TOP 9 of the Hardest Commercial Platformers in any Amiga

After my ultimate challenge that I searched for "the hardest platform games ever made for 8 ~ 16bit consoles" in my 20s,
I also searched for harder Amiga games than those console games in 2011 ~ 2012.
Here are my result. If you are interested, I'm sure these titles are recommended.
I tested all titles of following list on my CD32 console + Analogic FDD.
Exactly "Guardian Angel" is much easier, however, I added it because I wish you to feel how difficult "Fallen Angel" is.

Title name
ABD
Hardest Setting
Password
Continues
Tries
 Simple description
Battletoads
CD32 version exists.
 --
no
no
4
Nightmare version of original NES game considered one of the hardest platformers.
Carver
Lv.3
 --
no
no
1
It changes enemies' arrangements & behaviors every you restart.
Chuckie Egg II
Lv.4
 --
no
no
6
It would kick down even players completed "Dragon's Lair"(GB version) to the hell easily.
ELF
Lv.4(Mega Pack II)
 --
YES
no
3
Your poor ELF starves to death 100 seconds later.
Exolon
Lv.4
 --
no
no
9
Enemies appears one after another to infinity. Enemy's missile speed is too high to avoid.
Fallen Angel
Lv.1
 --
no
no
3
Can you imagine how hellish it is if the softness is removed from "Guardian Angel" ?
Guardian Angel
Lv.2
 --
no
no
5
Crappy "Vigilante" clone. Actually it's nearly impossible to fight against bunch of enemies.
Hoi
Lv.3(Now freeware)
 -- (no warps)
no
Free
4
Great Amiga demo & instant deaths collaboration.
Yolanda
Lv.2
LEGEND
no
no
1
Amiga version of "Hercules",however, controls suck. Bad collision detection about rope.

Titles, which don't have any description in "Hardest Setting" column, don't have "difficulty setting".
So everyone had to challenge those titles' "standard"(actually it would be hellish) difficulty if once they purchased them.


 (Sai no kawara) is a chilly riverbed in the corner of hell.
There, people are punished with building a cairn in light clothing.
However, the demon comes in the way while the stones are being piled up.
The demon uses mace to disassemble the cairn that is under construction.
This repetition continues endlessly.

This is why the term "Sai no kawara" is now used to mean "unrewarded effort" or "wasted effort".
The high-difficulty games that dealt with on this web page would just fit this term.
For example, let's say you're about to build a cairn named "ELF".
The demon named "ELF" will come and break the cairn after only the first or second stage of building it.
After the game is over in a flash, imagine that scene.


(The image to the left is a partial quote from an ancient Japanese painting of hell.)


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