Chengdu

Author:
N.Narita
Release:
"Mycom Basic Magazine" Nov 1990 Issue
Japanese title name:
"成都" (Seito)
F1: Undo.,   F2: Change the direction of each "Wind" tile.,   F3: Game over. (Return to the title screen.),
Space holding GRAPH at the title screen: Continue from the last level reached.

The game:

chengdu-fig1

The object of the game is to flip over all the tiles that are face up in an 8*8 tile.

Only tiles whose vertical and horizontal axes are the same dragon tile (white, green, red)
can be flipped over.

In the screenshot on the left,
you can see that there are five tiles that can be flipped over.

chengdu-fig2

Each tile is marked with four directions.
When a tile is flipped over,
the vertical or horizontal axis of the dragon tiles' group is shifted
to the direction indicated on the tile that was flipped over.

chengdu-fig3
Now, for example, let's flip this tile over.
This tile is marked with the letter meaning east.


chengdu-fig4


The group of dragon tiles on the horizontal axis has shifted to the east.
In the left screenshot, you can see that there are six tiles that can be flipped over.
Now let's flip over the tile circled in yellow, for example.
This tile is marked with the letter meaning south.

chengdu-fig5
The group of dragon tiles on the vertical axis has shifted south.

You can see the number indicated by "B" is increased by 1.
Each time a tile is flipped over by the same type of dragon tile in succession,
this number is increased and the score is higher.

The number indicated by "A" is the number of help available at that level.
There are two types of help: F1 key for UNDO
and F2 key for changing all the directions marked on the 8*8 tiles.
Good luck!


Note:

Each checksum is as follows (using version 3.1 coded by the "MSX•FAN" team).
chengdu-checksum
Sorry if there are any typos, however, I have tested my data and had no problems.

My suggestion for English version:

chengdu-en-suggestion

Joystick support:

"STICK(0)" is found in the lines #490, #500 and #850.
"STRIG(0)" is found in the lines #550, #850 and #1350. The quickest way is to simply replace each "0" with "1".
In addition, it would be better if you modify the lines as below.
chengdu-joystick
Trigger 2 holding D-pad up: Undo.
Trigger 2 holding D-pad right: Change the direction of each "Wind" tile.
Trigger 2 holding D-pad down: Game over. (Return to the title screen.)
Trigger 1 holding Trigger 2 at the title screen: Continue from the last level reached.


Mori no Kumasan

Author:
Rika Taniguchi
Release:
"Mycom Basic Magazine" Sep 1990 Issue
Japanese title name:
"森のくまさん"
1: Start the game.,   2: Enter the password.,   Space: Restart the current level.

The game:

According to the author, this is (almost) MSX2 port of PC-9801 game called "Kanshito" created by "G" ("Mycom Basic Magazine" June 1990 issue).
However, the look and atmosphere are completely different.
...Collect all the apples within the time limit.
You can move the brown rock.
To avoid being found by hunters, try to pass behind the apples and rocks.

Note:

(Original Japanese version) Particular attention should be paid when typing the line #1180.
kumasan-line1180
Each checksum is as follows (using version 3.1 coded by the "MSX•FAN" team).
kumasan-checksum
Sorry if there are any typos, however, I have tested my data, including the ending, and had no problems.

My suggestions for English version:

kumasan-en-suggestions

Joystick Support:

"STICK(0)" is found in the line #570.
"STRIG(0)" is found in the lines #570 and #850. The quickest way is to simply replace each "0" with "1".
In addition, it would be better if you modify the lines as below.
kumasan-joystick
Trigger 1: Start the game.,   Trigger 2: Enter the password.

For Amiga CD32 +FDD users:

Unfortunately, the game will crash when you get many apples continuously if CPU is 020.
To avoid that crash, modify the line #630 as below:
kumasan-amiga-cd32


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