Fa=Ryuhdill: Isekai-he no Izanai

Author:
Noriaki U.
Release:
"Mycom Basic Magazine" Dec. 1990 Issue
Japanese sub title name:
"異世界へのいざない" 
("An invitation to the unknown world" in English.)
Space: Select "NEW GAME" / "YES".,   Hold Return key: Save the game.,   Return: Select "LOAD".,   Esc: Select "NO".

The game:

Here in the Romer region, legend has it that a kingdom that once flourished for hundreds of years was destroyed overnight.
What happened to the kingdom is still unknown.
Rumors circulated that Romer's cave contained a legendary staff called the Ryuhdill Staff.
Many people went into the cave in search of it, but no one ever returned.
You entered the cave, too, but at the time, you could never have imagined that you would be involved in such an incident...

Note:

First, I'm strongly recommend to modify the lines #340 and #1300.
The original string was "A:DATA.DAT". I think that "RYUHDILL" string should be also included, not only "DATA".
I'm assuming that we're managing a huge amount of MSX games' files.

There 2 issues that cannot be ignored.
The 1st issue is serious one.
Secret messages that should not be displayed now there are stored in MS$(4) and MS$(5),
which causes them to be displayed following a comment that is displayed when the switch is activated.
To solve this issue, just modify the line #1430 as below.

The 2nd issue is minor one.
The string that should have displayed "なってしまった。" is displayed as "なってまった。".
Sorry I don't know why the hell is going on,
but you can avoid this issue after modifying the line #2030 as above.


If you modify the code as described above, each checksum will change as follows (using version 3.1 coded by the "MSX•FAN" team).
ryuhdill-checksum-jp-version
Sorry if there are any typos, however, I have tested my data, including the ending, and had no problems.

My suggestions for English version:

First, modify following lines.
ryuhdill-en-suggestions-part1
Then type following lines.
ryuhdill-en-suggestions-part2
If you modify the code as described above, each checksum will change as follows (using version 3.1 coded by the "MSX•FAN" team).
ryuhdill-checksum-en-version
Fully tested...

Joystick support:

"STICK(0)" is found in the lines #250, #360, #510 & #570.
"STRIG(0)" is found in the lines #320, #530, #620, #1120, #1290 and #1370.
The quickest way is to simply replace each "0" with "1".
In addition, modify following lines. 020 CD32 users should type ":FOR I=0 TO 200:NEXT" in the line #320 instead.
ryuhdill-joystick
Now you don't have to press Space, Return or Esc keys any more.

For Amiga CD32+FDD users:

AmiMSX cannot enlarge sprites. The address of each sprite must be adjusted as below.
ryuhdill-amimsx


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