Collection of type-in puzzle games for MSX2
Based on the following criteria,
this website have narrowed down the list of titles for beginners who are used to typing about 10 screens amount and have listed them here.
• The game itself must be designed with screen mode 4 or higher, and the actual game screen must be colorful and looks MSX2-like in its graphics.
• It should contain a puzzle element, taking time to find the solution, and as a result, rewarding the effort of entering the code.
Click "Columns" tab to show other columns if your PC's screen is less than 1400 px width.
Title name(Click each cell.) |
Magazine |
Issue |
Author |
Original version |
Mode |
Genre |
Length |
Joystick |
Note for CD32 (MC68EC020) users: |
---|---|---|---|---|---|---|---|---|---|
4-moku Narabe -G- |
Mycom Basic |
1997/11 |
Nobuyuki Okuma |
-- |
5 |
Puzzle |
6 |
YES |
2(2P mode)/5(1P mode). Make the game PSG version. |
4-nin Hasami Shogi |
Micom Basic |
1990/03 |
Mr.Nagayama |
-- |
8 |
Board |
7 |
YES |
2. PAINT, XOR |
Ah~, Kaki ga Kuitai!
|
Mycom Basic |
1991/02 |
Bagu Soft |
-- |
5 |
Platformer |
14 |
YES |
3. Don't have to type REM sentences. |
Apple Don2 |
MSX Magazine |
1990/10 |
Hiromasa Sawada |
-- |
5 |
Puzzle |
13 |
YES |
3. |
Archangels |
Micom Basic |
1988/05 |
Mr.Ueda |
-- |
5 |
Puzzle |
12 |
noYES |
2. |
Ball Ball |
Micom Basic |
1987/05 |
XOR |
-- |
5 |
Action |
12 |
noYES |
3. PAINT |
Ball Bomb |
Micom Basic |
1987/08 |
Tetsuya Ichiki |
-- |
5 |
Puzzle |
12 |
YES |
2. |
Break! Kids♥️ |
Mycom Basic |
1990/04 |
T.Imazato |
X1(1986/10) |
5 |
Platformer |
16 |
YES |
4. onsp, play, PAINT |
Broken Seal |
Micom Basic |
1989/08 |
Hideto Nagayoshi |
-- |
7 |
Puzzle |
12 |
YES |
2. |
Carrying Fruits ,the |
Micom Basic |
1987/05 |
Koyamakun |
PC-8001(1985/06) |
5 |
Puzzle |
10 |
noYES |
2. COLOR-SP |
Chang Jiang (Choko) |
Micom Basic |
1989/07 |
Mr.Suzuki |
-- |
5 |
Puzzle |
7 |
noYES |
3. PAINT, OTHER |
Chengdu
(Seito) |
Mycom Basic |
1990/11 |
N.Narita |
-- |
5 |
Puzzle |
12 |
noYES |
2. sp*2 |
Chika Kyuden
|
Mycom Basic |
1992/03 |
Igachan Soft |
-- |
5 |
Puzzle |
11 |
YES |
2. OTHER |
Comical Kids♥️ |
Micom Basic |
1989/09 |
Tamazu Uehara |
PC-9801(1988/06) |
5 |
Puzzle |
12 |
YES |
2. |
Con Con Land |
Micom Basic |
1989/04 |
Maison Ikkoku |
-- |
5 |
Puzzle |
8 |
noYES |
3. |
Crystal Stone |
Daizensyu II |
1988/10 |
Mr.Nemoto |
-- |
5 |
Puzzle |
14 |
noYES |
3(Modify the line #120). |
Crystal Story |
Micom Basic |
1988/02 |
Mr.Nagayama |
-- |
5 |
Puzzle |
9 |
YES |
2. PAINT, OTHER |
Dangerous Work |
MSX Magazine |
1991/10 |
Hideyuki Yamada |
-- |
5 |
Puzzle |
15 |
YES |
2. |
Don |
Micom Basic |
1987/04 |
Tetsuro Harada |
-- |
5 |
Puzzle |
16 |
YES |
2. |
Dream in Pianist Heipei |
POPCOM |
1988/02 |
Atsuyoshi Hirata |
-- |
5 |
Action |
20 |
noYES |
3. onsp, play |
Fusen II |
Micom Basic |
1987/10 |
Y.Simogochi |
-- |
5 |
Puzzle |
10 |
noYES |
3. PAINT |
Fusen 3 |
Micom Basic |
1988/11 |
Y.Shimogochi |
-- |
5 |
Platformer |
17 |
noYES |
3. COLOR-SP |
Ganbare Hoshichan |
Mycom Basic |
1990/08 |
MIC |
-- |
5 |
Puzzle |
10 |
noYES |
2. play, OTHER |
