Mutable Ball

Author:
Silgon Hagen
Release:
"Mycom Basic Magazine" Dec. 1992 Issue
D-pad down/up at the title screen: Select the level.,   Trigger 1 holding Trigger 2 at the title screen: Randomly determine the starting level.
Trigger 1: Restart the current level.,   ESC: Return to the title screen.

The game:

Move all balls to the diamond position in a limited number of steps.

Note:

Each checksum is as follows (using version 3.1 coded by the "MSX•FAN" team).
mutable-checksum
mutable-screens Sorry if there are any typos, however, I have tested my data and had no problems.

Joystick support:

This game originally supports joystick, but requires ESC key to return to the title screen.
After modified the line #580 as below, you can use Trigger 2 instead of ESC key.
mutable-joystick

My suggestions for the game screen:

mutable-my-suggestions
mutable-screen-comparison


Oshite-damenara Hitemina!

Author:
Hiromasa Sawada
Release:
"Mycom Basic Magazine" Dec. 1992 Issue
Japanese title name:
"押してだめなら引いてみな!"
D-pad holding Trigger 1: Pull the pink block.,   Trigger 1 holding D-pad up at the title screen: Continue from the last level reached.

The game:

The meaning of that Japanese title is "If you can't push, try pulling".
The object of the game is to collect all the dollar bags, but the green blocks can be pushed and the pink blocks can be pulled.

Note:

Correct the author's wrong English.
ositemo-line310
If you modify the code as described above, each checksum will change as follows (using version 3.1 coded by the "MSX•FAN" team).
ositemo-checksum
oshite-screen Sorry if there are any typos, however, I have tested my data, including the ending, and had no problems.

Joystick support:

This game originally supports joystick, but requires Return key to restart the current level.
After modified the line #180 as below, you can use Trigger 2 instead of Return key.
ositemo-joystick


Prison

Author:
Hideaki Kishimoto
Release:
"Mycom Basic Magazine" Apr. 1992 Issue
D-pad up/down: Change the direction of your shoot.,   Trigger 1: Fire.,    Trigger 2: Restart the current level.
*To start the current level, press Trigger 1 first. Then you'll be able to move.

The game:

prison-level1 You are a wizard apprentice, but now you are in the form of a ball.
 You can shoot magic projectiles in one of four directions.
 The moment the magic projectiles hits a brick block or a door, your position with them is swapped.
 That is true even when you are in the air.
 For example, the left image is the first level.
 You can see that the block on the far right and the block in front of the door can be used to get to the door.
 On the other hand, you can also reach the door by the route shown by the yellow arrow.
 This means that during the fall, when you are at the same height as the block in front of the door, you shoot a magic projectile to the left.


The 1st file named "PRISON-S.BAS":

Correct the author's wrong English.
prison-1st-file-lines
If you modify the code as described above, each checksum will change as follows (using version 3.1 coded by the "MSX•FAN" team).
prison-1st-file-checksum
Sorry if there are any typos, however, I have tested my data and had no problems.

The 2nd file named "PRISON-M.BAS":

It recommends to add this line so that it can delete a part of the previous level name remains.
prison-line275
In addition, correct the author's typos in the lines #930 and #940.
If you modify the code as described above, each checksum will change as follows (using version 3.1 coded by the "MSX•FAN" team).
prison-2nd-file-checksum
Sorry if there are any typos, however, I have tested my data, including the ending, and had no problems.

My suggestions for the game screen:

This game was created using screen mode #5, however, nothing was displayed in the bottom 20 pixels of the screen.
Furthermore, the "MEDICINE" word was a bit strange, I thought.
First, download and copy "PRISON.BIN" to the same diskette. Then modify the code as below.
The 1st file:
prison-my-suggestions
The 2nd file:
prison-my-suggestions-part2
prison-screen-comparison


Tenku no Cake

Author:
Rika's
Release:
"Mycom Basic Magazine" Oct. 1991 Issue
Japanese title name:
"天空のケイク"

The game:

You can rise into the air with your magic power.
However, as your magic power, which is displayed in the lower right corner of the screen, decreases, you will no longer be able to float, and you will eventually fall.
If you take a balloon, your magic power will restore to the maximum value, 9.
So you must take all the cakes from the time you rise into the air to the time you fall to the sea.

The 1st file:

After add the line #85 as below, the second file would be loaded automatically.
85 LOAD"TENKU2.BAS",R
If you modify the code as described above, each checksum will change as follows (using version 3.1 coded by the "MSX•FAN" team).
tenku-1st-file-checksum
Sorry if there are any typos, however, I have tested my data, and had no problems.

The 2nd file named "TENKU2.BAS":

Each checksum is as follows (using version 3.1 coded by the "MSX•FAN" team).
tenku-2nd-file-checksum
tenku-screen Sorry if there are any typos, however, I have tested my data, including the ending, and had no problems.

My suggestions for English version:

The 2nd file:
tenku-en-suggestions
Checksum:
790: CrQ0,   890: GnF0,   940: 4Lt0,   950: Hn91,   960: 3gd1

Joystick support:

"STICK(0)" is found in the line #480 of the 2nd file. The quickest way is to simply replace each "0" with "1".
In addition, it would be better if you modify the 2nd file as below.
tenku-joystick
Now you can use Trigger 1 instead of a key to start the game.

For Amiga CD32 + FDD users:

AmiMSX fails to PAINT when drawing the moon / the sea on the PAGE 0 / PAGE 2 so that the game screen looks bad.
In addition, AmiMSX causes a "COLOR SPRITE" issue. The main heroine's eyes, mouth, part of the balloon in her hand, and part of the hair ornament on her head were not displayed.
fMSX (Amiga port) also causes a "COLOR SPRITE" issue. Part of the balloon in her hand and part of the hair ornament on her head were still not displayed.
Try another emulator or real machine. Modify the 1st file as below, then save it and RUN.
tenku-1st-file-amimsx
When it shows the opening demo, press both CTRL key and STOP key.
You will get "Break in 130" message. Type:
tenku-2nd-file-amimsx-part1
After passed the opening demo, "TENKU-P0.BIN" will be created automatically. Then you will get the "Ok" message soon. Now type:
tenku-2nd-file-amimsx-part2
Finally save this 2nd file. Now load the 1st file with AmiMSX.


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