Apple Don2

Author:
Hiromasa Sawada
Release:
"MSX Magazine" Oct. 1990 Issue
F1: Restart the current level.

The game:

The object of the game is to make the same type of fruit disappear by hitting them against each other.
However, each time you push an object, HP reduces by 1, and you will die after your HP run out.
You will also die instantly when you drop a fruit in the water.
If you take the yellow bottle, your HP will be restored.
The bomb explodes when it hits another bomb, burning the surrounding fruit or tree.
You cannot walk on water, but if you float a bomb on water, you can walk on it up to once.

The 1st file:

Each checksum is as follows (using version 3.1 coded by the "MSX•FAN" team).
appledon2-1st-file-checksum
Sorry if there are any typos, however, I have tested my data, and had no problems.

The 2nd file named "APPLE2.BAS":

Each checksum is as follows (using version 3.1 coded by the "MSX•FAN" team).
appledon2-2nd-file-checksum
Sorry if there are any typos, however, I have tested my data, and had no problems.
To load the game, run the 1st file.

Joystick support:

This game originally supports joystick, but requires F1 key to restart the current level.
After modified the line #110 as follows, you can use Trigger 2 instead of F1 key.
appledon2-joystick
For modern emulator users:
It may be hard to control your main character. Either redefine Joystick's D-pad to any keys other than directional keys, or delete one of "STICK(0)+STICK(1)".
"STICK(0)+STICK(1)" is in the lines #40 and #110.


Nakayoshi Slime

Author:
Hiroaki Miyano
Release:
"MSX Magazine" Jan. 1991 Issue
Program length:
11 screens
Japanese title name:
"なかよしスライム"
Esc key or Trigger 2: Restart the current level.

The game:

Connect the five types of slimes so that they can take all the dollar bags and return home.

Note:

Each checksum is as follows (using version 3.1 coded by the "MSX•FAN" team).
nakayoshi-checksum
nakayoshi-screen Sorry if there are any typos, however, I have tested my data, including the ending, and had no problems.

My suggestions for English version:

nakayoshi-en-suggestions
Checksum:
320: qOP2,   550: L1j0,   580: 4Ps2,   590: AIA2

For modern emulator users:
It may be hard to control your main character. Either redefine Joystick's D-pad to any keys other than directional keys, or delete one of "STICK(0)+STICK(1)".
"STICK(0)+STICK(1)" is in the lines #180 and #670.


Opposite

Author:
Hideyuki Yamada
Release:
"MSX Magazine" Nov. 1991 Issue
Program length:
7 screens

The game:

Lead the two balls moving in opposite directions to their respective goals.

Note:

CHR$(176) is used for the Japanese words in the ending messages and REM messages.
Each checksum is as follows (using version 3.1 coded by the "MSX•FAN" team).
opposite-checksum
opposite-screen Sorry if there are any typos, however, I have tested my data, including the ending, and had no problems.

For Amiga CD32 users:
There is a fatal issue that nothing happens when the ball(s) fell into the hole(s).
Maybe "POINT" statement in the lines #470 & #480 doesn't work well if you use AmiMSX. Try fMSX, however,
fMSX is too sluggish to load the game if your CPU is 020.


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