Click It

Author:
Osamu Tsukahara
Release:
"MSX•FAN" Sep. 1991 Issue
Arrow keys: Move the cursor.   Space: Select the tile.
Return: Restart the current level.   ESC: Try another level.

The game:

clickit-tile-yellow The objective of the game is to leave only this yellow tile.
The characteristics of the other tiles are shown below.
clickit-tile-right It pushes the tiles to the right of it to the right. (You can move it until it disappears.)
clickit-tile-left It pushes the tiles to the left of it to the left. (You can move it until it disappears.)
clickit-tile-swap It swaps the two tiles above and below it.
clickit-tile-bomb It clears 3x3 tiles around it.
clickit-tile-vanish Only this tile disappears.
clickit-tile-question It randomly changes to a different tile.

Note:

For each line's checksum:
Please refer to the magazine's page. You can use version 3.1 coded by the "MSX•FAN" team.

Joystick support:

"STICK(0)" is found in the line #200.
"STRIG(0)" is found in the lines #250 and #520. The quickest way is to simply replace each "0" with "1".
In addition, modify the code as below.
clickit-joystick
Trigger 2: Restart the current level.
Trigger 2 holding D-pad up: Try another level.

Additional code:

Your cursor moves too fast. It recommends to modify the following line.
clickit-line245
Amiga CD32 (MC68EC020) users don't have to modify that line.

For Amiga CD32 + FDD users:

AmiMSX can't draw tiles correctly because it can't "PAINT" in the screen5 mode.
Try another emulator or real machine. Type the following, first.
clickit-amimsx-part1
"CLICKIT.BIN" (the correct tiles data) will be created on the same diskette.
Don't save that modified code! Load the code again and modify it as below. (Now you can use AmiMSX.)
clickit-amimsx-part2


Push Pick

Author:
Osamu Yamashita
Release:
"MSX•FAN" Oct. 1990 Issue

The game:

The object of the game is to match five identical tiles vertically or horizontally.
First, you can select one tile as you like. Next, select which tile to replace it with using D-pad left and right.
Pressing D-pad up/down key at this point returns the player to the initial tile selection phase.

The only tile that can be swapped is on the place where the 1st tile  can advanced as the knight in chess.
After two tiles are swapped, the tiles move as indicated by the blue arrow first, then the tiles move as indicated by the light blue arrow.
This is considered one step.
To complete the current level, it is necessary to have the same five tiles in place at the end of one step.

At the end of one step, the red and yellow arrows change to blue and light blue arrows, and the purple and white arrows change to red and yellow arrows on the next step.
This means that you can imagine how the tiles will move up to three steps ahead.
Each level must be completed within a set number of steps.

On the "MIN" place, your record will appear there when you have completed less than 20 steps.

For each line's checksum:
Please refer to the magazine's page. You can use version 2.1 coded by the "MSX•FAN" team.

For modern emulator users:
It may be hard to control your main character. Either disable the emulator's joystick, or change "+" of "STICK(0)+STICK(1)" to "or".
"STICK(0)+STICK(1)" is in the lines #90 and #160.

For Amiga CD32 + FDD users:

AmiMSX fails to PAINT when drawing the background / tiles / the title logo on the PAGE 0 / PAGE 1 so that the game screen / the title logo look bad.
Try another emulator or real machine. After loading the program, modify it as below without saving it, then RUN.
pushpick-amimsx-part1
"PUSHP1-1.BIN" and "PUSHP1-2.BIN" will be saved to the same diskette automatically. (Don't save the program itself!)
Then load the program again and modify it as below.
pushpick-amimsx-part2


Tako & Ika: Sarawareta Tomodachi Hen

Author:
Ofuko
Release:
"MSX•FAN" Apr. 1991 Issue
Japanese title name:
"タコ&イカ ~さらわれた友達編~"
Select key and Return key: Restart the current level.

The game:

Get the key and reach the goal. However, several kinds of enemies will block your way.
If you get on top of red block(s) and press Trigger 1, you can break that block(s).
If you get on top of blue block(s) and press Trigger 1, you can let that block(s) fall down.
Complete 31 rooms (called "ROUNDs") and defeat the final boss in the 32nd room.
In the second loop (called "LEVEL") , the difficulty level increases to "LEVEL 2".
Each enemy can move faster.

