Chitei Tanken Hiko

Author:
K. Okano
Release:
"POPCOM" Sep. 1985 Issue
Program length:
14 screens
Japanese title name:
"地底探検飛行" a.k.a."Cave Flight"
y: Yes.,   n: No.

The 1st file:

This game is originally for tape only. This is because part of the program's area of use overlaps with the 1st disk's work area.
To load the game on Disk Basic, modify the line #0 as below.
chitei-1st-file-disk-version
If you modify the code as described above, each checksum will change as follows (using version 3.1 coded by the "MSX•FAN" team).
But this time you can use the modified version called "CHECK65K" because this file uses 9000s~ lines.
chitei-1st-file-checksum
Sorry if there are any typos, however, I tested my data and had no problems.

The 2nd file:

It's just a memory monitoring program. You don't create this file if you have alternate program that is shown below.

The 3rd file named "CHITEI.BIN":

Original file name was "CF", but I'm assuming that you're managing a huge amount of MSX games' files.
You cannot even save this dump file on Disk Basic using the monitoring program coded by MSX Magazine.
First, enter all data using a binary editor on Windows to create one.
In such cases, we Japanese usually use freeware called "DumpWithRTCS".
Choose "Tool(T)">"Address Offset(A)...". Enter "E000". Then enter all hexadecimal numbers to EB7Fh.
Don't forget to compare each checksum with that in the magazine. (Choose "Checksum(C)">"Add8(E)")
Finally add a header. (FE00E07FEB00E0)

chitei-screensTo load the game, run the 1st file.

Joystick support:

The 1st file: Modify the code as below.
chitei-1st-file-joystick
The 3rd file: Modify the code as below.
chitei-3rd-file-joystick
Trigger 1: Yes.,   Trigger 2: No.


Gem

Author:
Kotaro Tanaka
Release:
"POPCOM" Apr. 1986 Issue

The game:

This is the land of gems. You are a red, round gem, and you must reach the goal door within a time limit.
At first, however, you do not know where the door is.
After you hit the wall several times, hidden items will appear, and if you take one of them, the door will open in many cases.
There are two types of walls that can be broken, but they require your strength (called "Solid") in addition to collision at some higher speed.
The brick one(gem-charas-bricks) requires a minimum of 10 and the steel one(gem-charas-steel) requires a minimum of 20.
So how to increase your strength?
It increases by 10 for every brown pyramid(gem-charas-pyramid) you take when you have less than 50 HP called "Power".
The brown pyramid raises your HP as well as gold(gem-charas-gold), but there is little advantage to taking it with less than 50 HP.
However, for each skull you step on, your strength decreases by 5, so please do your best not to step on it.
At the final 9th level, your strength must be over 100.
If your strength is over 100, even if you fall into the water and die, a pyramid will appear there and you will be able to build a bridge.
There are also items to help you move.
If you take the scissors(gem-charas-scissors), you will be able to proceed while mowing the grass. At the 7th level, you must cut certain grass to open the door.
If you take wings(gem-charas-wings), you will be able to fly over water and brick walls. However, the wings are only valid for the duration of the level.
There are also 1up items(gem-charas-1up). Many levels need this item to open the door.
Still, it is difficult to get inside the "MSX" panel on the 8th level. You should be able to get in by bouncing off the edge of the map, but you will need some luck.
At the 9th level, inside the blue warding in the center, there is hidden equipment that can defeat the final boss, the black devil ball.
To enter the ward, you must have high HP and strength (if you have high HP, it's O.K. if you can have a strength of about 50),
and you must crash into the ward at high speed with your wings.

Note:

Particular attention should be paid when typing following lines.
gem-lines
It would be better if you modify the lines #40 and #2720 as above.
If you modify the code as described above, each checksum will change as follows (using version 3.1 coded by the "MSX•FAN" team).
gem-checksum
Sorry if there are any typos, however, I tested my data, including the ending, and had no problems.

