Ice Don

Author:
Hiromasa Sawada
Release:
"MSX•FAN" May 1993 Issue
F1: Restart the current level.

The game:

It seems a tiny version of "Apple Don 2" by the looks of it, but with some new elements added.
That's amazing even though the fact that the length of the program has been shortened by nearly 60%.
• You will not be able to do anything on the iced floor and will slide . During that time, you cannot even push each item.
icedon-bomb-explosion  •
When you hit a bomb with a bomb, a blast will be generated, just like a bomb in "Bomberman".
When this blast hits another bomb, it can cause a chain of bombs to explode.
However, bombs floating in water will not explode.
The blast turns the iced floor into water, but items must not be hit by the blast.
Trees will burn and disappear when hit by the blast,
but only once they'll protect the area behind them from the blast.


Note:

Each checksum is as follows (using version 3.1 coded by the "MSX•FAN" team).
icedon-checksum

My suggestions for English version:

icedon-en-suggestions

Joystick support:

This game originally supports joystick, but requires F1 key to restart the current level.
After modified the line #180 as below, you can use Trigger 2 instead of F1 key.
icedon-joystick
For modern emulator users:
It may be hard to control your main character. Either redefine Joystick's D-pad to any keys other than directional keys, or delete one of "STICK(0)+STICK(1)".
"STICK(0)+STICK(1)" is in the line #180.


Push Pick

Author:
Osamu Yamashita
Release:
"MSX•FAN" Oct. 1990 Issue

The game:

The object of the game is to match five identical tiles vertically or horizontally.
First, you can select one tile as you like. Next, select which tile to replace it with using D-pad left and right.
Pressing D-pad up/down key at this point returns the player to the initial tile selection phase.

The only tile that can be swapped is on the place where the 1st tile  can advanced as the knight in chess.
After two tiles are swapped, the tiles move as indicated by the blue arrow first, then the tiles move as indicated by the light blue arrow.
This is considered one step.
To complete the current level, it is necessary to have the same five tiles in place at the end of one step.

At the end of one step, the red and yellow arrows change to blue and light blue arrows, and the purple and white arrows change to red and yellow arrows on the next step.
This means that you can imagine how the tiles will move up to three steps ahead.
Each level must be completed within a set number of steps.

On the "MIN" place, your record will appear there when you have completed less than 20 steps.

For each line's checksum:
Please refer to the magazine's page. You can use version 2.1 coded by the "MSX•FAN" team.

For modern emulator users:
It may be hard to control your main character. Either redefine Joystick's D-pad to any keys other than directional keys, or delete one of "STICK(0)+STICK(1)".
"STICK(0)+STICK(1)" is in the lines #90 and #160.


Tako & Ika: Syutsugen! Ika Ghost Hen

Author:
Ofuko (for code)
M.K (for BGM and sounds)
Release:
"MSX•FAN" Dec. 1991 Issue
Japanese title name:
"タコ&イカ ~出現! イカゴースト篇~"
Select key and Return key: Restart the current level.

The game:

Get the key and reach the goal. However, several kinds of enemies will block your way.
If you get on top of a block and press D-pad down, you can carry that block.
The block you are carrying can defeat or bounce off enemies.
If you press D-pad down again, you can place the block there.
Then complete 31 rooms (called "ROUNDs") and defeat the final boss in the 32nd room.
In the second loop (called "LEVEL") , the difficulty level increases to "LEVEL 2", and you'll get a password system.
D-pad can also be used to enter the password.

The game also comes with a level editor. You can create your own rooms as #33 ~ #208.
To select a tile, hold Trigger 2 and press D-pad left or right.
When placing an enemy, be sure to select a type other than "Type: 0".
To return to the level editor menu screen, press Trigger 1 holding Trigger 2.
You can toggle the difficulty level itself (called "LEVEL") by pressing the F1 key.
Of course you can also save the data of your own rooms to your diskette.

The 1st file named "T&IKA2-A.FDZ":

Each checksum is as follows (using version 3.1 coded by the "MSX•FAN" team).
takoika2-1st-file-checksum

The 2nd file named "T&IKA2-B.FDZ":

Each checksum is as follows (using version 3.1 coded by the "MSX•FAN" team).
takoika2-2nd-file-checksum
Run the 1st file. The game will be loaded automatically.

My suggestions for English version:

takoika2-en-suggestions
Checksum:
960: TUl7,   970: MVA0,   980: HMA5,   1050: jLN0,   1150: M6M4,   1210: INo4,   1220: Zpj6,   1230: vB56,   1240: VTq1

My suggestions for the game screen:

First, download and copy the 2 files ("T&IKA2-1.BIN" and "T&IKA2-2.BIN") to the same diskette that "T&IKA2-A.FDZ" & "T&IKA2-B.FDZ" have already created on.
Then modify the 1st file (T&IKA2-A.FDZ) as below:
takoika2-new-graphics-file1
Finally, modify the 2nd file (T&IKA2-B.FDZ) as below:
takoika2-new-graphics-file2
Run the 1st file. The game will be loaded automatically.
takoika2-screen-comparison


>>Return to the "Colorful puzzle games for MSX2 (Type-in programs)" index page