Suddenly you find yourself standing in an
unknown medieval European-style town.
You are in confusion, and people came to you and said, "Welcome,
brave man!”
According to their story, a mage named Makniga, who wants to make the
world his own, is planning to attack this town as a first step.
Makniga lives in a dungeon he built in the forest, but it is guarded by
dark forces and monsters, and no one has ever returned safely.
People in the town spent their days worrying about when they would be
attacked.
You were given 15G of money that they thought should be useful, and you
were led to the location of the dungeon, and you entered there.
Note:
Minor issue 1: The cursor moves too fast. Modify the line #1360, but 020
CD32 users don't have to do this.
Minor issue 2: The shape of the sprite of the Fireball was not so good.
Modify the line #1720. It would become a bit better.
In addition, there is a typo in the line #2170. It also recommends to modify
the line #1430.
If you modify the code as described above, each checksum will change as
follows (using version
3.1 coded by the "MSX•FAN" team).
Sorry if there are any typos, however, I have tested my data, including the
ending, and had no problems.
My suggestions for English version:
First, modify the lines as below.
Then type following lines!
If you modify the code as described above, each checksum will change as
follows (using version 3.1 coded by the "MSX•FAN" team).
Fully tested!
Joystick Support:
"STICK(0)" is found in the lines #280 and #1360. The quickest way is to
simply replace each "0" with "1".
In addition, modify the following lines.
Now you can use mainly Trigger 1. Trigger 2 is for cancellation.
For Amiga CD32+FDD users:
AmiMSX cannot enlarge sprites. Don't worry, but we can enlarge the sprites
for the player and the cursor at least.
Modify the line #1690 as below. 1690 DATA 3C3CFFFF3C3CC3C3,3C3CFFFFFFFF2C3C