J

Author:
Ziraiya
Release:
"POPCOM" Jan. 1988 Issue
Keys and Return: Enter your name.,   Y: Yes.,   N: No.,   1 or 2: Select.,   G: Restart the game from the beginning.

The game:

A long time ago, the kingdom of Glucks was at peace.
One day, however, the evil emperor Girma suddenly appeared and transformed it into an empire of terror where demons roamed.
Girma began to live as he wished in the great hall of the labyrinth, using his mysterious powers to control the demons.
Then one day, a young man with powers similar to Girma's appeared.
He saw the current state of the Glucks Kingdom and was going to confront Girma in order to restore it to its former peaceful state.

The 1st file:

The game was originally for tape. Delete "CAS:" strings from the line #90.
Instead, add "J" word and an extension. I'm assuming that we're managing a huge amount of MSX games' files.
j-1st-file-line90
If you modify the code as described above, each checksum will change as follows (using version 3.1 coded by the "MSX•FAN" team).
j-1st-file-checksum
Sorry if there are any typos, however, I have tested my data, including the ending, and had no problems.

The 2nd file named "J-LIST2.BAS":

Issue 1: Some objects corrupt. Fix them.
j-fixed-items-and-bee
The lines #390 & #400: Cross. The lines #540 & #550: Sword. The line #840: Spell book of Guard. The lines #1060~1090: QUER.
The line #990: Actually nothing changes even if you don't correct it, however, it's better if correct it.
j-2nd-file-lines
The game was originally for tape. Delete "CAS:" strings from the line #1550.
Instead, add "J" word and an extension. I'm assuming that we're managing a huge amount of MSX games' files.
If you modify the code as described above, each checksum will change as follows (using version 3.1 coded by the "MSX•FAN" team).
j-2nd-file-checksum
Sorry if there are any typos, however, I have tested my data, including the ending, and had no problems.

The 3rd file named "J-MAIN.BAS":

There are loads of strange English words. Correct them first.
j-strange-english-words
Then modify following lines!
j-3rd-file-lines
Issue 2: The walls of adjacent rooms are not properly connected to each other. (The line #300.)
Issue 3: Your hero can respawn on the spot where he died up to 9 times,
  but then it's unnatural if the remaining number of lives must be displayed. (The lines #1340, #2640~#2660 & #2860.)
Issue 4: Originally, pressing "G" key would RUN the program again, but you won't notice it visually and you can still control the hero. (The lines #1380 & #1390.)
Issue 5: When the item first appeared, its figure did not appear until your hero moved to another room.
  Furthermore, after picked up the item, its figure remained until your hero moved to another room. (The lines #1490, #1605, #1640 & #2920.)
Issue 6: During the battle, the remaining key buffer was causing the next action. (The line #2270.)
Issue 7: Even after the enemy was defeated, its figure remained until your hero moved to another room. (The lines #2370, #2420, #2780 & #2790.)
Issue 8: The "YOU DIED." message remained after your hero respawned. (The line #2440.)
Issue 9: The hero's figure remained after it showed the ending. (The line #2930.)
j-screens-comparison
If you modify the code as described above, each checksum will change as follows (using version 3.1 coded by the "MSX•FAN" team).
j-3rd-file-checksum
Sorry if there are any typos, however, I have tested my data, including the ending, and had no problems.
To load the game, run the 1st file.

Joystick support:

The 3rd file: Modify following lines.
Except for SNES+AD Adapter users, don't have to modify the line #1270.
j-3rd-file-joystick
To restart the game instantly, press Trigger 1 and Trigger 2 at the same time instead of "G" key.


>>Return to the "RPG for MSX (Type-in programs)" index page