Knight Scramble 2
Author:
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Hiroshi Watanabe
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Release:
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"Mycom" Oct. 1990 Issue
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The 1st file named "KS-INIT.BAS":
If you modify the code as described above, each checksum will change as follows (using version 3.1 coded by the "MSX•FAN" team).
Sorry if there are any typos, however, I have tested my data, including the ending, and had no problems.
After run this file, "KS-BOD.GRP", "KS-CHR.GRP", "KS-MAC.OBJ", "KS-MAXRO.DAT" and "KS-ROUND.DAT" will be created automatically.
The 2nd file named "KS-GAME.BAS":
Correct the author's typo in the line #650.
If you modify the code as described above, each checksum will change as follows (using version 3.1 coded by the "MSX•FAN" team).
Sorry if there are any typos, however, I have tested my data, including the ending, and had no problems.
The 3rd file named "KS-IPL.BAS":
Each checksum is as follows (using version 3.1 coded by the "MSX•FAN" team).
Sorry if there are any typos, however, I have tested my data, including the ending, and had no problems.
Make sure that "KS-BOD.GRP", "KS-CHR.GRP", "KS-MAC.OBJ", "KS-MAXRO.DAT", "KS-ROUND.DAT" and "KS-GAME.BAS" has already created on the same diskette.
Run this 3rd file (KS-IPL.BAS), then the game will be loaded automatically.
For modern emulator users:
It may be hard to control your main character. Either disable the emulator's joystick, or change "+" of "STICK(0)+STICK(1)" to "or".
"STICK(0)+STICK(1)" is in the lines #50, #860, #1120, #1650 and #1740 of the 2nd file.
For Amiga CD32 +FDD users:
Unfortunately, the 1st file fails if you use AmiMSX.
You can also run the 1st file and create files using fMSX on WinUAE, or using blueMSX.
Then copy all files to the real diskette.
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