Ball Bomb

Author:
Tetsuya Ichiki
Release:
"Micom Basic Magazine" Aug 1987 Issue

The game:

bbomb-fig1

Green balls disappear when two of them collide.
The object of the game is to make all green balls disappear.

You control a strange red creature and can only push blocks with arrows on them.

When you push that block toward the green ball,
the green ball moves in the direction of the arrow on that block,
and the block itself disappears.

The pink enemies can not move,
but neither you nor the green ball must touch them.

bbomb-fig2

If you move the green ball as shown on the left figure,
you will be run over by the green ball and die.

bbomb-fig3
You can safely move the green ball
by moving the block with the arrow beforehand in this way.

Good luck!


Note:

Each checksum is as follows (using version 3.1 coded by the "MSX•FAN" team).
bbomb-checksum
Sorry if there are any typos, however, I have tested my data and had no problems.

Additional code:

There are no keys for restarting the current level after you stuck.
bbomb-line280
After you modified the line 280 as above, you can restart the current level by Trigger 1.


Fusen II

Author:
Y. Shimogochi
Release:
"Micom Basic Magazine" Oct. 1987 Issue
Japanese title name:
"ふうせん II" ("The Balloon II" in English.)
Space: Grab a balloon.,   Return: Restart the current level.

The game:

Break all the balloons and go to the door.
If you have more than three balloons, you will float upwards.
Green bushes can be removed from the side. Rocks cannot be destroyed, but if there is nothing underneath, the rock will fall directly down.

Note:

Each checksum is as follows (using version 3.1 coded by the "MSX•FAN" team).
fusen2-checksum
Sorry if there are any typos, however, I have tested my data and had no problems.

My suggestions for English version:

fusen2-en-suggestions
fusen2-en-screen Tested...

Joystick support:

"STICK(0)" is found in the lines #160 and #170.
"STRIG(0)" is found in the lines #240 and #820. The quickest way is to simply replace each "0" with "1".
In addition, modify the following lines.
fusen2-joystick
Trigger 2: Restart the current level.

For Amiga CD32 + FDD users:

AmiMSX fails to PAINT when drawing the game's screen so that the fatal issues occurred.
Modify the code as below.
fusen2-amimsx


Zidane no To

Author:
Kenji Sasaki
Release:
"Micom Basic Magazine" Sep. 1987 Issue
Japanese title name:
"ジダンの塔"
("The Tower of Zidane" in English.)
Trigger 1: Put a white tile.,  Trigger 2: Restart the current level.
This game originally needs Kanji.ROM.

The game:

The object of the game is to reach Princess Miller.
When you step on an arrow, it will move you two steps in that direction. Then the direction of the arrow will flip 180 degrees.
The number of white tiles can be placed as specified on the screen.
Stepping on a white tile creates a wall there, but you can place a white tile even if you are inside the wall.
Do not touch the two skulls. It is possible for them to pass each other at the right time.
Note that they cannot go on the white tiles.

Note:

Each checksum is as follows (using version 3.1 coded by the "MSX•FAN" team).
zidane1-checksum
zidane1-screen Sorry if there are any typos, however, I have tested my data, including the ending, and had no problems.

My suggestions for English version:

zidane1-en-suggestions

Joystick support:

"STRIG(0)" is found in the lines #940 and #1410. The quickest way is to simply replace each "0" with "1".

For Amiga CD32 + FDD users:

AmiMSX fails to PAINT when drawing the tiles on the PAGE 0 so that the tiles look bad.
Modify the code as below.
zidane1-amimsx
Don't forget to choose "Options">"Use Kanji ROM" in advance.


Zidane no To II

Author:
Kenji Sasaki
Release:
"Micom Basic Magazine" Nov. 1987 Issue
Japanese title name:
"ジダンの塔 II"
("The Tower of Zidane II" in English.)
Trigger 1: Restart the current level.,   1~6: Buy an item you want.
This game originally needs Kanji.ROM.

The game:

The object of the game is to guide the crystal to the goal.
The crystal keeps moving by itself, even climbing ladders. You must not hit the crystal yourself.
You can destroy brick walls from the side.
You can even shop at the store with the gold you have collected. "Quick" can fold back crystals and "Wing" allows you to move through the air.

Note:

Correct the author's typo.
zidane2-line460
If you modify the code as described above, each checksum will change as follows (using version 3.1 coded by the "MSX•FAN" team).
zidane2-checksum
zidane2-screen Sorry if there are any typos, however, I have tested my data and had no problems.

My suggestions for English version:

zidane2-en-suggestions
If you modify the code as described above, each checksum will change as follows (using version 3.1 coded by the "MSX•FAN" team).
zidane2-checksum-en-version Tested...

Joystick support:

This game supports joystick, however, it recommends to modify following lines.
zidane2-joystick
zidane2-joystick-screens
D-pad left / right: Select the item number.,   Trigger 1: Buy the item you've selected.

For Amiga CD32 + FDD users:

AmiMSX fails to PAINT when drawing the tiles on the PAGE 3 so that the tiles look bad.
Try another emulator or real machine. After it showed the title screen, press both CTRL key and STOP key. Then type:
SCREEN5:SETPAGE3,3:BSAVE"ZIDANE2.BIN",&H0,&HAFF,S
Then modify the code as below.
zidane2-amimsx
Don't forget to choose "Options">"Use Kanji ROM" in advance.


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