This is IT !!
Don't be fooled by the "look" of the main hero.
This is one of the titles closest to the answer to the proposition, "What is the most difficult game?",
and there is no difficulty setting.
Therefore, all the people who pick up this at the store face this difficulty equally.
And, the level of "difficulty" is tremendously endless, and it is so intense that you may fall backward.
It could call you a "superhuman" just by being able to do the "minimum" of simply completing the game you bought.
I will give you an introduction to the game that make me think so.
"Chuckie Egg2" changed its atmosphere of only the main hero
and the box art
without changing the game content.
Do you remember "Dizzy," which was a big hit in 1986?
It was a game to control a character with limbs on egg.
It would be unnatural to assume that Chuckie Egg series' makeover was not affected by it (chronologically).
On the other hand,
it should not be overlooked that before the Amiga version of Treasure Island Dizzy, the sequel to Dizzy, was released,
the Chuckie Egg series of action games in which you control a character with limbs on egg was released on the Amiga.
The original Dizzy, which was the first game where you controlled characters with arms and legs on eggs,
was very similar to the Chuckie Egg 2 system, though!
It could be said that the style of the later titles in Dizzy series was simply to ease the difficulty of games
by allowing players to have more than one item at a time and using an HP meter,
with the addition of a conversation element.
(Many of Dizzy's original releases on the Amiga.)
Even though it can say Amiga's games run on "CD32" console,
the ABD of this game is "Lv.4".
In other words, there is no choice but using WHDLoad.
However, in the case of "Analogic FDD" which realizes "CD32+FDD" at the lowest cost,
the means in Chip RAM (strictly about 1.8MB) is extremely limited.
Even if you make a disk image with DIC, when you run WHDload, "Seek error" occurs.
Looking at the contents of the product on Workbench, it seems to have a strange specification.
Apparently, the slave for this game requires a complete ADF file (880KB).
Create it with DiskWiz and use it under the name "Disk.1."
...And return to the shortage of RAM. We want to "compress/decompress"
when storing "Disk.1" together with slave and WHDLoad in one floppy disk,
but when we execute WHDLoad through that process, we get an error of insufficient memory.
To avoid this, create "Disk.1" with Diskwiz etc. every time you start it.
It seems that this is the only way to load the game successfully.
The first title screen blinks for a while, but when it stops blinking, the rest is normal.
Whew... I'm tired before the game starts.
last we're indoors (the room with the * in the diagram above). On
the floor is a quick death trap.
Inevitably, you have to go grabbing rope.
In this game, if you fall from a certain height, you will die.
Due to the various specifications aforementioned, I feel that the judgement of falling death is more strict than ZX Spectrum version
...after you witness a death from a height difference that didn't bother you too much in ZX Spectrum version!
If you are distracted by the items in the air, if you are distracted by an enemy
and delay pressing your D-pad "Up" or "Down" for even a moment, you will not be able to hold the rope and you will fall to your death.
...All things being equal, this is the way it goes.
Nevertheless, this area is still in the early levels of the game, so it's still easier.
The third screen in Milk area. The image on the left shows the moment you enter this screen.
Notice the bottom edge of the ladder in the center. In the original ZX Spectrum version,
the ladder penetrates through that platform, so you could climb this ladder from the bottom of the screen.
In this Amiga version, if you placed the main hero under the ladder and jump,
the main hero will only hit his head on the platform above.
In the Amiga version, it's also impossible to jump over an enemy at the bottom of the ladder,
and it means this is a one-way street from the right side of the screen to the left!
In other words, what was obviously possible in ZX Spectrum version,
which come here from Indoors area and collect Milk, is impossible in Amiga version.
Just as we headed Machine rooms after despair of Milk area,
we will come across this spot.
The image above is the moment of death.
It's not all about what you can see, that's for sure.
For this "Evil spirit", "Break free from the stereotype".
The image above shows the moment you switch screens.
The vacuum cleaner, which will kill you instantly if you touch it,
will move to the right from this position. If you can't deal with this "Evil spirit",
you won't be able to escape from Sugar area after you put all Suger.
The thickness of the main hero is different,
so you won't be able to refer the same strategy as ZX Spectrum version.
The left jump from the platform at the bottom right does not reach the next platform.
The blue spikes at the bottom of the screen, the pink device, and the bubbles blowing up from it are all instant death traps.