"0" or "1" key and Return key: Select Keyboard or
Joystick. Keys and Return key: Enter your name.
Left and right rapidly: Attack (during the battle).
The game:
You are now in a huge underground labyrinth full of terrifying
monsters.
To escape, you must take all 7 keys in the labyrinth and climb the
ladder beyond the door.
Three of that 7 keys are invisible, one of which is held by the
strongest enemies.
Note:
It recommends to modify following lines.
Original messages were "You made it escape from the dungeon." and
"Express one's thanks to play.", however,
I worried about whether foreigners would understand them.
If you modify the code as described above, each checksum will change
as follows (using version 3.1 coded by
the "MSX•FAN" team).
Sorry if there are any typos, however, I have tested my data,
including the ending, and had no problems.
Joystick support:
The game originally supports joystick, but the code can be modified
so that the "1" key and Return key do not have to be pressed.
If your name is "The brave" enough, you can omit the name input, but
if you want to input your name, do not modify the lines #720-725.
For SNES+AD Adapter users:
It may be difficult to press the left and right of the D-pad
alternately and rapidly, so it recommends to replace them with the L
and R buttons.
(On MSXAdvance, "0" and "1" are assigned to the L and R buttons by
default.) Modify the line #130, #190 and #210 as above.
Dungeon II
Author:
Masayuki Tanaka
Release:
"Micom Basic Magazine" Mar. 1988 Issue
Keys and Return key: Enter your name. "1", "2" or "3":
Select your choice. Y: Yes. Enter: Cancel at
the store.
F1 key: Show the menu. Space: Show the next message when
">" is displayed at the bottom right of the screen.
The game:
Long ago, the brave challenged a terrible dungeon and completed it.
He was called brave Lant and he was blessed.
But over time, people gradually forgot about it.
And now another hero has appeared, that is yourself.
Note:
Modification information by "Honmyo Arai":
Mr.Arai, a Japanese MSX user provides the above information on his
website.(Thanks!)
All related to fixing fatal bugs in the original code.
Loads of typos:
This original Japanese version contains a lot of English, but there
are also a lot of incorrect grammars and words.
Some of the suggestions below include those mentioned by Mr.Arai
above.
There is another problem. The game sometimes allows wounded enemies
to flee from you, but sometimes even the boss enemies can flee.
The boss enemy that flees never appears again, making it impossible
to complete the game. Modify the line #230 as below.
In addition, the message in the line #230 should be moved to the
line #240.
If you modify the code as described above, each checksum will change
as follows (using version 3.1 coded by
the "MSX•FAN" team).
Sorry if there are any typos, however, I have tested my data,
including the ending, and had no problems.
My suggestions for English version:
Make sure that you've already modify lines described above. Then
modify following lines.
Finally type following lines.
If you modify the code as described above, each checksum will change
as follows (using version 3.1 coded by the "MSX•FAN" team).
It strongly recommends to press CTRL key when turning on your MSX to
disable the 2nd disk in order to avoid "Out of memory" error.
Fully tested.
Joystick support:
"STICK(0)" is found in the line #100.
"STRIG(0)" is found in lines #1100 and #1310. The quickest way is to
simply replace each "0" with "1".
In addition, modify the lines as below.
Don't forget to press CTRL key when turning on your MSX to disable
the 2nd disk in order to avoid "Out of memory" error.
Additional code:
Sometimes the name of an area would appear in NPC's talk, but no
information was never displayed as to where it was or which area you
were in.
To make it possible to know which area you are in when the menu
appears, for example, modify the code as below.