Dark Road
Author:
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Takehito Torita
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Release:
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"LOG iN" Mar.
1987 Issue
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The game:
One day a boy was playing on the beach
near his house and found a strangely shaped bottle on the edge of the
surf.
It was a very old-looking bottle of grape wine with a piece of paper
inside.
The paper had yellowed badly over the years. He carefully unfolded the
paper and found the map.
A skull was marked in the middle of a promontory jutting out into the sea.
His heart was aflutter. This was clearly the map showing the location of
the pirate's treasure!
But where was this promontory? He had seen it before.
He went home and unfolded maps of his state.
A few kilometers from his town, there was an intricate coastline with a
large overhanging promontory in one corner,
the shape of which was very similar to the one on the yellowed map.
He remembered that there is a cave in the middle of this promontory.
He heard that the area has long been off-limits due to its collapsibility
and danger. Even the entrance might be blocked.
"Is there really treasure there?"
He doubts, but the image of the pirates carrying the treasure flashes
through his mind, and he finally decides to enter the cave.
For Disk users:
When creating the 5th file, you can't use the "memory monitoring" program
that "MSX Magazine" team coded.
It's because you won't be able to BSAVE correctly anymore after you write
the data to 8500H-87FFH.
In such cases, we Japanese usually use freeware called "DumpWithRTCS".
Anyway you must create all 4 dump files first.
The 2nd file named "DR-DATAX.BIN":
Make sure that each checksum matches the checksum listed in the magazine.
Then add a header.
Header: FE 00 90 87 95 00 90
The 3rd file named "DRDATAEX.BIN":
Make sure that each checksum matches the checksum listed in the magazine.
Then add a header.
Header: FE 00 90 27 92 00 90
The 5th file named "DR-MAIN.BIN":
Make sure that each checksum matches the checksum listed in the magazine.
Then add a header.
Header: FE 00 85 27 A2 00 85
The 6th file named "DR-MAP.BIN":
Make sure that each checksum matches the checksum listed in the magazine.
Then add a header.
Header: FE 00 B0 37 D3 00 8E
The 1st file (The loader):
This game is originally for tape. Following lines had included "CAS:" and
"CLOAD". Modify them.
If you modify the code as described above, each checksum will change as
follows (using version
3.1 coded by the "MSX•FAN" team).
Sorry if there are any typos, however, I have tested my data and had no
problems.
Run this file, then the game will be loaded correctly.
The 4th file named "DR-BLD.BAS":
This game is originally for tape. Following lines had included "CAS:".
Modify them.
Joystick support:
The game originally supports a joystick, but you can modify following lines
to avoid pressing Space key at the title screen.
The 1st file:
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