Collection of type-in role-playing games for MSX/MSX2

Entertainment is not so simple that it can be easily divided into genres, but on this page, I still classify role-playing games into several groups.
This is because it is easier to guide those who are now looking for role-playing games.
rpg-chart

Group A:

  Click "Columns" tab to show other columns if your PC's screen is less than 1400 px width.
Title name(Click each cell.)
Magazine
Issue 
Author
Length
Save
NPC's
figure
Enemy's
figure
Scroll
map
Magic
BGM
Note for CD32
(MC68EC020) users:

System
Joystick
Compatible with MSXAdvance?
Atuless
Micom Basic
1989/06
Furupo
19
YES
YES
YES
no
no
no
3. sp*2
MSX1
noYES
1. Can't save the game, though!
Con Con Land 2
Micom Basic
1989/12
Maison Ikkoku
15
YES
no
YES
no
no
no
3.
MSX2
(noYES)
(MSX2 game doesn't work.)
Curry Land
MSX•FAN
1992/04
Kuwa
25
YES
YES
YES
YES
no
YES
3. sp*2
MSX1
noYES
1. Can't save the game, though!
Devil Attack
Micom Basic
1988/03 
Tatsuya Matsumoto
14
no
--
YES
no
no
no
4. sp*2
MSX1
YES
1.
Devil Ball
POPCOM
1986/09
Tetsuro Morita
28
YES
  --*
YES
no
no
no
2.
MSX1
noYES
1. Can't save the game, though!
Escape From Monster Island
PiO
1986/04
Kenji H.
33
no
  --*
YES
no
YES
no
3.
MSX1
noYES
1.
Fiene
Daizensyu II
1988/10
Mr.Sato
11
no
no
YES
no
no
no
3. sp*2
MSX1
noYES
1.
Gafuga no Yabo
Micom Basic
1989/12
PAN Soft
18
no
no
no
no
no
no
3.
MSX2
(noYES)
(MSX2 game doesn't work.)
Glorious Force
LOG iN
1987/07 
Aquarius
49
YES
YES
YES
YES
YES
YES
3.
MSX1
YES
1. Can't save the game, though!
Koizumi Game Kyoshujo 
MSX Oendan
1988/08-10
Toshiaki Koizumi
77
no
YES
YES
YES
no
no
3.
MSX2
(noYES)
(MSX2 game doesn't work.)
Kunkun  
Micom Basic
1989/04
Igachan Soft
19
no
YES
YES
no
no
YES
4.
MSX1
noYES
1.
Mamono Quest
MSX•FAN
1988/09
TPM.CO Soft Works
20
YES
YES
YES
YES
YES
YES
2. other
MSX1
noYES
1. Can't save the game, though!
Mamono Quest II
MSX•FAN
1989/09
TPM.CO Soft Works
29
YES
YES
YES
YES
YES
YES
3. other
MSX1
noYES
1. Can't save the game, though!
Mid Master
Micom Basic
1989/01
M. Sumiyoshi
15
YES
no
YES
YES
no
no
3. sp*2
MSX1
YES
1. Can't save the game, though!
Neitiga no Akuma
MSX•FAN
1991/02
TPM.CO Soft Works
20
YES
YES
YES
YES
YES
YES
2.
MSX1
noYES
1. Can't save the game, though!
Niwatori Roman 
Mycom Basic
1992/11
Igachan Soft
16
no
--
YES
no
no
YES
2. sp*2, PAINT
MSX2
(YES)
(MSX2 game doesn't work.)
Philippines...
LOG iN
1986/04
Mitsutoshi Kyo
37
YES
YES
YES
YES
no
no
4. sp*2
MSX1
noYES
1. Can't save the game, though!
Sabaku no Aru Kuni
Mycom Basic
1993/12
Naoki Ito
8
no
no
YES
no
no
no
2. sp*2
MSX1
noYES
1. other
Satans And Swords
Daizensyu II
1988/10
Masaki Koga
9
no
YES
YES
YES
no
no
3. sp*2
MSX1
noYES
1.
Silver Snail
MSX•FAN
1991/10
Silver Snail
32
YES
YES
YES
YES
YES
YES
2. sp*2
MSX1
YES
1. Can't save the game, though!
Story of Star Breaker Lowy, the
Technopolis
1985/03 
Akira
34
YES
YES
YES
no
YES
no
4.
MSX1
noYES
1. Can't save the game, though!
Swine
MSX•FAN
1987/07
Teijiro
10
YES
YES
YES
YES
no
no
2.
MSX1
noYES
1. Can't save the game, though!
Yusya Nezumikkun Densetsu
POPCOM
1988/07
M. Hyodo
53
YES
no
YES
no
YES
no
3.
MSX1
noYES
1. Can't save the game, though!
Save: Whether it can save the game or not. If it's password-based, notation "PW".
NPC's / Enemy's figure: It doesn't matter if they are character patterns or sprites. If they don't exist, they are completely up to the player's imagination.
                                     If an NPC doesn't appear until the end of the game (or much later), it's treated as nonexistent and marked with an asterisk (*).
Scroll map: Whether the map scrolls as the main character moves or not .
Magic: Whether the player can use two types of attacks, arms and magic.  If the player can't use magic, notation "no".
            If the player can only use magic and no arms, notation also becomes "no".
BGM: Whether music is played while you are controlling the main character.
Other columns: See below.


