Kawagoe-higashi Special

Author:
Motoharu Osawa
Release:
"MSX•FAN" Nov. 1989 Issue
Japanese title name:
川越東スペシャル
GRAPH: Cancel.
Move the cursor to "CLEAR", then press GRAPH key: Restart the current level.
Move the cursor to "CLEAR", then press CTRL key: Return to the title screen.

The game:

All designated Shogi pieces must be placed on the board, but no piece must be in a position where it would kill another piece in the next move.
See Shogi Rules for how to move each piece.

Note:

Correct the author's typo.
kawagoe-line770
For each line's checksum:
Please refer to the magazine's page. You can use version 2.1 coded by the "MSX•FAN" team.
100> 203   770> 219
Sorry, but I don't understand why the checksum of the line #100 is not “171”.

Joystick support:

"STICK(0)" is found in the lines #170, #270 and #310.
"STRIG(0)" is found in the lines #180, #290, #320, #640 and #690. The quickest way is to simply replace each "0" with "1".
In addition, modify the code as below.
kawagoe-joystick
Trigger 2: Cancel.
Move the cursor to "CLEAR", then press Trigger 2: Restart the current level.
Move the cursor to "CLEAR", then press Trigger 2 holding D-pad right: Return to the title screen.

For Amiga CD32 + FDD users:

AmiMSX causes several graphical glitches, including a failure to draw the title screen, but some fatal bugs are included.
Download this "KAWAGOE.BIN" and copy it to the same diskette first, then modify the code as below.
kawagoe-amimsx
020 users must modify the line #690 as above, otherwise the game will crash after you complete eacn level.
kawagoe-screens-comparison


Push Pick

Author:
Osamu Yamashita
Release:
"MSX•FAN" Oct. 1990 Issue

The game:

The object of the game is to match five identical tiles vertically or horizontally.
First, you can select one tile as you like. Next, select which tile to replace it with using D-pad left and right.
Pressing D-pad up/down key at this point returns the player to the initial tile selection phase.

The only tile that can be swapped is on the place where the 1st tile  can advanced as the knight in chess.
After two tiles are swapped, the tiles move as indicated by the blue arrow first, then the tiles move as indicated by the light blue arrow.
This is considered one step.
To complete the current level, it is necessary to have the same five tiles in place at the end of one step.

At the end of one step, the red and yellow arrows change to blue and light blue arrows, and the purple and white arrows change to red and yellow arrows on the next step.
This means that you can imagine how the tiles will move up to three steps ahead.
Each level must be completed within a set number of steps.

On the "MIN" place, your record will appear there when you have completed less than 20 steps.

For each line's checksum:
Please refer to the magazine's page. You can use version 2.1 coded by the "MSX•FAN" team.

For modern emulator users:
It may be hard to control your main character. Either disable the emulator's joystick, or change "+" of "STICK(0)+STICK(1)" to "or".
"STICK(0)+STICK(1)" is in the lines #90 and #160.

For Amiga CD32 + FDD users:

AmiMSX fails to PAINT when drawing the background / tiles / the title logo on the PAGE 0 / PAGE 1 so that the game screen / the title logo look bad.
Try another emulator or real machine. After loading the program, modify it as below without saving it, then RUN.
pushpick-amimsx-part1
"PUSHP1-1.BIN" and "PUSHP1-2.BIN" will be saved to the same diskette automatically. (Don't save the program itself!)
Then load the program again and modify it as below.
pushpick-amimsx-part2


Tako & Ika: Sarawareta Tomodachi Hen

Author:
Ofuko
Release:
"MSX•FAN" Apr. 1991 Issue
Japanese title name:
"タコ&イカ ~さらわれた友達編~"
Select key and Return key: Restart the current level.

The game:

Get the key and reach the goal. However, several kinds of enemies will block your way.
If you get on top of red block(s) and press Trigger 1, you can break that block(s).
If you get on top of blue block(s) and press Trigger 1, you can let that block(s) fall down.
Complete 31 rooms (called "ROUNDs") and defeat the final boss in the 32nd room.
In the second loop (called "LEVEL") , the difficulty level increases to "LEVEL 2".
Each enemy can move faster.

The game also comes with a level editor. You can create your own rooms as #33 ~ #272.
To select a tile, hold Trigger 2 and press D-pad left or right.
To return to the level editor menu screen, press Trigger 1 holding Trigger 2.
You can toggle the difficulty level itself (called "LEVEL") by pressing the F1 key.
Of course you can also save the data of your own rooms to your diskette.

For each line's checksum:

Please refer to the magazine's page. You can use version 3.1 coded by the "MSX•FAN" team.
It recommends to modify the line #440 as below. There were typo & strange English words, I thought.
takoika1-line440 Checksum: eMb4

Joystick support:

This game originally supports joystick, but requires SELECT & RETURN keys to restart the current level.
After modified the code as below, you can use Trigger 2 instead.
takoika1-joystick

My suggestion:

I believe the problem is that the cursor is centered on the title screen after the game is over.
If you accidentally press the button, you have to start over from the first round.
To keep the cursor already on "CONTINUE", change "C=1" to "C=2" in the line #590.
takoika1-title-screen-comparison

For Amiga CD32 + FDD users:

AmiMSX fails to PAINT when drawing the sun and clouds on the PAGE 0 so that the ending screen looks bad.
Try another emulator or real machine. After running the program, press CTRL + STOP at the title screen. Then type:
takoika1-amimsx-part1
"T&IKA1ED.BIN" will be saved to the same diskette automatically. (Don't save the program itself!)
Then load the program again and modify it as below.
takoika1-amimsx-part2
takoika1-ending-screen-comparison


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