Apple Don2

Author:
Hiromasa Sawada
Release:
"MSX Magazine" Oct. 1990 Issue
F1: Restart the current level.

The game:

The object of the game is to make the same type of fruit disappear by hitting them against each other.
However, each time you push an object, HP reduces by 1, and you will die after your HP run out.
You will also die instantly when you drop a fruit in the water.
If you take the yellow bottle, your HP will be restored.
The bomb explodes when it hits another bomb, burning the surrounding fruit or tree.
You cannot walk on water, but if you float a bomb on water, you can walk on it up to once.

The 1st file:

Each checksum is as follows (using version 3.1 coded by the "MSX•FAN" team).
appledon2-1st-file-checksum
Sorry if there are any typos, however, I have tested my data, and had no problems.

The 2nd file named "APPLE2.BAS":

Each checksum is as follows (using version 3.1 coded by the "MSX•FAN" team).
appledon2-2nd-file-checksum
Sorry if there are any typos, however, I have tested my data, and had no problems.
appledon2-screen To load the game, run the 1st file.

Joystick support:

This game originally supports joystick, but requires F1 key to restart the current level.
After modified the line #110 as follows, you can use Trigger 2 instead of F1 key.
appledon2-joystick
For modern emulator users:
It may be hard to control your main character. Either disable the emulator's joystick, or change "+" of "STICK(0)+STICK(1)" to "or".
"STICK(0)+STICK(1)" is in the lines #40 and #110 of the 2nd file.


Keshisaru

Author:
Richard=Naka
Release:
"MSX Magazine" Nov. 1990 Issue
Japanese title name:
"消去"

The game:

keshisaru-how-to-play
Rotate each tile by Space / Trigger 1. Position the cursor over a connected pipe section and press Return / Trigger 2 to remove that tiles.
Any tiles above them will fall vertically.

Note:

Each checksum is as follows (using version 3.1 coded by the "MSX•FAN" team).
keshisaru-checksum
keshisaru-screen Sorry if there are any typos, however, I have tested my data and had no problems.

My suggestions for English version:

keshisaru-en-version

For Amiga CD32 + FDD users:

AmiMSX fails to PAINT when creating the tiles & cat on the PAGE 1 so that the game screen looks bad.
Try another emulator or real machine. After loaded the code, modify it as below and RUN. Don't save it yet.
keshisaru-amimsx-part1
Now you can use AmiMSX. Load the code again, and modify it as below.
keshisaru-amimsx-part2


Puzzle Square 2

Author:
Hiroshi Nakamura
Release:
"MSX Magazine" Nov. 1989 Issue
Space: Rotate a falling tile.,   Esc: Restart the game.

The game:

Place the falling tiles to connect paths and fill all the purple part.
Please note that each tile can only move ONE space left or right from the position of the last tile placed.

Note:

Each checksum is as follows (using version 3.1 coded by the "MSX•FAN" team).
psq2-checksum
psq2-screen Sorry if there are any typos, however, I have tested my data, including the ending, and had no problems.

Joystick support:

"STICK(0)" is found in the lines #390 and #400.
"STRIG(0)" is found in the line #380. The quickest way is to simply replace each "0" with "1".
In addition, modify the following lines.
psq2-joystick
Now you don't have to press Esc key!

For Amiga CD32 + FDD users:

AmiMSX fails to PAINT when creating tiles on the PAGE 0 / PAGE 1 so that you cannot play the game at all.
Try another emulator or real machine. After loaded the code, modify it as below and RUN. Don't save it yet.
psq2-amimsx-part1
Now you can use AmiMSX. Load the code again, and modify it as below.
psq2-amimsx-part2
In addition, the INTERVAL value in the line #20 should be changed from 30 to 60 if CPU is 020.


>>Return to the "Colorful puzzle games for MSX2 (Type-in programs)" index page