Apple Don2

Author:
Hiromasa Sawada
Release:
"MSX Magazine" Oct. 1990 Issue
F1: Restart the current level.

The game:

The object of the game is to make the same type of fruit disappear by hitting them against each other.
However, each time you push an object, HP reduces by 1, and you will die after your HP run out.
You will also die instantly when you drop a fruit in the water.
If you take the yellow bottle, your HP will be restored.
The bomb explodes when it hits another bomb, burning the surrounding fruit or tree.
You cannot walk on water, but if you float a bomb on water, you can walk on it up to once.

The 1st file:

Each checksum is as follows (using version 3.1 coded by the "MSX•FAN" team).
appledon2-1st-file-checksum
Sorry if there are any typos, however, I have tested my data, and had no problems.

The 2nd file named "APPLE2.BAS":

Each checksum is as follows (using version 3.1 coded by the "MSX•FAN" team).
appledon2-2nd-file-checksum
Sorry if there are any typos, however, I have tested my data, and had no problems.
To load the game, run the 1st file.

Joystick support:

This game originally supports joystick, but requires F1 key to restart the current level.
After modified the line #110 as follows, you can use Trigger 2 instead of F1 key.
appledon2-joystick
For modern emulator users:
It may be hard to control your main character. Either disable the emulator's joystick, or change "+" of "STICK(0)+STICK(1)" to "or".
"STICK(0)+STICK(1)" is in the lines #40 and #110 of the 2nd file.


Japan

Author:
Richard=Naka
Release:
"MSX Magazine" May 1991 Issue
Down arrow / Trigger 2: Swap the first and tenth digits of "TAMA".,   Space / Trigger 1: Add the number of "TAMA" to the desired place on the abacus below.

The game:

The two digits called "TAMA" should be added to the abacus at the bottom within the time limit indicated in the upper left corner of the screen.
Bonus points are added if the digit reaches 10 when it is carried forward, but the game is over immediately if it reaches 11 or more.
japan-how-to-play
e.g. 31+69=100: Double bonus points!.   31+79=110: Phew! Double bonus points!.   32+69=101: Game over! Okay?

Note:

Each checksum is as follows (using version 3.1 coded by the "MSX•FAN" team).
japan-checksum
Sorry if there are any typos, however, I have tested my data, and had no problems.

For Amiga CD32 + FDD users:

AmiMSX fails to PAINT when drawing pieces / the title logo on the PAGE 2 / PAGE 3 so that the game screen / the title logo look bad.
Try another emulator or real machine. After it showed the title screen, press both CTRL key and STOP key. Then type:
SCREEN5:SETPAGE2,2:BSAVE"JAPAN-P2.BIN",&H0,&H69FF,S:SETPAGE3,3:BSAVE"JAPAN-P3.BIN",&H2A90,&H3EEF,S
Finally modify the line #1690 as below.
japan-amimsx


Nakayoshi Slime

Author:
Hiroaki Miyano
Release:
"MSX Magazine" Jan. 1991 Issue
Japanese title name:
"なかよしスライム"
Esc key or Trigger 2: Restart the current level.

The game:

Connect the five types of slimes so that they can take all the dollar bags and return home.

Note:

Each checksum is as follows (using version 3.1 coded by the "MSX•FAN" team).
nakayoshi-checksum
nakayoshi-screen Sorry if there are any typos, however, I have tested my data, including the ending, and had no problems.

My suggestions for English version:

nakayoshi-en-suggestions
Checksum:
320: qOP2,   550: L1j0,   580: 4Ps2,   590: AIA2

For modern emulator users:
It may be hard to control your main character. Either disable the emulator's joystick, or change "+" of "STICK(0)+STICK(1)" to "or".
"STICK(0)+STICK(1)" is in the lines #180 and #670.


Super Mozike

Author:
Mr.Inuma
Release:
"MSX Magazine" Feb. 1988 Issue
r: Select practice mode.,   p: Select standard mode.,   0~9 keys: Select the difficulty level.
F1: Change the piece.,   F2: Put the piece.,   F3: Remove the piece.

The game:

Place each piece in the correct position to complete the original picture.
Two adjacent triangles across the long side are always the same color.

Note:

Particular attention should be paid when typing the lines #150 and #270. In addition, correct the author's typos.
mozike-lines
If you modify the code as described above, each checksum will change as follows (using version 3.1 coded by the "MSX•FAN" team).
mozike-checksum
mozike-screen Sorry if there are any typos, however, I have tested my data, including the ending.

Joystick support:

"STICK(0)" is found in the line #520.
"STRIG(0)" is found in the line #820. The quickest way is to simply replace each "0" with "1".
In addition, modify the following lines.
mozike-joystick
Trigger 2: Change the piece.,   Trigger 1: Put the piece.,   Tapping Trigger 1(Sometimes you must tap rapidly!): Remove the piece.


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