Super Building

Author:
Yasunori Takahara
Release:
"LOG iN" July 1986 Issue

The game:

It is 1990 A.D. in Tokyo, in Nishi-Shinjuku 2-chome, a neighborhood of high-rise buildings.
There are two organizations that have been at odds with each other for a long time.
One is an evil group that wants to conquer Japan.
The other is an organization that protects peace from their evil hands, and you are a member of it.
One day, your organization was devastated by the enemy's lethal weapon,
and the special cape that had been working on for some time was taken from your side.
To make matters worse, your girlfriend has also been taken away.
To save her, you have entered a skyscraper, the enemy's headquarters.
Your goal is to get to the top floor, where the boss is.


The 1st file:

This game is originally for tape. The following lines had included "CAS:" and "CLOAD".
sbuild-1st-file-lines
If you modify the code as described above, each checksum will change as follows (using version 3.1coded by the "MSX•FAN" team).
But this time you can use the modified version called "CHECK65K" because this file uses 10000s~ lines.
sbuild-1st-file-checksum
Sorry if there are any typos, however, I have tested my data, including the ending, and had no problems.

The 2nd file named "SBUILD.BIN":

Use the "memory monitoring" program that "MSX Magazine" team coded.
Don't forget to compare each checksum with that in the magazine.(Type "DC000".)
Save the file typing following:
BSAVE"SBUILD.BIN",&HC000,&HD02F
Original file name was "BUILD", but "SB" string should be also included, not only "BUILD".
It's because I'm assuming that we're managing a huge amount of MSX games' files.
In addition, we believe that an extension is necessary due to the same reason.

The 3rd file named "SBD-MN.BAS":

Original file name was "SBD-MN", but we believe that an extension is necessary.
It's because I'm assuming that we're managing a huge amount of MSX games' files.
This game is originally for tape. The code had included "CAS:" strings. In addition, there are typos. Correct them!
sbuild-3rd-file-lines
If you modify the code as described above, each checksum will change as follows (using version 3.1 coded by the "MSX•FAN" team).
But this time you can use the modified version called "CHECK65K" because this file uses 9000s~ lines.
sbuild-3rd-file-checksum
Sorry if there are any typos, however, I have tested my data, including the ending, and had no problems.

My suggestions for English version:

Modify these lines of the 3rd file as below. (Sorry I ignored REM strings.)
sbuild-3rd-file-en-suggestions
If you modify the code as described above, each checksum will change as follows (using version 3.1 coded by the "MSX•FAN" team).
But this time you can use the modified version called "CHECK65K" because this file uses 9000s~ lines.
sbuild-3rd-file-checksum-en-version
sbuild-en-screensEnglish version!

Joystick support:

The game originally supports joystick, but you can modify following line to avoid pressing F1 key.
The 1st file:
Delete the line #10040.
Now you don't have to press F1 key anymore.


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