r: Rest., p: Use a potion., i: Show
your items., a: Attack., h: Cast a spell
(Healing).
d: Cast a spell (Dancing Sword)., y: Yes., n: No.
The game:
You met a man in front of the entrance to the labyrinth.
He was dressed all in black, but he didn't look like a bad guy. He spoke to
you.
"On the 14th floor of this labyrinth, God is sealed up. That's why the world
is in a state of confusion.
I was going to free God, but there seem to be too many monsters in
this labyrinth.
I'm sorry, but could you do it?"
You don't know what's going on, but you're not busy, so you're going to do
it....
Note:
There are some typos by the author. Modify following lines. (Japanese
version only.)
If you modify the code as described above, each checksum will change as
follows (using version
3.1 coded by the "MSX•FAN" team).
Sorry if there are any typos, however, I have tested my data, including the
ending, and had no problems.
My suggestions for English version:
First, modify following lines. (Sorry I ignored REM strings.)
Then type following lines.
If you modify the code as described above, each checksum will change as
follows (using version 3.1 coded by the "MSX•FAN" team).
Fully tested!
Joystick support:
"STICK(0)" is found in the line #46.
"STRIG(0)" is found in the lines #25, #124 and #149. The quickest way is to simply
replace each "0" with "1".
In addition, modify following lines.
Now you don't have to press r, p, i, a, h, d, y and n keys any more.
For Amiga CD32+FDD users:
AmiMSX can't emulate "PAINT" & "LINE" commands properly.
We don't want HP meter to disable and the hero's power square that isn't shown correctly.
Anyway, here are some examples of modifications to each line.