Quick Knight

Author:
Keyside
Release:
"MSX•FAN" Nov. 1992 Issue
Japanese title name:
"クイックナイト"

The original Japanese version:

Each checksum is as follows  (using version 3.1 coded by the "MSX•FAN" team).
checksum-of-quick-knight
Sorry if there are any typos, however, I've tested my data, including the ending, and had no problems.

My suggestions for English & Joystick version:

Modify the lines as below.
quick-knight-en-joystick-suggestions
By the modifications described above, each checksum changes as follows (using version 3.1 coded by the "MSX•FAN" team).
checksum-of-quick-knight-en-joystick-ver
quick-knight-english-screen English & Joystick version! Fully tested.

The game:

You increase your level (maximum HP and STRength) and earn GOLD while defeating enemies who become stronger in alphabetical order.
If you touch the diamond at the top of the screen, you can pay GOLD to heal your HP.
The durability of your sword (SWD) decreases with each battle or healing HP.
If your HP or SWD value reaches zero before you defeat the final boss at the bottom of the screen, the game is over.


For SNES+AD Adapter users:
Personally I think that it's no problem if we can't solve an issue caused by MSXAdvance's inability to display the 8 dots on the edge.
It's just because you don't have to go to the edge of the screen.


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