Nyanzardry
Author:
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Tinyan
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Release:
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"Beep" Aug. 1986
Issue
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m: Go to the south., j: Go to the west., l: Go to the east., i: Go to the north., Space: Cast a spell., y: Yes., n: No.
The game:
You are a wizard's apprentice and only have the ability to converse with nature and snakes.
Moreover, in the beginning you can only talk to trees. And even then, only certain trees will talk to you.
You must rely on them to find the hidden items.
If you cast a spell in the right place, you will be able to get them.
Some items will also allow you to talk to certain water or flowers, while one item will prevent you from talking to trees.
If nothing happens when you head toward the goal, you are in possession of the wrong item.
Determine which items you need and which you don't.
Ultimately, the purpose is for you to have grown into a full-fledged wizard.
Phase 1: The original version for MSX
Particular attention should be paid when typing the following lines.
Each checksum is as follows. (Using version 3.1 coded by the "MSX•FAN" team.)
But this time you can use the modified version called CHECK65K because this file uses 9000s lines.
Sorry if there are any typos, however, I have tested my data, including the ending, and had no problems.
Phase 2: The modified version
Step 1: Joystick / Arrow keys support
Modify the code as below.
Now you can use D-pad & Trigger 1, or arrow keys & SPACE.
Step 2: English version & Showing items
Here are my suggestions for English version. First, modify following lines. CHR$(165) is used for the line #50055.
Then type following lines.
By the modifications described so far, each checksum changes as follows (using "CHECK65K").
Fully tested.
Step 3: Colored version (SCREEN1.5)
First, modify the code as below.
Then saved it as "NYANZAR2.BAS". This file is used for the 2nd file. Next, you must create the loader.
The 1st file named "NYANZAR1.BAS" (Loader):
Each checksum is as follows (using version 3.1).
Fully tested!
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