Daimaryu Hades

Author:
Takemi Matsumoto
Release:
"MSX•FAN" Sep. 1989 Issue
Japanese title name:
"大魔竜ハデス"
Arrow "up": Attack.

The game:

This is the land of Decca.
Until recently, it was peaceful, but the big evil dragon Hades has taken his monsters and started to ravage the country.
You must return to the town each time to heal your wounds and defeat them.

...First of all, please forgive me for classifying this game in Group C and determining it a true genre of "Pseudo RPG".
This game is a game that consists of only the growth elements of  RPG, so of course it is RPG itself as a genre.
However, I can't introduce this game to anyone who are looking for Group A games. It looks completely different.
It's just a guess on my part, but I think the author wanted to say, "If you want to make RPG, you need to think more about other elements,
because I can do it on only one screen if we only want the growth elements of RPG".
MSX•FAN editorial team agreed with that and published this game. That's what it seems to me.

The original Japanese version:

Each checksum is as follows (using version 3.1 coded by the "MSX•FAN" team).
checksum-of-hades-original
Sorry if there are any typos, however, I have tested my data, including the ending, and had no problems.

My suggestions for English version:

Modify the lines #1 and #2 as below.
hades-english-suggestions

Joystick support:

"STICK(0)" is found in the lines #3 and #5.
The quickest way is to simply replace each "0" with "1".

By the modifications described so far, each checksum changes as follows (using version 3.1 coded by the "MSX•FAN" team).
checksum-of-hades-english-version Fully tested.

For CD32+FDD users:

AmiMSX is unable to "enlarge sprite", so the player and enemies will appear to be floating in mid-air.
Modify following lines.
hades-amimsx-version
hades-amimsx-screensFully tested.


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