Group B: 2D dungeon crawler games

  Click "Columns" tab to show other columns if your PC's screen is less than 1400 px width.
Title name(Click each cell.)
Magazine
Issue 
Author
Length
Save
NPC's
figure
Enemy's
figure
Scroll
map
Magic
BGM
Note for CD32
(MC68EC020) users:

System
Joystick
Compatible with MSXAdvance?
Curse of White Dragon, the
Micom Basic
1988/08
Kurasan
20
no
no
YES
no
no
no
other
MSX1
noYES
1.
Donkey Command
LOG iN
1983/11 
(Ascii)
32
no
--
no
no
no
no
4.
MSX1
noYES
1.
Dr. Jekyll
Micom
1988/05
Game Spirit Inc.
21
no
--
YES
no
no
no
3.
MSX1
YES
1.
Dungeon
Micom Basic
1986/09
Jun Kikuchi
8
no
--
YES
YES
no
no
3.
MSX1
YES
1.
Dungeon II
Micom Basic
1988/03 
Masayuki Tanaka
21
YES
no
YES
YES
no
no
3.
MSX1
noYES
1. Can't save the game, though!
Dungeon of Dragon's
Mycom Basic
1993/09
Watanabe Herohero
14
no
--
YES
YES
no
no
2.
MSX1
noYES
1.
Gakko-tte Oishi
BEEP
1988/07
Tinyan
3
no
no
no
no
no
no
2.
MSX1
noYES
1. Make the width 30.
Invisible Dungeon
Mycom Basic
1998/06
Yasi Soft
14
YES
no
YES
no
no
no
2. sp*2
MSX1
noYES
1. Can't save the game, though!

POPCOM
1988/01
Ziraiya
23
no
--
YES
no
YES
no
4.
MSX1
noYES
1.
Kiseki no Okan
Micom Basic
1989/07
Nabe Soft
22
YES
no
YES
YES
no
YES
4. sp*2
MSX1
noYES
1. other. Can't save the game, too!
Makyu no Shinwa
POPCOM
1985/08
M&M
24
no
--
YES
YES
no
no
3.
MSX1
noYES
1.
Nazeka Boken
BEEP
1987/07
Tinyan
5
no
no
no
no
no
no
2.
MSX1
noYES
1. Make the width 30.
Peaple & Dragon
Technopolis
1985/11
Takayuki Tanaka
18
no
--
YES
no
no
no
2.
MSX1
noYES
1.
Sukeban Deka: Kessen! Asyuraso  
Daizensyu II
1988/10
WIZ
12
no
--
YES
no
no
no
2.
MSX1
noYES
1.
Vampire Buster
Daizensyu II
1988/10
Eiji Tsukada
15
no
no
YES
YES
no
no
4.
MSX1
noYES
1.
These games in this group are similar to the games in Group A, but the location is only complex dungeons with fewer types of tiles used.
Therefore, each screenshot here is from a battle scene.


