |
1.
Can't save the game, though! |
Mid Master |
Micom Basic |
1989/01 |
M. Sumiyoshi |
15 |
YES |
no |
YES |
YES |
no |
no |
3.
AmiMSX can't enlarge sprites (Don't mind). |
MSX1 |
YES |
1.
Can't save the game, though! |
Neitiga no Akuma |
MSX•FAN |
1991/02 |
TPM.CO Soft Works |
20 |
YES |
YES |
YES |
YES |
YES |
YES |
2. |
MSX1 |
noYES |
1.
Can't save the game, though! |
Niwatori Roman |
Mycom Basic |
1992/11 |
Igachan Soft |
16 |
no |
-- |
YES |
no |
no |
YES |
2.
AmiMSX can't enlarge sprites (Don't mind). |
MSX2 |
(YES) |
(MSX2 game doesn't work.) |
Philippines... |
LOG iN |
1986/04 |
Mitsutoshi Kyo |
37 |
YES |
YES |
YES |
YES |
no |
no |
4. AmiMSX can't enlarge sprites (Don't mind). |
MSX1 |
noYES |
1.
Can't save the game, though! |
Sabaku no Aru Kuni |
Mycom Basic |
1993/12 |
Naoki Ito |
8 |
no |
no |
YES |
no |
no |
no |
2.
AmiMSX
can't enlarge sprites (Don't mind). |
MSX1 |
noYES |
1.
Modify many lines. |
Satans And Swords |
Daizensyu II |
1988/10 |
Masaki Koga |
9 |
no |
YES |
YES |
YES |
no |
no |
3.
AmiMSX can't enlarge sprites (Don't mind). |
MSX1 |
noYES |
1.
|
Silver Snail |
MSX•FAN |
1991/10 |
Silver Snail |
32 |
YES |
YES |
YES |
YES |
YES |
YES |
2.
AmiMSX can't enlarge sprites (Don't mind). |
MSX1 |
YES |
1.
Can't save the game, though! |
Story of Star Breaker Lowy, the |
Technopolis |
1985/03
|
Akira |
34 |
YES |
YES |
YES |
no |
YES |
no |
4.
Split into 2 files. |
MSX1 |
noYES |
1.
Split into 2 files. |
Swine |
MSX•FAN |
1987/07 |
Teijiro |
10 |
YES |
YES |
YES |
YES |
no |
no |
2.
Offset the data to save the game. |
MSX1 |
noYES |
1.
Can't save the game, though! |
Yusya Nezumikkun Densetsu |
POPCOM |
1988/07 |
M. Hyodo |
53 |
YES |
no |
YES |
no |
YES |
no |
3. |
MSX1 |
noYES |
1. Can't save the game, though! |
NPC's / Enemy's figure: It doesn't matter if they are character patterns or sprites. If they don't exist, they are completely up to the player's imagination.
If an NPC doesn't appear until the end of the game (or much later), it's treated as nonexistent and marked with an asterisk (*).
Scroll map: Whether the map scrolls as the main character moves or not .
Magic: Whether the player can use two types of attacks, arms and magic. If the player can't use magic, notation "no".
If the player can only use magic and no arms, notation also becomes "no".
BGM: Whether music is played while you are controlling the main character.
Other columns: See below.
Group B: 2D dungeon crawler games
Click "Columns" tab to show other columns if your PC's screen is less than 1400 px width.Title name(Click each cell.) |
Magazine |
Issue |
Author |
Length |
Save |
NPC's figure |
Enemy's figure |
Scroll map |
Magic |
BGM |
Note for CD32 (MC68EC020) users: |
System |
Joystick |
Compatible with MSXAdvance? |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Curse of White Dragon, the |
Micom Basic |
1988/08 |
Kurasan |
20 |
no |
no |
YES |
no |
no |
no |
The battle scene hangs up
if CPU is 020. |
MSX1 |
noYES |
1. |
Donkey Command |
LOG iN |
1983/11
|
(Ascii) |
32 |
no |
-- |
no |
no |
no |
no |
4. Modify the code. |
MSX1 |
noYES |
1. Modify the code. |
Dr. Jekyll |
Micom |
1988/05 |
Game Spirit Inc. |
21 |
no |
-- |
YES |
no |
no |
no |
3. |
MSX1 |
YES |
1. |
Dungeon |
Micom Basic |
1986/09 |
Jun Kikuchi |
8 |
no |
-- |
YES |
YES |
no |
no |
3. |
MSX1 |
YES |
1. |
Dungeon II |
Micom Basic |
1988/03
|
Masayuki Tanaka |
21 |
YES |
no |
YES |
YES |
no |
no |
3. |
MSX1 |
noYES |
1. Can't save the game, though! |
Dungeon of Dragon's |
Mycom Basic |
1993/09 |
Watanabe Herohero |
14 |
no |
-- |
YES |
YES |
no |
no |
2. |
MSX1 |
noYES |
1. |
Gakko-tte Oishi |
BEEP |
1988/07 |
Tinyan |
3 |
no |
no |
no |
no |
no |
no |
2. |
MSX1 |
noYES |
1. Make the width 30. |
Invisible Dungeon |
Mycom Basic |
1998/06 |
Yasi Soft |
14 |
YES |
no |
YES |
no |
no |
no |
2.
