Fairy Story

Author:
Teijiro
Release:
"Program Pochette" July 1986 Issue
y: YES.,   n: No.,   1:Attack.,   2: Flee.,   Space: Save the game.

The game:

See below.  ...Every you find an item (e.g. Armor), your power ("ATTACK" value) will get stronger.
However, enemies also get stronger as your power gets stronger.

Note:

This game is originally for tape. The lines #650 & #690 had "CAS:" strings. Change them into another file name.
fairy-cas-strings
If you modify the code as described above, each checksum will change as follows (using version 3.1 coded by the "MSX•FAN" team).
fairy-checksum-jp-version
Sorry if there are any typos, however, I have tested my data, including the ending, and had no problems.

My suggestions for English version:

Modify the lines as below. (Sorry I ignored REM strings.)
fairy-en-suggestions-part1
Then type following lines.
fairy-en-suggestions-part2
fairy-en-screensFully tested!

Joystick support:

"STICK(0)" is found in the line #250.
"STRIG(0)" is found in the lines #250, #510, #650. The quickest way is to simply replace each "0" with "1".
In addition, modify the lines as below.
fairy-joystick
Now you can use Trigger 1 or Trigger 2 instead of "1" or "2" keys.
You can also use Trigger 1 instead of Space.

Too difficult?

This website shows the first 4 levels' maps.
fairy-maps
In addition, you can't earn enough money after killed each enemy.
It means your HP is always few although your power and enemies become stronger.
Modify the line #470 as below for example, but it's CHEAT...
fairy-line470


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