Pure Star
Author: |
Komeya no Cha-cha-cha
(米屋のチャチャチャ) |
Release: |
"MSX•FAN" Jan. 1988 Issue |
(The following is only an English translation of page 46 of the January 1988 issue of "MSX•FAN".)
Creating custom levels:
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The levels' data is in lines #1110~1120.
Each level consists of several events. There are 12 types of events:
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Event 1 Enemies moving as shown on the left. |
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Event 2 Enemies moving as shown on the left. |
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Event 3 Enemies moving as shown on the left. |
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Event 4 Enemies that move in a circular motion. |
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Event 5 Enemies moving as shown on the left. |
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Event 6 A boss enemy charges toward player's ship. |
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Event 7 A boss enemy that shoots projectiles. |
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Event 8 A boss enemy that moves in a circular motion. |
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Event 9 A boss enemy that moves at the top of the screen. |
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Event A Enemies in which items are contained. |
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Event B Items. |
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Event M BGM changes into Boss's theme. |
• You don't have to enter W after event M.
• Don't forget enter N after W of the final event.
For example, instead of the original 1st level, suppose to create a special level that has all events.
Level 1's data is in the line #1110. Modify it as below:
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How about "Boss rush level"? ...An example is:
M$(1)=" 0BWM7WBW6WBW8WBW9WBW89WN"
As you know in the original 6th level, the 2nd~ boss(es) that appears in the same level have much higher HP.
How about combinations of two events at the same time?
Here are the results of my tests.
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Each boss enemy's HP becomes much higher even if the 1st appearance in the same level, though.
By the way, there is a cheat that was introduced by "MSX•FAN".
If you add the following line, you will be able to shoot rapidly:
75 POKE&HD040,&HB7
Tako no Kaigan Monogatari Part 3
Author: |
Code: Komeya no Cha-cha-cha
(米屋のチャチャチャ) Music: M. Miyamoto Name for each character: T. Yamamoto Special thanks to: K. Konishi, K. Oshima, H. Shibata, H. Furutani, T. Morisada |
Release: |
"MSX•FAN" Oct. 1988 Issue |
Japanese title name: |
"たこの海岸物語 Part3: 迷宮編" It means "Beach Story of Tako - Part III: Labyrinth" in English. |
The 1st file:
For disk users, modify the line #790 as below.
The 2nd file named "TAKO3-2.BAS":
For disk users, modify the line #590 as below. (The original string was "CAS:タコ3dat".)
My suggestions for English version (The 2nd file):
Modify the following lines.
Finally type the following!
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By the modifications described above, each checksum changes as follows (using version 2.0 coded by the "MSX•FAN" team).
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Joystick support:
The 1st file:
Checksum: 220> 32, 260> 27, 450> 131, 451> 145
The 2nd file:
"STICK(0)" is found in the line #340.
"STRIG(0)" is found in the lines #180, #320, #530, #940 and #1030. The quickest way is to simply replace each "0" with "1".
In addition, it'd be better if you modify the following lines.
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Trigger 1: Choose [1]., Trigger 2: Choose [2]., D-pad up: Drink a potion., D-pad down soon after closing message box: Show items you have.
[Caution] It recommends to disable the 2nd disk drive when you load this "English & Keyboard" version.
This is because files placed after "TAKO3.DAT" might be rarely corrupted.
For Amiga CD32 + FDD users:
On AmiMSX, the boss enemy's sprite appears to be split into four because AmiMSX can't enlarge each sprite.We can connect the four sprites at equal size.
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>>Return to the "Type-in MSX programs" page