AmiMSX can't enlarge sprites (Don't mind). |
MSX1 |
noYES |
1. |
J |
POPCOM |
1988/01 |
Ziraiya |
23 |
no |
-- |
YES |
no |
YES |
no |
4. |
MSX1 |
noYES |
1. |
Kiseki no Okan |
Micom Basic |
1989/07 |
Nabe Soft |
22 |
YES |
no |
YES |
YES |
no |
YES |
4. AmiMSX can't enlarge sprites (Don't mind). |
MSX1 |
noYES |
1. (Final secret uses Screen3.) |
Makyu no Shinwa |
POPCOM |
1985/08 |
M&M |
24 |
no |
-- |
YES |
YES |
no |
no |
3. |
MSX1 |
noYES |
1. |
Nazeka Boken |
BEEP |
1987/07 |
Tinyan |
5 |
no |
no |
no |
no |
no |
no |
2. |
MSX1 |
noYES |
1. Make the width 30. |
Peaple & Dragon |
Technopolis |
1985/11 |
Takayuki Tanaka |
18 |
no |
-- |
YES |
no |
no |
no |
2. |
MSX1 |
noYES |
1. |
Sukeban Deka: Kessen! Asyuraso |
Daizensyu II |
1988/10 |
WIZ |
12 |
no |
-- |
YES |
no |
no |
no |
2. |
MSX1 |
noYES |
1. |
Vampire Buster |
Daizensyu II |
1988/10 |
Eiji Tsukada |
15 |
no |
no |
YES |
YES |
no |
no |
4. |
MSX1 |
noYES |
1. |
Therefore, each screenshot here is from a battle scene.
Group C: "RPG+Sub genre" games
Click "Columns" tab to show other columns if your PC's screen is less than 1400 px width.Title name (Click each cell.) |
Magazine |
Issue |
Author |
Sub genre / Quickmatch |
Length |
Save |
NPC's figure |
Enemy's figure |
Scroll map |
Magic |
BGM |
Note for CD32 (MC68EC020) users: |
System |
Joystick |
Compatible with MSXAdvance? |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Akazukin: Okami Taiji Densetsu |
Micom Basic |
1988/10
|
Koji Saito |
Platformer |
24 |
no |
YES |
YES |
no |
YES |
no |
4.
Delete "On Sprite Gosub". |
MSX1 |
noYES |
1.
Delete "On Sprite Gosub". |
Blood Armor |
LOG iN |
1985/09
|
Yasunori Takahara |
Platformer |
21 |
no |
-- |
YES |
YES |
no |
no |
3.
Offset and transfer the data. |
MSX1 |
noYES |
1.
Offset and transfer the data. |
Crystal |
POPCOM |
1987/05
|
Mr.S |
Hydlide |
33 |
YES |
-- |
YES |
YES |
no |
no |
4.
Offset and transfer the data. |
MSX1 |
noYES |
1.
Offset and transfer the data. |
Dark Cave |
Mycom Basic |
1992/08 |
Inko-Soft |
Platformer |
9 |
YES |
-- |
YES |
no |
no |
no |
Can't grab an item if CPU is 020. |
MSX1 |
YES |
1.
Can't save the game, though! |
Dragonia |
LOG iN |
1987/06
|
Takehito Torita |
Action |
43 |
YES |
YES |
YES |
YES |
YES |
no |
4.
