Sword of Peace

Author:
Takashi Hamaguchi
Release:
"MSX Magazine" May 1988 Issue

The 1st file named "SPL.BAS":

It recommends to modify following lines.
sword-of-peace-1st-file-line200-etc
Original files were "SPV-BIN", "SPM-BIN" and "SPM-BAS", however, we believe that an extension is necessary.
I'm assuming that we're managing a huge amount of MSX games' files.
If you modify the code as described above, each checksum will change as follows (using version 3.1 coded by the "MSX•FAN" team).
checksum-of-sword-of-peace-1st-file
Sorry if there are any typos, however, I have tested my data, including the ending, and had no problems.
This game is originally recommended primarily for tape users.
Modern emulator users must press CTRL key during power on, otherwise you will get "File already open in 250" error.
AmiMSX users (24990 Bytes left) don't have to mind.

The 2nd file named "SPV.BIN":

Use "Monitoring RAM" program that "MSX Magazine" team coded.
...After you entered all data, don't forget to compare each checksum with that in the magazine.(Type "DC000".)
Save the file typing following:
BSAVE"SPV.BIN",&HC000,&HC36F

The 3rd file named "SPM.BIN":

The author says you must type "MAXFILES=0" in advance because it seems that part of the program's area of use overlaps with the disk's work area.
Modern emulator users must press CTRL key during power on. (AmiMSX users (24990 Bytes left) don't have to mind.)
Use "Monitoring RAM" program that "MSX Magazine" team coded.
...After you entered all data, don't forget to compare each checksum with that in the magazine.(Type "DA8F0".)
Save the file typing following:
BSAVE"SPM.BIN",&HA8F0,&HE35F

If you are worried, try using "DumpWithRTCS". The header is "FE F0 A8 5F E3 F0 A8".

The 4th file named "SPM.BAS":

Particular attention should be paid when typing the line #960.
sword-of-peace-4th-file-line960
Each checksum is as follows. (using version 3.1 coded by the "MSX•FAN" team).
checksum-of-sword-of-peace-4th-file
Sorry if there are any typos, however, I have tested my data, including the ending, and had no problems.

For SNES+AD Adapter users:

MSXAdvance fails to load the game because part of the program's area of use overlaps with the disk's work area.
You must do the same method as "Vilzam".
First, split the 3rd file "SPM.BIN" into 2 files.
One named "SPM1.BIN" is from A8F0h to E2A7h, and the other named "SPM2.BIN" is from E2A8h to E35Fh.
Don't forget to hold CTRL key while turning on blueMSX. Type:
MAXFILES=0
CLEAR100,&HA8F0
BLOAD"SPM.BIN"
BSAVE"SPM1.BIN",&HA8F0,&HE2A7
BSAVE"SPM2.BIN",&HE2A8,&HE35F

Then, modify some lines as below.
The 1st file:
sword-of-peace-1st-file-msxadvance
The 4th file:
sword-of-peace-4th-file-msxadvance
Add the name of the 1st file to the loader.
sop-msxadvance-screens


>>Return to the "RPG for MSX (Magazines)" index page