Ice don |
MSX•FAN |
1993/03 |
Hiromasa Sawada |
-- |
5 |
Puzzle |
8 |
YES |
2. |
Jan |
Mycom Basic |
1997/07 |
G.M.C-soft |
-- |
5 |
Memory |
17 |
YES |
2. PAINT |
Japan |
MSX Magazine |
1991/05 |
Richard=Naka |
-- |
5 |
Puzzle |
6 |
YES |
3. PAINT |
Jiangshi |
Mycom Basic |
1992/12 |
Naoki Ito |
-- |
5 |
Platformer |
7 |
YES |
2. |
Kwagoe-higashi Special |
MSX•FAN |
1989/11 |
Motoharu Osawa |
-- |
5 |
Puzzle |
8 |
noYES |
2. other, PAINT |
Kaze no Meikyu |
Mycom Basic |
1994/09 |
Tatsuya Fujiishi |
MZ-2500(1990/01) |
5 |
Puzzle |
9 |
noYES |
2. |
Kirei ni Naritai! |
Mycom Basic |
1990/06 |
Akihiko Matsunami |
-- |
5 |
Action |
11 |
noYES |
3. |
Knight Scramble 2 |
Mycom |
1990/10 |
Hiroshi Watanabe |
-- |
5 |
Puzzle |
16 |
YES |
2. PAINT, OTHER |
Lemmy |
Micom |
1990/02 |
Hiroshi Watanabe |
PC-8001(1988/08) |
5 |
Puzzle |
27 |
YES |
2. PAINT |
Mochi Mochi-kun no Daiboken |
Mycom Basic |
1993/07 |
Hiromasa Sawada |
-- |
5 |
Puzzle |
9 |
YES |
3(Modify the lines #30 & #40). |
Mori no Kumasan |
Mycom Basic |
1990/09 |
Rika Taniguchi |
PC-98(1990/06) |
5 |
Action |
10 |
noYES |
4. play |
Mutable Ball |
Mycom Basic |
1992/12 |
Silgon Hagen |
-- |
5 |
Puzzle |
10 |
YES |
2. |
Nakayoshi Slime |
MSX Magazine |
1991/01 |
Hiroaki Miyano |
-- |
5 |
Puzzle |
11 |
YES |
2. |
Nekosan To Nezumikun |
Mycom Basic |
1990/04 |
Tacom |
-- |
5 |
Puzzle |
12 |
noYES |
2. play |
Niji no Yosei |
Daizensyu II |
1988/10 |
Hideki Kusumoto |
-- |
5 |
Action |
14 |
noYES |
3. play |
Opposite |
MSX Magazine |
1991/11 |
Hideyuki Yamada |
-- |
5 |
Puzzle |
7 |
YES |
2. PAINT |
Oshite-damanara Hiitemina! |
Mycom Basic |
1992/12 |
Hiromasa Sawada |
-- |
5 |
Puzzle |
6 |
YES |
2. |
Panel 5 |
Mycom Basic |
1994/10 |
Ojisan |
-- |
5 |
Puzzle |
5 |
YES |
2. sp*2 |
Prison |
Mycom Basic |
1992/04 |
Hideaki Kishimoto |
-- |
5 |
Platformer |
10 |
YES |
3. |
Push Pick |
MSX•FAN |
1990/10 |
Osamu Yamashita |
-- |
5 |
Puzzle |
8 |
YES |
3. PAINT |
Push the Rock |
Mycom Basic |
1997/05 |
Sarutakoinoki |
PCE-500(1996/10) |
5 |
Puzzle |
8 |
YES |
2. sp*2 |
Pusher part-2 |
Micom Basic |
1989/11 |
SPM |
MZ-2500(198901) |
5 |
Puzzle |
11 |
noYES |
2. Make the game PSG version. |
Return of Rainbow II, the |
Micom Basic |
1989/05 |
Isao Yamasaki |
PC-8801mkIISR(1988/06) |
5 |
Platformer |
11 |
noYES |
3. |
Slide Game |
Micom Basic |
1987/07 |
Yo-Yo |
-- |
5 |
Action |
8 |
YES |
3. XOR |
Spirit II |
POPCOM |
1988/03 |
Teruhiko Matsubara |
-- |
4 |
Platformer |
48 |
YES |
2. Offset and transfer the data. |
Spring Egg |
Micom Basic |
1989/09 |
Momoko Morisawa |
-- |
5 |
Action |
9 |
YES |
3. play, COLOR-SP |
Super Mozike |
MSX Magazine |
1988/02 |
Mr.Inuma |
-- |
5 |
Puzzle |
5 |
noYES |
PAINT (Use fMSX.) |
Switch Puzzle |
Mycom Basic |
1995/10 |
Mitsunori Kimura |
Pasopia7(1989/06) |
5 |
Puzzle |
13 |
YES |
3. PAINT. Make the game PSG version. |
Taill Bomb |
Mycom Basic |
1993/01 |
Hideharu Hamaguchi |
-- |
5 |
Puzzle |
11 |
YES |
2. sp*2 |
Tako & Ika: Ika Ghost Hen |
MSX•FAN |
1991/12 |
Ofuko |
-- |
5 |
Platformer |
31 |
YES |
6. PAINT |
Tako & Ika: Sarawareta... |
MSX•FAN |