Group C: "RPG+Sub genre" games

  Click "Columns" tab to show other columns if your PC's screen is less than 1400 px width.
Title name (Click each cell.)
Magazine
Issue 
Author
Sub genre
/ Quickmatch
Length
Save
NPC's
figure
Enemy's
figure
Scroll
map
Magic
BGM
Note for CD32
(MC68EC020) users:

System
Joystick
Compatible with MSXAdvance?
Akazukin: Okami Taiji Densetsu 
Micom Basic
1988/10 
Koji Saito
Platformer
24
no
YES
YES
no
YES
no
4. onsp
MSX1
noYES
1. onsp
Blood Armor
LOG iN
1985/09 
Yasunori Takahara
Platformer
21
no
--
YES
YES
no
no
3.
MSX1
noYES
1.
Crystal
POPCOM
1987/05
Mr.S
Hydlide
33
YES
--
YES
YES
no
no
4.
MSX1
noYES
1. Can't save the game, though!
Dark Cave
Mycom Basic
1992/08
Inko-Soft
Platformer
9
YES
--
YES
no
no
no
other
MSX1
YES
1. Can't save the game, though!
Dragonia
LOG iN
1987/06 
Takehito Torita
Action
43
YES
YES
YES
YES
YES
no
4. sp*2
MSX1
YES
1. Can't save the game, though!
Fa=Ryuhdill: Isekai-he no Izanai
Mycom Basic
1990/12
Noriaki U.
Action (1 on 1)
16
YES
no
YES
YES
no
no
5. sp*2
MSX1
noYES
1. Can't save the game, though!
Female World
MSX•FAN
1988/02
Hiroyuki Wada
Platformer
10
YES
YES
YES
YES
no
YES
other (Use fMSX.)
MSX1
noYES
1. Can't save the game, though!
Gin Wolf, the
LOG iN
1986/06
Takanori Nagata
Shooter
50
no
YES
YES
no
no
no
2.
MSX1
noYES
1.
Janken Quest
LOG iN
1986/12
Yasunori Takahara
Action
49
YES
YES
YES
no
no
no
3.
MSX1
noYES
1. Can't save the game, though!
Monochrome Venus
MSX•FAN
1989/05
Teijiro
Hydlide
4
no
YES
no
no
no
no
3.
MSX1
noYES
1.
Neo
MSX•FAN
1992/10
Zombie Soft
Board
18
no
YES
YES
no
no
no
3. sp*2
MSX1
YES
1. other
Palace de Eperne
(Individual)
1986/11
Seiju Takeyama & Ari Kamijo
Hydlide
8
no
--
no
no
no
no
3.
MSX1
noYES
1.
Power Play 2
MSX Magazine
1991/09
Shinichi Sakai
Action
9
no
  --*
YES
no
YES
no
3. onsp
MSX1
noYES
1. onsp
Saber of Sivera
MSX•FAN
1991/01
Teijiro
Hydlide
6
no
YES
no
YES
no
no
2. sp*2
MSX1
noYES
1.
Sarnus
LOG iN
1987/05
Yasunori Takahara
Action (Tank)
51
PW
YES
YES
no
no
no
4. other
MSX1
noYES
1.
Souzan
POPCOM
1986/02
S.P.C.
Hydlide
21
no
  --*
YES
no
no
no
4.
MSX1
noYES
1.
Sugoroku
Micom Basic
1987/12
XOR
Board
11
no
--
no
no
no
no
3. PAINT
MSX2
(noYES)
(MSX2 game doesn't work.)
Super Building
LOG iN
1986/07
Yasunori Takahara
Platformer
38
YES
YES
YES
YES
no
no
3.
MSX1
YES
1. Can't save the game, though!
Tako no Kaigan Monogatari 3
MSX•FAN
1988/10
Komeya no Cha-cha-cha
Platformer
23
YES
YES
YES
YES
no
YES
2. sp*2
MSX1
noYES
1. Can't save the game, though!
World 
MSX Magazine
1987/11
K. Komura
Action
25
no
YES
YES
no
no
YES
2. Load the game on MSX1 mode.
MSX1
noYES
Can't load games need Basic-Kun.
Zukin-chan Monogatari 
Mycom Basic
1990/05
KY-2
Board
12
no
no
YES
YES
no
YES
4.
MSX2
(YES)
(MSX2 game doesn't work.)