Modify the code to save the game.. |
MSX1 |
YES |
1. |
Fa=Ryuhdill: Isekai-he no Izanai |
Mycom Basic |
1990/12 |
Noriaki U. |
Action (1 on 1) |
16 |
YES |
no |
YES |
YES |
no |
no |
5. AmiMSX can't enlarge sprites (Don't mind). |
MSX1 |
noYES |
1. Can't save the game, though! |
Female World |
MSX•FAN |
1988/02 |
Hiroyuki Wada |
Platformer |
10 |
YES |
YES |
YES |
YES |
no |
YES |
AmiMSX causes graphical glitch. Try fMSX. |
MSX1 |
noYES |
1.
Can't save the game, though! |
Gin Wolf, the |
LOG iN |
1986/06 |
Takanori Nagata |
Shooter |
50 |
no |
YES |
YES |
no |
no |
no |
2. |
MSX1 |
noYES |
1. |
Janken Quest |
LOG iN |
1986/12 |
Yasunori Takahara |
Action |
49 |
YES |
YES |
YES |
no |
no |
no |
3. |
MSX1 |
noYES |
1.
Offset and transfer the data. |
Monochrome Venus |
MSX•FAN |
1989/05 |
Teijiro |
Hydlide |
4 |
no |
YES |
no |
no |
no |
no |
3. |
MSX1 |
noYES |
1. |
Neo |
MSX•FAN |
1992/10 |
Zombie Soft |
Board |
18 |
no |
YES |
YES |
no |
no |
no |
3.
AmiMSX can't enlarge sprites (Don't mind). |
MSX1 |
YES |
1.
Modify many lines. |
Palace de Eperne |
(Individual) |
1986/11 |
Seiju Takeyama & Ari Kamijo |
Hydlide |
8 |
no |
-- |
no |
no |
no |
no |
3. |
MSX1 |
noYES |
1. |
Power Play 2 |
MSX Magazine |
1991/09 |
Shinichi Sakai |
Action |
9 |
no |
--* |
YES |
no |
YES |
no |
3.
Delete "On Sprite Gosub". |
MSX1 |
noYES |
1.
Delete "On Sprite Gosub". |
Saber of Sivera |
MSX•FAN |
1991/01 |
Teijiro |
Hydlide |
6 |
no |
YES |
no |
YES |
no |
no |
2. AmiMSX can't enlarge sprites (Don't mind). |
MSX1 |
noYES |
1. |
Sarnus |
LOG iN |
1987/05 |
Yasunori Takahara |
Action (Tank) |
51 |
PW |
YES |
YES |
no |
no |
no |
4.
Modify some lines to avoid crashing. |
MSX1 |
noYES |
1. |
Souzan |
POPCOM |
1986/02 |
S.P.C. |
Hydlide |
21 |
no |
--* |
YES |
no |
no |
no |
4. |
MSX1 |
noYES |
1. |
Sugoroku |
Micom Basic |
1987/12 |
XOR |
Board |
11 |
no |
-- |
no |
no |
no |
no |
3. Create the correct PAGE1 data. |
MSX2 |
(noYES) |
(MSX2 game doesn't work.) |
Super Building |
LOG iN |
1986/07 |
Yasunori Takahara |
Platformer |
38 |
YES |
YES |
YES |
YES |
no |
no |
3. |
MSX1 |
YES |
1.
Can't save the game, though! |
Tako no Kaigan Monogatari 3 |
MSX•FAN |
1988/10 |
Komeya no Cha-cha-cha |
Platformer |
23 |
YES |
YES |
YES |
YES |
no |
YES |
2. AmiMSX can't enlarge sprites (Don't mind). |
MSX1 |
noYES |
1.
Can't save the game, though! |
World
|
MSX Magazine |
1987/11 |
K. Komura |
Action |
25 |
no |
YES |
YES |
no |
no |
YES |
2.
Load the game on MSX1 mode. |
MSX1 |
noYES |
It can't load games need Basic-Kun. |
Zukin-chan Monogatari |
Mycom Basic |
1990/05 |
KY-2 |
Board |
12 |
no |
no |
YES |
YES |
no |
YES |
4. Make the game PSG version. |
MSX2 |
(YES) |
(MSX2 game doesn't work.) |
Group D: 3D dungeon crawler games
Click "Columns" tab to show other columns if your PC's screen is less than 1400 px width.Title name(Click each cell.) |
Magazine |
Issue |
Author |
Length |
Save |
NPC's figure |
Enemy's figure |
Random map |
Magic |
BGM |
Note for CD32 (MC68EC020) users: |
System |
Joystick |
Compatible with MSXAdvance? |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Battle Man |
MSX•FAN |
1989/04 |
S-II Soft |
22 |
YES |
no |
YES |
no |
no |
no |
4.