1991/04 |
Ofuko |
-- |
5 |
Platformer |
24 |
YES |
2. PAINT |
Teit! |
Mycom Basic |
1993/07 |
Ora Soft |
-- |
7 |
Platformer |
13 |
YES |
OTHER (Use fMSX.) |
Tenku no Cake |
Mycom Basic |
1991/10 |
Rika's |
-- |
5 |
Platformer |
10 |
noYES |
3. PAINT, COLOR-SP |
Three Colors |
MSX Magazine |
1992/02 |
Hiromasa Sawada |
-- |
5 |
Puzzle |
9 |
YES |
2. play, PAINT |
type-0 |
MSX•FAN |
1992/10 |
Mr.Tanaka |
-- |
5 |
Puzzle |
7 |
noYES |
3. PAINT, XOR, OTHER |
Zidane no To |
Micom Basic |
1987/09 |
Kenji Sasaki |
-- |
5 |
Action |
9 |
YES |
2. PAINT |
Zidane no To II |
Micom Basic |
1987/11 |
Kenji Sasaki |
-- |
5 |
Platformer |
12 |
YES |
3. PAINT |
Descriptions:
Mode: Screen mode for the main game.
Genre: Games classified as "Action" or "Platformer" require as much precise controls as solving complex puzzles.
Length: Program length, the quantity you have to type. 40 characters x 24 rows = 960 characters =1 screen.
means that "Kanji.ROM" must be enabled. Choose "Options">"Use Kanji ROM".
means that "MSX-MUSIC" or "FM-PAC" must be need to load the game. You can also make the game PSG version. Refer to each title's page for details.
: This title is originally ONLY for tape. It's because part of the program's area of use overlaps with the 1st disk's work area. |
|
Click the title name to see details for loading the game on Disk Basic. Needless to say, when you want to correct the line(s) after you got errors, reset your MSX and load the code again, then correct the line(s) and save before run the game. |
About the background color of "Note for CD32 (MC68EC020) users:" cells, see this page.
A description about the game speed, that is represented by the number in "Note for CD32 (MC68EC020) users" cells, is also there.
[Lower case letters mean issues occur regardless of MSX1/MSX2.]
sp*2: AmiMSX can't enlarge sprites. You must either make the sprite after enlargement yourself or adjust the position of the sprite that cannot be enlarged.
play: At the 020 speed, the game may hang up if the PLAY statement continues to run.
In many cases, the issue can be avoided by calling 90H, but in some cases the PLAY statement itself must be disabled.
onsp: "On Sprite Gosub" doesn't work with either AmiMSX or fMSX. You must define collision detection by specifying coordinates instead.
other: Other issues that occur regardless of MSX1/MSX2.
[Upper case letters mean issues related to MSX2]
PAINT: AmiMSX fails to PAINT. You must create each page data in advance by another emulator (e.g. blueMSX).
COLOR-SP: If AmiMSX cannot display the particular sprite(s) correctly, you must modify the colors used and the shape of the sprite's overlapping area.
XOR: If this parameter is included in LINE or COPY statement, AmiMSX may not be able to correctly draw the game screen.
OTHER: Other issues related to MSX2.
>>Return to the main page of MSX type-in programs
===========================================
*Exclusion list*
2P combat mode only game: "Panel"(MSX-FAN)
Actually MSX1 game(SCREEN1): "Resq"(MSX Magazine), "Shikenkan"(Mycom Basic), "Tower of Anagel, the"(MSX-FAN)