a: Show the menu., w: Show the weapons list., space:
Dig by shovel., Return: Start / resume the game.
The game:
Your objective in the castle of demons is to defeat numerous tough enemies,
find 12 different treasures in the maze,
and finally, slay the dragon that rules this castle of demons.
You need to equip your weapon to defeat the enemy, but you must unequip it
before you pick up the item.
If you can find a shovel, you may be able to dig for the treasure chest from
under the floor.
Some enemies require you to hit them once with certain weapons to damage
them.
In addition, some enemies can only be defeated with a final blow by another
weapon. They include skeletons and PEAPLE, the master demon.
Note:
Highly recommend to modify the lines as below.
Issue 1 (the fatal one): There was a problem the game would hang-up after
attacking a dragon with an emerald without a sword.
The program was actually looping through lines #950 and #1150 endlessly.
(#2210)
Issue 2: There was a bug that the "-" in the room number (e.g. "1 - 1")
disappeared. (#880 & #3090)
Issue 3: When you were told "Can't pick it up!"( the original message was
"Don't take up.", strange English),
it displayed the nonsensical word "LIST" right above it. That word also
appeared when you opened the chest. (#720)
Issue 4: After selecting a weapon, the weapon menu remained displayed.
(#550)
If you modify the code as described above, each checksum will change as
follows (using version
3.1 coded by the "MSX•FAN" team).
Sorry if there are any typos, however, I have tested my data, including the
ending, and had no problems.
My suggestions for English version:
Modify the lines as below.
If you modify the code as described above, each checksum will change as
follows (using version 3.1 coded by the "MSX•FAN" team).
English
version.Fully tested.
Joystick Support:
"STICK(0)" is found in the lines #250 & #260. The quickest way is to
simply replace each "0" with "1".
"STRIG(0)" is found in the lines #240. Replace each "0" with "3" this time.
In addition, modify the lines as below.
Now you don't have to press a,
w, space and return keys any more!
Additional code:
Although STRENGTH was displayed as 10, actually the variable "STR" became
zero after each battle.
Additionally, this STR had no effect on damage calculations against enemies.
Changed the variable name to "PW" and added it to the damage formula. (#80,
#2620, #2640 & #3090)
The top 3 monsters can't be defeated unless you give a certain amount of
damage and then give a final blow with another weapon,
but the amount of damage was not visible.
Enemies will now turn red after you
give a certain amount of damage. (#1965, #2075, #2175)