Delete "On Sprite Gosub". |
MSX1 |
YES |
1.
Delete "On Sprite Gosub". |
Castle of Mineluba |
(Individual) |
1986/11
|
Seiju Takeyama & Ari Kamijo |
31 |
YES |
-- |
YES |
no |
no |
no |
4.
AmiMSX can't enlarge sprites (Don't mind). |
MSX1 |
noYES |
1.
Can't save the game, though! |
D•E•E•P |
MSX Magazine |
1989/05 |
Iromo Akado |
14 |
no |
-- |
YES |
YES |
YES |
YES |
2. |
MSX1 |
noYES |
1. |
Dungeon RPG |
MSX•FAN |
1990/10 |
Moro |
20 |
no |
-- |
YES |
no |
YES |
no |
4. |
MSX2 |
(no) |
(MSX2 game doesn't work.) |
Dungeon Wanderer |
Mycom Basic |
1997/02 |
Tsuyoshi Murakami |
11 |
no |
no |
YES |
YES |
no |
no |
2.AmiMSX can't enlarge sprites (Don't mind). |
MSX2 |
(YES) |
(MSX2 game doesn't work.) |
Fairy Story |
Program Pochette |
1986/07 |
Teijiro |
8 |
YES |
no |
YES |
no |
no |
no |
2. |
MSX1 |
noYES |
1.
Can't save the game, though! |
Graces ,the |
Program Pochette |
1986/09 |
Teijiro |
12 |
YES |
no |
YES |
no |
no |
no |
2. AmiMSX can't enlarge sprites (Don't mind). |
MSX1 |
noYES |
1.
Can't save the game, though! |
Labyrinth |
MSX Game Book |
1985/08 |
Naoki Nisikawa & Hiroshi Ikuta |
36 |
YES |
no |
YES |
no |
YES |
no |
Can't load the game itself if CPU is 020. |
MSX1 |
noYES |
1.
Offset and transfer the data. |
Lost World |
Daizensyu II |
1988/10 |
Mr.Yoshimura |
13 |
YES |
no |
YES |
no |
no |
no |
4. AmiMSX can't enlarge sprites (Don't mind). |
MSX1 |
noYES |
1.
Can't save the game, though! |
Magic Master |
Daizensyu II |
1988/10 |
T-M |
9 |
YES |
no |
YES |
no |
no |
no |
4. |
MSX1 |
noYES |
1.
Can't save the game, though! |
Ninja Girl O'chacha |
[MOD] |
1986/11
|
Seiju Takeyama & Ari Kamijo |
+4 |
YES |
-- |
YES |
no |
no |
no |
4.
AmiMSX can't enlarge sprites (Don't mind). |
MSX1 |
noYES |
1.
Can't save the game, though! |
Truth |
Daizensyu II |
1988/10 |
KEMSX |
22 |
no |
no |
YES |
no |
no |
no |
3. |
MSX2 |
(YES) |
(MSX2 game doesn't work.) |
Group E: Not exactly role-playing games.
Click "Columns" tab to show other columns if your PC's screen is less than 1400 px width.Title name(Click each cell.) |
Magazine |
Issue |
Author |
True genre (rather than RPG) |
Length |
Save |
NPC's figure |
Enemy's figure |
Scroll map |
BGM |
Note for CD32 (MC68EC020) users: |
System |
Joystick |
Compatible with MSXAdvance? |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Attack & Keep |
Technopolis |
1984/09 |
Masaki Sato |
Pseudo RPG |
6 |
no |
YES |
YES |
no |
no |
3. |
MSX1 |
noYES |
1.
Modify many lines. |
Chops |
MSX•FAN |
1988/06 |
Teijiro |
Platformer+Adventure |
11 |
no |
YES |
YES |
YES |
no |
3. |
MSX1 |
noYES |
1. |
Daimaryu Hades |
MSX•FAN |
1989/09 |
Takemi Matsumoto |
Pseudo RPG |
1 |
no |
-- |
YES |
YES |
no |
2.
AmiMSX can't enlarge sprites (Don't mind). |
MSX1 |
noYES |
1. |
Dark Road |
LOG iN |
1987/03 |
Takehito Torita |
Adventure |
41 |
no |
-- |
YES |
YES |
YES |
2. No BGM, though. |
MSX1 |
YES |
1. |
Delvindus |
MSX•FAN |
1992/10 |
TPM.CO Soft Works |
Strategy |
32 |
YES |
YES |
YES |
no |
YES |
2.
