J
Author:
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Ziraiya
|
Release:
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"POPCOM" Jan. 1988 Issue
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Keys and Return: Enter your name., Y: Yes.,
N: No., 1 or 2: Select., G: Restart the game
from the beginning.
The game:
A long time ago, the kingdom of Glucks was at peace.
One day, however, the evil emperor Girma suddenly appeared and
transformed it into an empire of terror where demons roamed.
Girma began to live as he wished in the great hall of the labyrinth,
using his mysterious powers to control the demons.
Then one day, a young man with powers similar to Girma's appeared.
He saw the current state of the Glucks Kingdom and was going to
confront Girma in order to restore it to its former peaceful state.
The 1st file:
The game was originally for tape. Delete "CAS:" strings from the
line #90.
Instead, add "J" word and an extension. I'm assuming that we're
managing a huge amount of MSX games' files.
If you modify the code as described above, each checksum will change
as follows (using version 3.1 coded by
the "MSX•FAN" team).
Sorry if there are any typos, however, I have tested my data,
including the ending, and had no problems.
The 2nd file named "J-LIST2.BAS":
Issue 1: Some objects corrupt. Fix them.
The lines #390 & #400: Cross. The lines #540 & #550: Sword.
The line #840: Spell book of Guard. The lines #1060~1090: QUER.
The line #990: Actually nothing changes even if you don't correct
it, however, it's better if correct it.
The game was originally for tape. Delete "CAS:" strings from the
line #1550.
Instead, add "J" word and an extension. I'm assuming that we're
managing a huge amount of MSX games' files.
If you modify the code as described above, each checksum will change
as follows (using version 3.1 coded by the "MSX•FAN" team).
Sorry if there are any typos, however, I have tested my data,
including the ending, and had no problems.
The 3rd file named "J-MAIN.BAS":
There are loads of strange English words. Correct them first.
Then modify following lines!
Issue 2: The walls of adjacent rooms are not properly connected to
each other. (The line #300.)
Issue 3: Your hero can respawn on the spot where he died up to 9
times,
but then it's unnatural if the remaining number of lives must
be displayed. (The lines #1340, #2640~#2660 & #2860.)
Issue 4: Originally, pressing "G" key would RUN the program again,
but you won't notice it visually and you can still control the hero.
(The lines #1380 & #1390.)
Issue 5: When the item first appeared, its figure did not appear
until your hero moved to another room.
Furthermore, after picked up the item, its figure remained
until your hero moved to another room. (The lines #1490, #1605,
#1640 & #2920.)
Issue 6: During the battle, the remaining key buffer was causing the
next action. (The line #2270.)
Issue 7: Even after the enemy was defeated, its figure remained
until your hero moved to another room. (The lines #2370, #2420,
#2780 & #2790.)
Issue 8: The "YOU DIED." message remained after your hero respawned.
(The line #2440.)
Issue 9: The hero's figure remained after it showed the ending. (The
line #2930.)
If you modify the code as described above, each checksum will change
as follows (using version 3.1 coded by the "MSX•FAN" team).
Sorry if there are any typos, however, I have tested my data,
including the ending, and had no problems.
To load the game, run the 1st file.
Joystick support:
The 3rd file: Modify following lines.
Except for SNES+AD Adapter users, don't have to modify the line
#1270.
To restart the game instantly, press Trigger 1 and Trigger 2 at the
same time instead of "G" key.
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