Each checksum is as follows (using version 3.1 coded by the
"MSX•FAN" team).
Sorry if there are any typos, however, I've tested my data, including the ending, and had no problems.
My suggestions for English & Joystick version:
Modify the lines as below.
By the modifications described above, each checksum changes as follows
(using version 3.1 coded by the "MSX•FAN" team).
English & Joystick version!
Fully tested.
The game:
You increase your level (maximum HP and STRength) and earn GOLD while
defeating enemies who become stronger in alphabetical order.
If you touch the diamond at the top of the screen, you can pay GOLD to heal your HP.
The durability of your sword (SWD) decreases with each battle or healing HP.
If your HP or SWD value reaches zero before you defeat the final boss at the bottom of the screen, the game is over.
For SNES+AD Adapter users:
Personally I think that it's no problem if we can't solve an issue
caused by MSXAdvance's inability to display the 8 dots on the edge.
It's just because you don't have to go to the edge of the screen.