AmiMSX can't enlarge sprites (Don't mind). |
MSX1 |
noYES |
1. Can't save the game, though! |
Gem |
POPCOM |
1986/04 |
Kotaro Tanaka |
Marble Madness |
15 |
no |
-- |
YES |
no |
no |
3. Modify lines to change the time limit. |
MSX1 |
noYES |
1. |
Knight in the Forest, a |
Mycom Basic |
1991/02 |
Igachan Soft |
Slot |
11 |
no |
-- |
YES |
YES |
YES |
2. AmiMSX can't enlarge sprites (Don't mind). |
MSX1 |
YES |
Can't show even the title screen. |
Kotaguchi-kun Tsukareru! |
MSX Magazine |
1988/03 |
Ari Kamijo & others |
Adventure |
31 |
no |
YES |
-- |
no |
YES |
4. |
MSX1 |
YES |
1. |
Kusoge Quest |
MSX•FAN |
1993/10 |
TPM.CO Soft Works |
Adventure+Action |
12 |
no |
YES |
YES |
no |
no |
2. |
MSX1 |
noYES |
1. |
Nyanzardry |
BEEP |
1986/08 |
Tinyan |
Adventure |
15 |
no |
no |
no |
no |
no |
2. |
MSX1 |
noYES |
1. |
Quick Knight |
MSX•FAN |
1992/11 |
Keyside |
Pseudo RPG |
1 |
no |
-- |
no |
no |
no |
2. |
MSX1 |
noYES |
1. |
Red Desert |
Micom Basic |
1989/04 |
Tomohiro Nakahara |
Adventure+Shooter (V) |
21 |
PW |
YES |
YES |
YES |
no |
3. |
MSX1 |
YES |
1. |
Senso-kyo |
Mycom Basic |
1995/04 |
Yasuo Chinen |
Pseudo RPG |
10 |
no |
YES |
YES |
YES |
no |
It hangs up soon or later if CPU is 020. |
MSX2 |
(YES) |
(MSX2 game doesn't work.) |
Sword of Peace |
MSX Magazine |
1988/05 |
Takashi Hamaguchi |
Adventure |
48 |
no |
no |
-- |
no |
YES |
4. |
MSX1 |
YES |
1.
Offset and transfer the data. |
Tetsu no Karasu |
Mycom Basic |
1990/08 |
Hiroyuki Kubota |
Adventure |
13 |
no |
no |
YES |
no |
no |
2.
AmiMSX can't emulate "Paint" (Don't mind). |
MSX2 |
(noYES) |
(MSX2 game doesn't work.) |
Tower of Dragon, the |
MSX•FAN |
1988/04 |
Masakazu Tomisawa |
Board+Adventure |
8 |
no |
-- |
YES |
no |
no |
3.
AmiMSX can't enlarge sprites (Don't mind). |
MSX1 |
noYES |
1. |
The fact that a game has been classified into this group does not mean that I don't recommend it,
and it is even possible that RPG lovers will prefer these games.
However, if a game in this group uses a lot of Japanese, this website will not try to translate it into English.
Descriptions:
"Length(Screens)": The program length, the quantity you have to type. 40 characters x 24 rows = 960 characters =1 screen.
means that "Basic-Kun" must be need.
means that "MSX-MUSIC" or "FM-PAC" must be need to load the game. You can also make the game PSG version. Refer to each title's page for details.
means that "Kanji.ROM" must be enabled. Choose "Options">"Use Kanji ROM".
: These titles are
originally for tape. You need to delete the "CAS:" string(s) and change "CLOAD" to "LOAD". |
|
If this website doesn't show details about that, it means that there's no problem even though you don't modify the code. Instead, it doesn't allow you to save its code again after run the game once. If you want to correct the line(s) after you got errors, reset your MSX and load the code again, then correct the line(s) and save before run the game. In most cases, you should hold down the CTRL key when turn on MSX if you're real MSX user or modern emulator user. |
: These titles are originally ONLY for tape. It's because part of the program's area of use overlaps with the 1st disk's work area. |
|
Click each title name to see details for loading the game on Disk Basic. Needless to say, when you want to correct the line(s) after you got errors, reset your MSX and load the code again, then correct the line(s) and save before run the game. |
About the background color of "Note for CD32 (MC68EC020) users:" cells, see this page.
A description about the game speed, that is represented by the number in "Note for CD32 (MC68EC020) users" and "Compatible with MSXAdvance?" cells, is also there.
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