Kaze no Meikyu

Author:
Tatsuya Fujiishi
Release:
"Mycom Basic Magazine" Sep. 1994 Issue
Japanese title name:
"風の迷宮"
Space key holding up arrow: Skip to the next level.

The game:

The original version was released for MZ-2500 ("Micom Basic Magazine" Jan. 1990 Issue) by "Nazo no Puzzle Daisuki Ojisan".
The game was ported to Dynabook J-3100SS ("Mycom Basic Magazine" June 1990 Issue) and PC-6001 (Sep. 1986 Issue).
All you have to do is to go to the goal, however, each fan disturbs you.
Anyway see the playing demo at the title screen.

The 1st file

After modified the line #40 as below, the second file would be loaded automatically.
kazeno-1st-file-line40
If you modify the code as described above, each checksum will change as follows (using version 3.1 coded by the "MSX•FAN" team).
kazeno-1st-file-checksum
Sorry if there are any typos, however, I have tested my data and had no problems.

The 2nd file named "KAZENO2.BAS":

Correct the author's wrong English.
kazeno-2nd-file-en-suggestions.png
If you modify the code as described above, each checksum will change as follows (using version 3.1 coded by the "MSX•FAN" team).
kazeno-2nd-file-checksum
Sorry if there are any typos, however, I have tested my data, including all levels, and had no problems.

Joystick support:

"STICK(0)" is found in the lines #90 and #110.
"STRIG(0)" is found in the lines #90, #100 and #810. The quickest way is to simply replace each "0" with "1".

My suggestions for the game screen:

First, download and copy "KAZENO.BIN" to the same diskette that "KAZENO2.BAS" have already created on.
Then modify the 2nd file (KAZENO2.BAS) as below:
kazeno-2nd-file-new-tiles
Run the 2nd file (KAZENO2.BAS) . The game will be loaded automatically.
kazeno-screen-comparison


Teit!

Author:
Ora Soft
Release:
"Mycom Basic Magazine" July 1993 Issue
Trigger 2: Restart the current level.

The game:

The original version was created for MSX1 in 1989 and ported to PC-9801 in 1990 by the same author.
However, it seems they were not released. So this MSX2 port is the first appearance for us.
The object of the game is collecting the specified number of green gems.
You can break or create a specified number of blocks of bricks that is placed diagonally downwards by D-pad left / right holding Trigger 1.
teit-break-a-block
However, the dark bricks as backgrounds are traps. If you fall there, you will not be able to move left / right at all.

Note:

If you modify the code as described above, each checksum will change as follows (using version 3.1 coded by the "MSX•FAN" team).
But this time you can use the modified version called "CHECK65K" because this file uses 10000s lines.
teit-checksum
Sorry if there are any typos, however, I have tested my data, and had no problems.

For Amiga CD32 users:
Unfortunately, the green gems are invisible if you load the game with AmiMSX.
Try fMSX, however, fMSX is too sluggish to load the game if CPU is 020.


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