Pulley

Author:
YUKI♥
Release:
"Technopolis" Apr. 1985 Issue
Japanese title name:
"プーリー"
Arrow keys: Move.,   Space: Switch the direction of rotation of pulleys.,   Graph: Smoke that catch enemy.
Return: Replay the game after the game is over.

The 1st file named "PULLEY.BAS":

The program itself can detect your typos in the lines of data.
After you confirmed that all the data is "OK", put an apostrophe to the lines #80 & #90 (or delete the lines #80 & #90).
Then run this file again.
Anyway here I show each checksum of the file that each apostrophe has not been put yet (using version 3.1 coded by the "MSX•FAN" team).
pulley-checksum
Sorry if there are any typos, however, I've tested my data, and had no problems.
It is said that it will take about 6 minutes and 30 seconds to load the game after run this file.
You don't even have to press CTRL key while turn on your MSX(/w the 2nd disk drive) / modern emulator.
But it doesn't allow you to save the program again after run the game once.
It is because the program uses D800H~EFFFH when drawing pulleys. In other words, this game is originally for tape.

Joystick support:

Modify the lines as below.
pulley-joystick
D-pad: Move.,   Trigger 1: Switch the direction of rotation of pulleys.,   Trigger 2: Smoke that catch enemy.
Trigger 1: Replay the game after the game is over.

For Disk users (64K MSX1 or higher):

Let's shorten the loading time from next time! Create other 4 files.

The 2nd file named "PULLEY.MAC":

pulley-2nd-file
Use the "memory monitoring" program that "MSX Magazine" team coded.
Don't forget to compare each checksum with that is shown above.(Type "DBFB8".)
Save the file by typing following:
BSAVE"PULLEY.MAC",&HBFBC,&HBFFF,&HBFBC

The 3rd file named "PULLEY1.BIN" & The 4th file named "PULLEY2.BIN":

This time, press CTRL key while turn on your MSX(/w the 2nd disk drive) / modern emulator.
Then typing following.
pulley-how-to-create-3rd-4th-files
Don't save this modified "PULLEY.BAS", please!

The 5th file named "PULLEY2.BAS":

Just typing following.
pulley-how-to-create-5th-file
From next time, run this 5th file. The game screen will be displayed in only 15 seconds after RUN!!
You don't even have to press CTRL key while turn on your MSX(/w the 2nd disk drive) / modern emulator.
pulley-screens
If you want to play this game on your retro console using an older emulator, please take a look at my suggestions on this page.


The Story of Star Breaker Lowy

Author:
Akira
Release:
"Technopolis" Mar. 1985 Issue
Sub title name:
"[ Story 1 ] < The Planet Clown >"
Space: Save the game.,   Return key: Need when you start or save the game.,  1~5 keys: Pick your choice.,   y: Yes.,   n: No.

The game:

"At this rate I will end my life without having achieved any greatness."
Lowy decides to leave his home planet of Clown.
This is the first story of Lowy, who would later be known as "Starbreaker".

For Disk Users:

This game is originally for tape only. The file is too large to load or save the file itself even if you disable the 2nd disk.
To play the game on Disk Basic, you must split the file into 2 files.

The 1st file named "SBREAK1.BAS":

The lines #10~#120 and #3710~#3910. In addition, add the new line #130 as below.
sbreak-1st-file-line130
Each checksum is as follows (using version 3.1 coded by the "MSX•FAN" team).
sbreak-1st-file-checksum
Sorry if there are any typos, however, I've tested my data, including the ending, and had no problems.

The 2nd file named "SBREAK2.BAS":

The lines #50, #70, #130~#3700, and #3920~#4020.
Modify the lines as below.
sbreak-2nd-file-lines
Issue 1: There was a problem that 1 dot in the bottom left of the lake remained. (#530)
sbreaker-issues Issue 2: The inside of the right side of the gate was scraped. (#670)
Issue 3: There was a problem that the right edge of messages remained without disappearing. (#1450 & #3220)
Issue 4: Space key was still active at the ending that uses screen 3 mode. (#3930)
If you modify the code as described above, each checksum will change as follows. (Using version 3.1 coded by the "MSX•FAN" team).
sbreak-2nd-file-checksum
Sorry if there are any typos, however, I've tested my data, including the ending, and had no problems.
Run the 1st file, the game will be loaded.
(Don't forget to hold CTRL key while you turn on your MSX, otherwise you will get "Out of memory in 70" error.)

My suggestions for English version:

Remove all REM statements. (You do not need to enter the REM statements.) For example, for the line #200 you can enter:
200 '
Modify the lines as below.
sbreak-2nd-file-en-suggestions
If you modify the code as described above, each checksum will change as follows. (Using version 3.1 coded by the "MSX•FAN" team).
sbreak-2nd-file-checksum-en-version
sbreak-english-screensEnglish version. Tested.

Tips:

sbreaker-map

Joystick Support:

"STICK(0)" is found in the lines #3080, #3090, #3100 and #3110 of the 2nd file. The quickest way is to simply replace each "0" with "1".
In addition, modify the lines as below.
The 1st file:
sbreak-1st-file-joystick
The 2nd file:
sbreak-2nd-file-joystick
sbreak-joystick-screen
F1: Save the game.

[1] means Trigger 1.
[U] : D-pad up.
[R] : D-pad right.
[D] : D-pad down.
[L] : D-pad left.
[2] : Trigger 2.


Additional code:

sbreak-additional
Wearing armor does not have that effect.
So my suggestion is that the damage you take is halved after you buy an armor. (#3410)
It doesn't increase Lowy's attack power itself even if he can be taught powerful magic after he leveled up.
So my suggestion is that Lowy's attack power increases with level. (#3360)


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