Dungeon Wanderer

Author:
Tsuyoshi Murakami
Release:
"Mycom Basic Magazine" Feb. 1997 Issue

The game:

Complete the dungeon that is randomly generated each time while defeating enemies and leveling up.
The dungeon has seven underground floors in total, and you must take the crystals on each floor to proceed to the floor below.
There is a wise man on the eighth underground floor.
Your ultimate goal is to get there and earn the title of brave.

The 1st file:

CHR$(45) is used for Japanese messages. CHR$(176) is not used.
Each checksum is as follows (using version 3.1 coded by the "MSX•FAN" team).
dw-1st-file-checksum
Sorry if there are any typos, however, I have tested my data including the ending, and had no problems.
After run this file, it will create "3DPUT.OBJ" automatically.

The 2nd file:

CHR$(45) is used for Japanese messages. CHR$(176) is not used.
Each checksum is as follows (using version 3.1 coded by the "MSX•FAN" team).
dw-2nd-file-checksum
Sorry if there are any typos, however, I have tested my data including the ending, and had no problems.
Make sure "3DPUT.OBJ" has been created on the same diskette. Just run this 2nd file to load the game.

My suggestions for English version:

The 2nd file: First, modify the lines as below.
dw-en-suggestions-part1
Then type following!
dw-en-suggestions-part2
If you modify the code as described above, each checksum will change as follows (using version 3.1 coded by the "MSX•FAN" team).
dw-2nd-file-checksum-en-version
dw-en-screenEnglish version!

For Amiga CD32 + FDD users:

AmiMSX cannot enlarge sprites. The address of each sprite must be adjusted.
dw-for-amimsx


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