||"POPCOM" May 1987 Issue
The game:I am Londe, the monster.
The daemon suddenly appeared in my country and used 5 evil crystals to conquer this country and took the princess somewhere.
The archbishop privately declared that if someone could seal the crystal and rescue the princess,
he would make him human even though he was a monster. So I decided to embark on a journey to be made human.
Of course, I would also defeat the daemon.
A method to offset the data that overlaps the 1st disk's work area doesn't seem impossible, but there are much more lines to modify.
So I will introduce the method that uses the (hidden) memory disk area (from 4000h). (Details)
The 1st file named "CRYSTAL1.BAS" (Original TAPE version):Each checksum is as follows. (Use version 3.1 coded by the "MSX•FAN" team)
Sorry if there are any typos, however, I tested my data, including the ending, and had no problems.
You need this file when you create the 3rd & 4th files.
The 2nd file named "CRYSTAL2.BAS":Modifications other than to enable the disk are also described.
This is because the original code contains some minor issues and several typos.
Green colored parts are referred to information provided by "Hitomishiri-Inu". (Thanks!)
The lines related to the disk version are:
#1000, #3030, #3040, #3130, #3170, #3180 and #3210.
Minor issue 1: It was unnatural that black tiles remained after taking the crystal and you couldn't step on them.
(Lines #1450, #1670, #1680, #1690, #1700 and #1710.) See fig #1.
Minor issue 2: (Regardless of RAM or DISK) After loading data which hero was lower level,
it caused corruptions in the display of each meter. (Line #3240.) See fig #2.
Each checksum is as follows (using version 3.1 coded by the "MSX•FAN" team).
Sorry if there are any typos, however, I tested the my data, including the ending, and had no problems.
The 3rd file named "CRYSTAL.BIN" & The 4th file named "CRYSTAL0.BAS":Type following.
The 5th file named "CRYSTAL.MAC":Use the "memory monitoring" program that "MSX Magazine" team coded.
Don't forget to compare each checksum with that shown above.(Type "DBF48".)
Save the file typing following:
BF4Ch~: Copy "CRYSTAL.BIN"(the map data) to "4000h~5756h".
BF6Dh~: Transfer the machine language data from BF79h onwards to "CF79h~CFFFh".
CF79h~: Copy the 1st disk's work area to "5780h~68FFh". Then transfer "CRYSTAL.BIN" from "4000h~5756h" to where it should be (D000h~E756h).
CFA6h~: Copy the game's work area to "6900h~7A7Fh". Then restore the 1st disk's work area.
CFD3h~: Copy the 1st disk's work area to "5780h~68FFh". Then restore the game's work area.
To load the game:
Don't forget to hold CTRL key while turning on your MSX, otherwise a part of the map will corrupt after you load your hero data.
Then simply type following:
"STICK(0)" is found in the lines #1500 and #2940. "STRIG(0)" is found in the line #1430.
The quickest way is to simply replace each "0" with "1", but you don't have to modify the line #2940.
In addition, my suggestion is following.
Now you can use Trigger 2 instead of F1 key.
D-pad up: Save your hero data to RAM., D-pad right: Load your hero data from RAM.,
D-pad down: Save your hero data to disk., D-pad left: Load your hero data from disk., Trigger 1: Return to the game screen.
Other POPCOM games:
"Chitei Tanken Hiko", "Gem" and "Hero-X"
"Block Maze", "Maze", "Secret Room" and "The Balls"
"Chas!" and "The Ghost"
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