Space: "OK" / Show your status. F1 key: Show "Load / Save" menu.
The game:
The story is about a mother fox who goes to search for her little fox cub who has not returned from an adventure to Konkon Land.
Each NPC is hidden in a large tree.
The 1st file:
Each checksum is as follows (using version 3.1 coded by the "MSX•FAN" team).
Sorry if there are any typos, however, I have tested my data, including the ending, and had no problems.
After run the 1st file, it creates "CHARA.GRP" automatically on the same diskette.
The 2nd file:
Correct the author's typos. It also recommends to modify the line #800,
otherwise the message corrupts when you deal 100 or more damage to an enemy.
If you modify the code as described above, each checksum will change as follows (using version 3.1 coded by the "MSX•FAN" team).
Sorry if there are any typos, however, I have tested my data, including the ending, and had no problems.
My suggestions for English version:
First, modify following lines. (Sorry I ignored REM strings.)
Then type following lines for the 2nd file!
By the modifications described above, each checksum of the 2nd file changes as follows (using version 3.1 coded by the "MSX•FAN" team).
English version! Fully tested.
Joystick support:
"STICK(0)" is found in the lines #70, #80, #440, #970, #1080 and #1220.
"STRIG(0)" is also found in the lines #70, #80, #440, #970, #1080 and #1220.
The quickest way is to simply replace each "0" with "1".
Of course, it is possible to modify the code to use Trigger 2 instead of F1 key, but it will be more sluggish by adding "IF" statements to the main routine.
This game is made for MSX2 and cannot be played with MSXAdvance, so details are omitted.