Joystick support:

"STICK(0)" is found in the line #190. The quickest way is to simply replace each "0" with "1".
In addition, modify the following lines.
gem-joystick

Cheat:

To double the time limit, modify the code as below. The game will become quite easy.
gem-cheat
It is a must for 020 CD32 users.
This game is sluggish when the CPU is 020, but the time itself does not decrease so much, making it easier to time out.


Hero-X

Author:
H. Itsui
Release:
"POPCOM" June 1985 Issue
Program length:
60 screens
0 key / 1 key: Select the device (Keyboard / Joystick).,   y: Yes.,   n: No.

The 1st file:

For disk users:
This game is originally for tape only. This is because part of the program's area of use overlaps with the 1st disk's work area.
To load the game on Disk Basic, modify the code as below.
herox-1st-file-disk-version
If you modify the code as described above, each checksum will change as follows. (using version 3.1 coded by the "MSX•FAN" team).
herox-1st-file-checksum
Sorry if there are any typos, however, I've tested my data, and had no problems.

The 2nd file (The "memory monitoring" program):

You don't create this file if you use "DumpWithRTCS" described below.

The 3rd file named "HEROXSCC.BIN":

You cannot even save/load this file on Disk Basic.
First, enter all data using a binary editor on Windows to create one.
In such cases, we Japanese usually use freeware called "DumpWithRTCS".
Choose "Tool(T)">"Address Offset(A)...". Enter "DF00". Then enter all hexadecimal numbers to F07FH.
See the correct ones for F000H~F07FH that are shown on page 198 of the July 1985 issue.
Don't forget to compare each checksum with that in the magazine. (Choose "Checksum(C)">"Add8(E)")
Finally add a header as shown below to complete.
FE 00 DF 7F F0 00 DF
Original file name was "SCC8", but I'm assuming that you're managing a huge amount of MSX games' files.

The file called "MENI7":

Choose "Tool(T)">"Address Offset(A)...". Enter "A000". Then enter all hexadecimal numbers to E7FFH.
Don't forget to compare each checksum with that in the magazine. (Choose "Checksum(C)">"Add8(E)")
Then split it into 2 files. One is from A000H to D9FFH, and the other is from DA00H to E7FFH.

The 4th file named "HEROX-M1.BIN":

Add a header as shown below to complete.
FE 00 A0 FF D9 00 A0

The 5th file named "HEROX-M2.BIN":

Add a header as shown below to complete.
FE 00 DA FF E7 00 DA

The 6th file named "HEROXS87.BIN":

Choose "Tool(T)">"Address Offset(A)...". Enter "9000". Then enter all hexadecimal numbers to 9F7FH.
Don't enter data after 9F80H. (This information was provided on page 198 of the July 1985 issue.)
Add a header as shown below to complete.
FE 00 90 7F 9F 00 90
Original file name was "S87", but I'm assuming that you're managing a huge amount of MSX games' files.

The 7th file (The "checksum" program):

You don't create this file if you use "DumpWithRTCS" described above.

The 8th file named "HEROX-MN.BAS":

Original file name was "X15", but I'm assuming that you're managing a huge amount of MSX games' files.
For disk users, modify the line #1060 as below.
herox-8th-file-disk-version
If you modify the code as described above, each checksum will change as follows. (using version 3.1 coded by the "MSX•FAN" team).
herox-8th-file-checksum
Sorry if there are any typos, however, I've tested my data, and had no problems.
herox-screen Simply run the 1st file.

Joystick support:

The game originally supports joystick, but you can modify following line to avoid pressing 0, 1 or y keys.
The 8th file:
herox-8th-file-joystick Now all you have to do is pressing Trigger 1.


Other POPCOM games:
"Block Maze", "Maze", "Secret Room" and "The Balls"
"Crystal" and "Genius"
"Chas!", "The Ghost", and "Gun-Fighter"



>>Return to the "Type-in programs" page









Yellow colored links
are external links.

Return to
the top page.