Power Play 2

Author:
Shinichi Sakai
Release:
"MSX Magazine" Sep. 1991 Issue
Return key: Continue the game after the game is over.

The game:

A brave man named RUGI heads to the top floor of the demon GAALD's tower to save the kidnapped princess "KI".

Note:


Issue 1: After killed an enemy, the enemy's figure remains until you encounter next enemy.
To fix this issue, modify the line #470 as below.

Issue2: The cursor moves very fast. Modify the line #380 as below.
If you play the game on 020 CD32, don't have to modify this line.

There are author's typos in the lines #330, #440, #530 and #540, so it recommends to fix them.
If you modify the code as described above, each checksum will change as follows (using version 3.1 coded by the "MSX•FAN" team).

Sorry if there are any typos, however, I have tested my data, including the ending, and had no problems.

My suggestions for English version:

First, modify following lines.

Then type following lines.

If you modify the code as described above, each checksum will change as follows (using version 3.1 coded by the "MSX•FAN" team).

Fully tested.

Tips:

• Your HP will be fully healed when you touch the stone statue.
• One treasure chest is hidden on each floor.
  The condition for the treasure chest to appear depends on the number of enemies you kill or your level.

Joystick support:

"STICK(0)" is found in the lines #150 & #380.
"STRIG(0)" is found in the line #390. The quickest way is to simply replace each "0" with "1".
In addition, modify the line #490.

Now you don't have to press Return key after the game is over.

For CD32+FDD users and SNES+AD Adapter users:

Unfortunately, neither "AmiMSX", "fMSX"(Amiga port), nor "MSXAdvance" can emulate "On Sprite Gosub" command.
Modify following lines.



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