Invisible Dungeon

Author:
Yasuhiro Sugimoto
Release:
"Mycom Basic Magazine" June 1998 Issue
Original title name:
"Invisible Dangeon"
Space: O.K.,   Return: Cancel.

The game:

Suddenly you find yourself standing in an unknown medieval European-style town.
You are  in confusion, and people came to you and said, "Welcome, brave man!”
According to their story, a mage named Makniga, who wants to make the world his own, is planning to attack this town as a first step.
Makniga lives in a dungeon he built in the forest, but it is guarded by dark forces and monsters, and no one has ever returned safely.
People in the town spent their days worrying about when they would be attacked.
You were given 15G of money that they thought should be useful, and you were led to the location of the dungeon, and you entered there.


Note:

Minor issue 1: The cursor moves too fast. Modify the line #1360, but 020 CD32 users don't have to do this.
Minor issue 2: The shape of the sprite of the Fireball was not so good.
invisible-fireball Modify the line #1720. It would become a bit better.
In addition, there is a typo in the line #2170. It also recommends to modify the line #1430.
invisible-lines
If you modify the code as described above, each checksum will change as follows (using version 3.1 coded by the "MSX•FAN" team).
invisible-checksum
Sorry if there are any typos, however, I have tested my data, including the ending, and had no problems.

My suggestions for English version:

First, modify the lines as below.
invisible-en-suggestions-part1
Then type following lines!
invisible-en-suggestions-part2
If you modify the code as described above, each checksum will change as follows (using version 3.1 coded by the "MSX•FAN" team).
invisible-checksum-en-version
invisible-en-screensFully tested!

Joystick Support:

"STICK(0)" is found in the lines #280 and #1360. The quickest way is to simply replace each "0" with "1".
In addition, modify the following lines.
invisible-joystick
Now you can use mainly Trigger 1. Trigger 2 is for cancellation.

For Amiga CD32+FDD users:

AmiMSX cannot enlarge sprites. Don't worry, but we can enlarge the sprites for the player and the cursor at least.
Modify the line #1690 as below.
1690 DATA 3C3CFFFF3C3CC3C3,3C3CFFFFFFFF2C3C


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