Dungeon

Author:
Jun Kikuchi
Release:
"Micom Basic Magazine" Sep. 1986 Issue
"0" or "1" key and Return key: Select Keyboard or Joystick.   Keys and Return key: Enter your name.
Left and right rapidly: Attack (during the battle).

The game:

You are now in a huge underground labyrinth full of terrifying monsters.
To escape, you must take all 7 keys in the labyrinth and climb the ladder beyond the door.
Three of that 7 keys are invisible, one of which is held by the strongest enemies.

Note:

It recommends to modify following lines.

Original messages were "You made it escape from the dungeon." and "Express one's thanks to play.", however,
I worried about whether foreigners would understand them.
If you modify the code as described above, each checksum will change as follows (using version 3.1 coded by the "MSX•FAN" team).

Sorry if there are any typos, however, I have tested my data, including the ending, and had no problems.

Joystick support:

The game originally supports joystick, but the code can be modified so that the "1" key and  Return key do not have to be pressed.
If your name is "The brave" enough, you can omit the name input, but if you want to input your name, do not modify the lines #720-725.

For SNES+AD Adapter users:
It may be difficult to press the left and right of the D-pad alternately and rapidly, so it recommends to replace them with the L and R buttons.
(On MSXAdvance, "0" and "1" are assigned to the L and R buttons by default.)  Modify the line #130, #190 and #210 as above.


Dungeon II

Author:
Masayuki Tanaka
Release:
"Micom Basic Magazine" Mar. 1988 Issue
Keys and Return key: Enter your name.   "1", "2" or "3": Select your choice.   Y: Yes.   Enter: Cancel at the store.
F1 key: Show the menu.   Space: Show the next message when ">" is displayed at the bottom right of the screen.

The game:

Long ago, the brave challenged a terrible dungeon and completed it.
He was called brave Lant and he was blessed.
But over time, people gradually forgot about it.
And now another hero has appeared, that is yourself.

Note:

Modification information by "Honmyo Arai":

dungeon2-fixed-by-arai
Mr.Arai, a Japanese MSX user provides the above information on his website.(Thanks!)
All related to fixing fatal bugs in the original code.

Loads of typos:

This original Japanese version contains a lot of English, but there are also a lot of incorrect grammars and words.
Some of the suggestions below include those mentioned by Mr.Arai above.
dungeon2-fixed-wrong-words
There is another problem. The game sometimes allows wounded enemies to flee from you, but sometimes even the boss enemies can flee.
The boss enemy that flees never appears again, making it impossible to complete the game. Modify the line #230 as below.
In addition, the message in the line #230 should be moved to the line #240.
dungeon2-lines230-240
If you modify the code as described above, each checksum will change as follows (using version 3.1 coded by the "MSX•FAN" team).
dungeon2-checksum
Sorry if there are any typos, however, I have tested my data, including the ending, and had no problems.

My suggestions for English version:

Make sure that you've already modify lines described above. Then modify following lines.
dungeon2-en-suggestions-part1
Finally type following lines.
dungeon2-en-suggestions-part2
If you modify the code as described above, each checksum will change as follows (using version 3.1 coded by the "MSX•FAN" team).
dungeon2-checksum-en-version
It strongly recommends to press CTRL key when turning on your MSX to disable the 2nd disk in order to avoid "Out of memory" error.
Fully tested.

Joystick support:

"STICK(0)" is found in the line #100.
"STRIG(0)" is found in lines #1100 and #1310. The quickest way is to simply replace each "0" with "1".
In addition, modify the lines as below.
dungeon2-joystick
Don't forget to press CTRL key when turning on your MSX to disable the 2nd disk in order to avoid "Out of memory" error.

Additional code:

Sometimes the name of an area would appear in NPC's talk, but no information was never displayed as to where it was or which area you were in.
To make it possible to know which area you are in when the menu appears, for example, modify the code as below.
dungeon2-showing-location
dungeon2-screen-calfirTested!


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