Kunkun

Author:
Igachan Soft
Release:
"Micom Basic Magazine" Apr. 1989 Issue
"1"~"3" keys: Choose a choice.

The game:

One day, a puppy named Kunkun was blown to a strange place by a typhoon.
The place is full of monsters. This may be by Janjajan. The goal of this game is to defeat him.
You should look for the ring before you level up.

Note for the original Japanese version:

Note that the characters that look like "-" used in lines #1450~#2090 is CHR$(176).
Correct the author's typos.
kunkun-typos
If you modify the code as described above, each checksum will change as follows (using version 3.1 coded by the "MSX•FAN" team).
checksum-of-kunkun.png
Sorry if there are any typos, however, I have tested my data, including the ending, and had no problems.

My suggestions for English version:

Modify these lines as below. (Sorry I ignored REM strings.)
kunkun-english-suggestions
By the modifications described above, each checksum changes as follows (using version 3.1 coded by the "MSX•FAN" team).
checksum-of-kunkun-english-version
kunkun-english-screensEnglish version. Fully tested!

Joystick support:

"STICK(0)" is found in the lines #240.
"STRIG(0)" is found in the lines #100 and #860.
The quickest way is to simply replace each "0" with "1".   In addition, it recommends you to modify following lines.
joystick-for-kunkun
Now you can use Trigger 1 & Trigger 2 instead of "1" & "2" keys.

For CD32+FDD users:

This game was originally designed for MSX2+.  It causes "syntax error" when the game reads the line that includes "SET SCROLL".
So you must choose "MSX2+" mode of AmiMSX.  Although AmiMSX can't actually emulate SETSCROLL,
this game uses SETSCROLL only for visual effects in the "warp" scenes and the ending screen, so it's practically a non-issue.
This game also requires "Kanji.ROM" and "MSX-MUSIC".
To show a Kanji character at the ending screen, choose "Options">"Use Kanji ROM".
To avoid errors that are caused by the lines related to MSX-MUSIC, load "FM Pac.ROM" into "Slot 1:" of AmiMSX in advance.
However, this "FM Pac.ROM" is not the same as the original one, so actually it becomes soundless.
Therefore it would be better if we disable the music itself to improve the game speed.
kunkun-disable-music.png

For SNES+AD Adapter users:

First, support Joystick.(Sorry, for "3" key, use MSXAdvance's virtual keyboard.)
MSXAdvance doesn't support following commands that are used for this game.
For MSX2+
SET SCROLL
#300, #670, #680, #800 and #810.
Just delete them.(See below.)
For MSX2
SET ADJUST
#700.
Just delete them.(See below.)
SCREEN8
#790
Modify the ending itself.(See below.)
SET PAGE
#800 and #810
Modify the ending itself.(See below.)
MSX-MUSIC
CALL MUSIC
#30
Just delete them.
PLAY#2
#90, #100, #120, #370, #710.
Kanji.ROM
PUT KANJI
#790 and #800.
Modify the ending itself.(See below.)
This means that in addition to disabling music, the following modifications are also necessary.
modification for msx1
kunkun-msxadvance-screensFully tested!


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