The game also comes with a level editor. You can create your own rooms as #33 ~ #272.
To select a tile, hold Trigger 2 and press D-pad left or right.
To return to the level editor menu screen, press Trigger 1 holding Trigger 2.
You can toggle the difficulty level itself (called "LEVEL") by pressing the F1 key.
Of course you can also save the data of your own rooms to your diskette.

For each line's checksum:

Please refer to the magazine's page. You can use version 3.1 coded by the "MSX•FAN" team.
It recommends to modify the line #440 as below. There were typo & strange English words, I thought.
takoika1-line440 Checksum: eMb4

Joystick support:

This game originally supports joystick, but requires SELECT & RETURN keys to restart the current level.
After modified the code as below, you can use Trigger 2 instead.
takoika1-joystick

My suggestion:

I believe the problem is that the cursor is centered on the title screen after the game is over.
If you accidentally press the button, you have to start over from the first round.
To keep the cursor already on "CONTINUE", change "C=1" to "C=2" in the line #590.
takoika1-title-screen-comparison

For Amiga CD32 + FDD users:

AmiMSX fails to PAINT when drawing the sun and clouds on the PAGE 0 so that the ending screen looks bad.
Try another emulator or real machine. After running the program, press CTRL + STOP at the title screen. Then type:
takoika1-amimsx-part1
"T&IKA1ED.BIN" will be saved to the same diskette automatically. (Don't save the program itself!)
Then load the program again and modify it as below.
takoika1-amimsx-part2
takoika1-ending-screen-comparison


Tako & Ika: Syutsugen! Ika Ghost Hen

Author:
Ofuko (for code)
M.K (for BGM and sounds)
Release:
"MSX•FAN" Dec. 1991 Issue
Japanese title name:
"タコ&イカ ~出現! イカゴースト篇~"
Select key and Return key: Restart the current level.

The game:

Get the key and reach the goal. However, several kinds of enemies will block your way.
If you get on top of a block and press D-pad down, you can carry that block.
The block you are carrying can defeat or bounce off enemies.
If you press D-pad down again, you can place the block there.
Then complete 31 rooms (called "ROUNDs") and defeat the final boss in the 32nd room.
In the second loop (called "LEVEL") , the difficulty level increases to "LEVEL 2", and you'll get a password system.
D-pad can also be used to enter the password.

The game also comes with a level editor. You can create your own rooms as #33 ~ #208.
To select a tile, hold Trigger 2 and press D-pad left or right.
When placing an enemy, be sure to select a type other than "Type: 0".
To return to the level editor menu screen, press Trigger 1 holding Trigger 2.
You can toggle the difficulty level itself (called "LEVEL") by pressing the F1 key.
Of course you can also save the data of your own rooms to your diskette.

The 1st file named "T&IKA2-A.FDZ":

Each checksum is as follows (using version 3.1 coded by the "MSX•FAN" team).
takoika2-1st-file-checksum

The 2nd file named "T&IKA2-B.FDZ":

Each checksum is as follows (using version 3.1 coded by the "MSX•FAN" team).
takoika2-2nd-file-checksum
Run the 1st file. The game will be loaded automatically.

My suggestions for English version:

takoika2-en-suggestions
Checksum:
960> TUl7,   970> MVA0,   980> HMA5,   1050> jLN0,   1150> M6M4,   1210> INo4,   1220> Zpj6,   1230> vB56,   1240> VTq1

Joystick support:

This game originally supports joystick, but requires SELECT & RETURN keys to restart the current level.
After modified the 2nd file as below, you can use Trigger 2 instead.
takoika2-joystick

My suggestions for the game screen:

First, download and copy the 3 files ("T&IKA2-1.BIN", "T&IKA2-2.BIN" and "T&IKA2-3.BIN") to the same diskette.
Then modify the 2nd file (T&IKA2-B.FDZ) as below:
takoika2-new-graphics-file2
Run the 1st file. The game will be loaded automatically.
takoika2-screen-comparison

For Amiga CD32 + FDD users:

AmiMSX fails to PAINT when drawing the sealed stone on the PAGE 1 so that the ending screen looks bad.
Try another emulator or real machine. After running the program, press CTRL + STOP at the title screen. Then type:
takoika2-amimsx-part1
"T&IKA2ED.BIN" will be saved to the same diskette automatically. (Don't save the program itself!)
Then load the 2nd file("T&IKA2-B.FDZ") again and modify it as below.
takoika2-amimsx-part2
takoika2-ending-screen-comparison


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