Kirei ni Naritai!

Author:
Akihiko M.
Release:
"Mycom Basic Magazine" June 1990 Issue
Japanese title name:
"きれいになりたい" It means "I want to be pretty." in English.
"1"~"2" keys: Select the mode ("Rotate off" = NORMAL or "Rotate on" =HARD)  / Continue or not after the game is over.

The 1st File:

Each checksum is as follows (using version 3.1 coded by the "MSX•FAN" team).

Sorry if there are any typos, however, I tested my data and had no problems.
To load the game, load the 2nd file after loaded the 1st file.
Of course it is possible to force to load the 2nd file automatically after you modified the line #70 like below.


The 2nd file:

Each checksum is as follows (using version 3.1 coded by the "MSX•FAN" team).

Sorry if there are any typos, however, I tested my data and had no problems.

The game:

A girl in this world aims to reach the top of the tower where the wizard lives in order to become more pretty.
If she touches with a boy on each floor, she will fall in love with him.
However, it becomes a miss, because the priority right now is to become more pretty.
In order to complete each floor, you need to stack items of the same pattern on top of each other.
The pattern of the items will change depending on which direction you stack them from.
If you stack them from the top, they turn into diamonds; if you stack them from the bottom, they turn into the sun;
if you stack them from the right, they turn into the moon; if you stack them from the left, they turn into stars.

Joystick support:

"STICK(0)" is found in lines #300 & #390. The quickest way is to simply replace each "0" with "1".
In addition, it would be better if you modify the lines #690, #960 and #1000 as follows.

After that modification,  you can use Trigger 1 / 2 instead of "1" or "2" keys at the title screen or the "game over" screen.

Night Encounter

Author:
Hiroyuki Kubota
Release:
"Mycom Basic Magazine" Nov. 1990 Issue

Note:

Particular attention should be paid when typing lines below.

Each checksum is as follows (using version 3.1 coded by the "MSX•FAN" team).

Sorry if there are any typos, however, I tested my data with blueMSX, including the ending, and had no problems.

For CD32+FDD users:

AmiMSX can't emulate "VDP(8)AND32" command, so nothing happens even though you collides with each enemy.
In addition, AmiMSX cannot enlarge sprites. It causes several graphical issues.
To make matters worse, AmiMSX can't emulate "PAINT" command either.
Don't mind the total eclipse of the moon, but we don't want each HP meters to disable.
Anyway, here are some examples of modifications to each line. I know it is very hard to make it 100% the same as the original.


This game originally requires "FM PAC".   It causes several syntax errors if you don't have it.
Open AmiMSX and load "FM Pac.ROM" into "Slot 1:".
This method just avoid syntax errors related to lines including "PLAY #2" strings, however,
this "FM Pac.ROM" is not the same as the original one, so actually it becomes soundless.


Zukin-chan Monogatari

Author:
KY-2
Release:
"Mycom Basic Magazine" May 1990 Issue
Japanese title name:
"ずきんちゃんものがたり" (It means "A Tale of Zukin-chan".)
"1"~"4" keys: Select the number of players at the title screen.
"0"~"3" keys: Choose an item you want to purchase.
Joystick left: Avoid the wolf's attack the moment your pips is less than the wolf's pips.
Joystick right: Attack the wolf the moment your pips is more than the wolf's pips.

The 1st file:

Each checksum is as follows (using version 3.1 coded by the "MSX•FAN" team).

Sorry if there are any typos, however, I tested my data and had no problems.
After run the 1st file, it creates "ZUKIN.GRP" & "ZUKIN.MAP" automatically on the same diskette.
After you confirmed them, reset your MSX once.

The 2nd file:

Each checksum is as follows (using version 3.1 coded by the "MSX•FAN" team).

Sorry if there are any typos, however, I tested my data and had no problems.
To load the game, just run the 2nd file when "ZUKIN.GRP" & "ZUKIN.MAP" have already been created on the same diskette.
Do not run the 2nd file immediately after running the 1st file without resetting your MSX.
Otherwise, you will get "File not open in 1110" error.

My suggestions for English version:



If you modify the code as described above, each checksum will change as follows.
(Using version 3.1 coded by the "MSX•FAN" team.)

170>TUM0,   600>2iO0,   720>uIT0,   740>bsr0,   750>rlN0,
770>etW0,   880>QZ80,   1110>GfR0,   1120>0ni0,   1170>geJ0,
1180>nLi0,   1190>vMa0,   1200>q071,   1210>Rjf0,   1220>gTl1


For CD32+FDD users:

This game originally requires "FM PAC".   It causes several syntax errors if you don't have it.
I'll show how to load the game with AmiMSX below.
1. Make sure that "ZUKIN.GRP" & "ZUKIN.MAP" have already been created.
2. Open AmiMSX and load "FM Pac.ROM" into "Slot 1:", and type following:
    CALL MUSIC
3. Load the 2nd file and modify the line 280 as below. Then run this 2nd file.

This method just avoid syntax errors related to FM sounds with the least amount of modification, however,
this "FM Pac.ROM" is not the same as the original one, so actually it becomes soundless. It would make the battle a bit harder.
Of course, you can also play normal sound effects instead. This time I'll rip them off from "Swine".



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