Super Building
Author:
|
Yasunori
Takahara
|
Release:
|
"LOG iN" July
1986 Issue
|
The game:
It is 1990 A.D. in Tokyo, in
Nishi-Shinjuku 2-chome, a neighborhood of high-rise buildings.
There are two organizations that have been at odds with each other for a
long time.
One is an evil group that wants to conquer Japan.
The other is an organization that protects peace from their evil hands,
and you are a member of it.
One day, your organization was devastated by the enemy's lethal weapon,
and the special cape that had been working on for some time was taken from
your side.
To make matters worse, your girlfriend has also been taken away.
To save her, you have entered a skyscraper, the enemy's headquarters.
Your goal is to get to the top floor, where the boss is.
The 1st file:
This game is originally for tape. The following lines had included "CAS:"
and "CLOAD".
If you modify the code as described above, each checksum will change as
follows (using version 3.1coded by the "MSX•FAN" team).
But this time you can use the modified version called "CHECK65K"
because this file uses 10000s~ lines.
Sorry if there are any typos, however, I have tested my data, including the
ending, and had no problems.
The 2nd file named "SBUILD.BIN":
Use the "memory
monitoring" program that "MSX Magazine" team coded.
Don't forget to compare each checksum with that in the magazine.(Type
"DC000".)
Save the file typing following:
BSAVE"SBUILD.BIN",&HC000,&HD02F
Original file name was "BUILD", but "SB" string should be also included, not
only "BUILD".
It's because I'm assuming that we're managing a huge amount of MSX games' files.
In addition, we believe that an extension is necessary due to the same
reason.
The 3rd file named "SBD-MN.BAS":
Original file name was "SBD-MN", but we believe that an extension is
necessary.
It's because I'm assuming that we're managing a huge amount of MSX games'
files.
This game is originally for tape. The code had included "CAS:" strings. In
addition, there are typos. Correct them!
If you modify the code as described above, each checksum will change as
follows (using version 3.1 coded by the "MSX•FAN" team).
But this time you can use the modified version called "CHECK65K" because
this file uses 9000s~ lines.
Sorry if there are any typos, however, I have tested my data, including the
ending, and had no problems.
My suggestions for English version:
Modify these lines of the 3rd file as below. (Sorry I ignored REM strings.)
If you modify the code as described above, each checksum will change as
follows (using version 3.1 coded by the "MSX•FAN" team).
But this time you can use the modified version called "CHECK65K" because
this file uses 9000s~ lines.
English
version!
Joystick support:
The game originally supports joystick, but you can modify following line to avoid pressing F1 key.
The 1st file:
Delete the line #10040.
Now you don't have to press F1 key anymore.
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