Curry Land

Author:
Kuwa
Release:
"MSX•FAN" Apr. 1992 Issue
Keys and Return key: Enter your name / file name.   0: Save the game.   1: Load the game.

Opening story: See below.

The 1st file (named "CURRY.BAS"):

It recommends to modify the lines #820 & #850.
curry-1st-file-line820&850
The original 2nd file name was "CURRY-B.FD4", but we believe that it's better if an extension is ".BAS".
It's because I'm assuming that we're managing a huge amount of MSX games' files.
If you modify the code as described above, each checksum will change as follows (using version 3.1 coded by the "MSX•FAN" team).
checksum-of-curry-1st-file
I have tested my data, including the ending, and had no problems.
After run the 1st file, choose "MAKE DATA" at the title screen first.
It creates "CL-C.DAT" & "CL-MAP.CLD" automatically on the same diskette.
After that, you can choose "PLAY GAME (NEED DATA)" instead of "PLAY GAME" to reduce the loading time.

The 2nd file named "CURRY-B.BAS":

It recommends to modify following lines.
curry-2nd-file-line-560&650
curry-file2-issue1
The original file name of the save data is "CL-DATA", but we believe that an extension is necessary.
I'm assuming that we're managing a huge amount of MSX games' files.

There is one bug that cannot be ignored.
The name of the enemy displayed to the left of the enemy's HP display is always Carrot,
even though a non-Carrot enemy character has appeared.
To fix this issue, modify the line #1210 as below.
curry-2nd-file-line-1210
If you modify the code as described above, each checksum will change as follows (using version 3.1 coded by the "MSX•FAN" team).
checksum-of-curry-2nd-file
I have tested my data, including the ending, and had no problems.

My suggestions for English version:

First, modify following lines. (Sorry I ignored REM strings.)


Then type following lines for the 2nd file!

By the modifications described above, each checksum changes as follows (using version 3.1 coded by the "MSX•FAN" team).
The 1st file:
290>bIQ2    320> USK0   490>evT0    620>4EZ0    660>B0C0    850>YcX0
The 2nd file:

curry-en-screensEnglish version! Fully tested.

Multiplayer mode:

This game can be played by up to five players.
You take it in turns to spin the roulette wheel and move according to the number of steps you get (see upper right screenshot).
However, the number of steps is reduced more in forests and mountains (see upper left screenshot).
Therefore, you may not be able to move any further even if you still have some steps left.
If this happens, press the Return key and it will be the next player's turn.

Map editor:

You can even create a whole new map using the map editor.
The procedure is to load the original map "CL-MAP.CLD", modify it and save it under a different file name.
Therefore, make sure that  you have already chosen "MAKE DATA" at the title screen and created "CL-C.DAT" & "CL-MAP.CLD" once.

Use 0~8 keys to select the type of tile:
0: Sea,   1: Plain,   2: Forest,   3: Mountain,   4: Castle (11 to 50),
5: Rocky mountain,   6: Bridge,   7: Swamp,   8: Starting point (Only one must be placed.)

Esc: Return to the title screen.
Select: Toggle the display of the map (top half and bottom half).
Return: Save the map.

After saved the new map, reboot your MSX, otherwise the map won't be displayed on the game screen.


Joystick support:

"STICK(0)" is found in the lines #370 and #770 of the 1st file.
"STICK(0)" is also found in the lines #550, #640, #870, #1030, #1280, #1490 and #2260 of the 2nd file.
"STRIG(0)" is found in the lines #310, #420 and #780 of the 1st file.
"STRIG(0)" is also found in the lines #160, #320, #840, #1650, #2110 and #2320 of the 2nd file.
The quickest way is to simply replace each "0" with "1".
In addition, it recommends to modify the line #880 of the 2nd file to use Trigger 2 instead of Return key in multiplayer mode.


For SNES+AD adapter users:
Use MSXAdvance's virtual keyboard to enter file name or each players name.
Of course you can omit entering file name after you modify the line #850 of the 1st file, however, I cannot recommend
because I'm assuming that you shall choose a map you want after you have created new maps with modern emulator in advance.


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