Group D: 3D dungeon crawler games

  Click "Columns" tab to show other columns if your PC's screen is less than 1400 px width.
Title name(Click each cell.)
Magazine
Issue 
Author
Length
Save
NPC's
figure
Enemy's
figure
Random
map
Magic
BGM
Note for CD32
(MC68EC020) users:

System
Joystick
Compatible with MSXAdvance?
Battle Man
MSX•FAN
1989/04
S-II Soft
22
YES
no
YES
no
no
no
4. onsp
MSX1
YES
1. onsp. Can't save the game, too!
Castle of Mineluba
(Individual)
1986/11 
Seiju Takeyama & Ari Kamijo
31
YES
--
YES
no
no
no
4. sp*2
MSX1
noYES
1. Can't save the game, though!
D•E•E•P
MSX Magazine
1989/05
Iromo Akado
14
no
--
YES
YES
YES
YES
2.
MSX1
noYES
1.
Dungeon RPG
MSX•FAN
1990/10
Moro
20
no
--
YES
no
YES
no
4.
MSX2
(no)
(MSX2 game doesn't work.)
Dungeon Wanderer
Mycom Basic
1997/02
Tsuyoshi Murakami
11
no
no
YES
YES
no
no
2. sp*2
MSX2
(YES)
(MSX2 game doesn't work.)
Fairy Story
Program Pochette
1986/07
Teijiro
8
YES
no
YES
no
no
no
2.
MSX1
noYES
1. Can't save the game, though!
Graces ,the
Program Pochette
1986/09
Teijiro
12
YES
no
YES
no
no
no
2. sp*2
MSX1
noYES
1. Can't save the game, though!
Labyrinth
MSX Game Book
1985/08
Naoki Nisikawa & Hiroshi Ikuta
36
YES
no
YES
no
YES
no
other
MSX1
noYES
1. Can't save the game, though!
Lost World
Daizensyu II
1988/10
Mr.Yoshimura
13
YES
no
YES
no
no
no
4. sp*2
MSX1
noYES
1. Can't save the game, though!
Magic Master
Daizensyu II
1988/10
T-M
9
YES
no
YES
no
no
no
4.
MSX1
noYES
1. Can't save the game, though!
Ninja Girl O'chacha
[MOD]
1986/11 
Seiju Takeyama & Ari Kamijo
+4
YES
--
YES
no
no
no
4. sp*2
MSX1
noYES
1. Can't save the game, though!
Truth
Daizensyu II
1988/10
KEMSX
22
no
no
YES
no
no
no
3.
MSX2
(YES)
(MSX2 game doesn't work.)


Group E: Not exactly role-playing games.

  Click "Columns" tab to show other columns if your PC's screen is less than 1400 px width.
Title name(Click each cell.)
Magazine
Issue 
Author
True genre
(rather than RPG)
Length
Save
NPC's
figure
Enemy's
figure
Scroll
map
BGM
Note for CD32
(MC68EC020) users:

System
Joystick
Compatible with MSXAdvance?
Attack & Keep
Technopolis
1984/09 
Masaki Sato
Pseudo RPG
6
no
YES
YES
no
no
3.
MSX1
noYES
1. other
Chops
MSX•FAN
1988/06
Teijiro
Platformer+Adventure
11
no
YES
YES
YES
no
3.
MSX1
noYES
1.
Daimaryu Hades
MSX•FAN
1989/09 
Takemi Matsumoto
Pseudo RPG
1
no
--
YES
YES
no
2. sp*2
MSX1
noYES
1.
Dark Road
LOG iN
1987/03
Takehito Torita
Adventure
41
no
--
YES
YES
YES
2. other
MSX1
YES
1.
Delvindus
MSX•FAN
1992/10
TPM.CO Soft Works
Strategy
32
YES
YES
YES
no
YES
2. sp*2.
MSX1
noYES
1. Can't save the game, though!
Gem
POPCOM
1986/04
Kotaro Tanaka
Marble Madness
15
no
--
YES
no
no
3. other
MSX1
noYES
1.
Knight in the Forest, a
Mycom Basic
1991/02
Igachan Soft
Slot
11
no
--
YES
YES
YES
2. sp*2
MSX1
YES
other
Kotaguchi-kun Tsukareru!
MSX Magazine
1988/03
Ari Kamijo & others
Adventure
31
no
YES
--
no
YES
4.
MSX1
YES
1.
Kusoge Quest
MSX•FAN
1993/10
TPM.CO Soft Works
Adventure+Action
12
no
YES
YES
no
no
2.
MSX1
noYES
1.
Nyanzardry
BEEP
1986/08
Tinyan
Adventure
15
no
no
no
no
no
2.
MSX1
noYES
1.
Quick Knight
MSX•FAN
1992/11
Keyside
Pseudo RPG
1
no
--
no
no
no
2.
MSX1
noYES
1.
Red Desert
Micom Basic
1989/04
Tomohiro Nakahara
Adventure+Shooter (V)
21
PW
YES
YES
YES
no
3.
MSX1
YES
1.
Senso-kyo
Mycom Basic
1995/04
Yasuo Chinen
Pseudo RPG
10
no
YES
YES
YES
no
other
MSX2
(YES)
(MSX2 game doesn't work.)
Sword of Peace
MSX Magazine
1988/05
Takashi Hamaguchi
Adventure
48
no
no
--
no
YES
4.
MSX1
YES
1.
Tetsu no Karasu
Mycom Basic
1990/08
Hiroyuki Kubota
Adventure
13
no
no
YES
no
no
2. PAINT, XOR
MSX2
(noYES)
(MSX2 game doesn't work.)
Tower of Dragon, the
MSX•FAN
1988/04
Masakazu Tomisawa
Board+Adventure
8
no
--
YES
no
no
3. sp*2
MSX1
noYES
1.
There are some of the games that were presented as RPGs once have been classified into this group at this website.
The fact that a game has been classified into this group does not mean that I don't recommend it,
and it is even possible that RPG lovers will prefer these games.
However, if a game in this group uses a lot of Japanese, this website will not try to translate it into English.


Descriptions:
"Length(Screens)": The program length, the quantity you have to type. 40 characters x 24 rows = 960 characters =1 screen.
means that "Basic-Kun" must be need.
means that "MSX-MUSIC" or "FM-PAC" must be need to load the game. You can also make the game PSG version. Refer to each title's page for details.
means that "Kanji.ROM" must be enabled. Choose "Options">"Use Kanji ROM".


: These titles are originally for tape. You need to delete the "CAS:" string(s) and change "CLOAD" to "LOAD".

  If this website doesn't show details about that, it means that there's no problem even though you don't modify the code.
  Instead, it doesn't allow you to save its code again after run the game once.
  If you want to correct the line(s) after you got errors, reset your MSX and load the code again,
  then correct the line(s) and save before run the game.
  In most cases, you should hold down the CTRL key when turn on MSX if you're real MSX user or modern emulator user.

: These titles are originally ONLY for tape. It's because part of the program's area of use overlaps with the 1st disk's work area.

  Click each title name to see details for loading the game on Disk Basic.
  Needless to say, when you want to correct the line(s) after you got errors, reset your MSX and load the code again,
  then correct the line(s) and save before run the game.

About the background color of "Note for CD32 (MC68EC020) users:" cells, see this page.
A description about the game speed, that is represented by the number in "Note for CD32 (MC68EC020) users" and "Compatible with MSXAdvance?" cells, is also there.
[Lower case letters mean issues occur regardless of MSX1/MSX2.]
sp*2: AmiMSX can't enlarge sprites. You must either make the sprite after enlargement yourself or adjust the position of the sprite that cannot be enlarged.
onsp: "On Sprite Gosub" doesn't work with either AmiMSX or fMSX. You must define collision detection by specifying coordinates instead.
play: At the 020 speed, the game may hang up if the PLAY statement continues to run.
      In many cases, the issue can be avoided by calling 90H, but in some cases the PLAY statement itself must be disabled.
other: Other issues that occur regardless of MSX1/MSX2.
[Upper case letters mean issues related to MSX2]
PAINT: AmiMSX fails to PAINT. You must create each page data in advance by another emulator (e.g. blueMSX).
COLOR-SP: If AmiMSX cannot display the particular sprite(s) correctly, you must modify the colors used and the shape of the sprite's overlapping area.
XOR: If this parameter is included in LINE or COPY statement, AmiMSX may not be able to correctly draw the game screen.
OTHER: Other issues related to MSX2.

>>Return to the main page of MSX code
A screenshot of the game which
"Title Name" cell was clicked last.

Yellow colored links are external links.
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