What's AD Adapter (White version)? :
AD
Adapter (a.k.a. "Super Retro Advance") was developed
originally to boot GBA commercial cartridges on SNES console. It seems the developer was the third party of China or somewhere ;) The first black version appeared in 2013, and later white version seemed to appear in middle 2014. Of course this white version also allows us to boot GBA physical carts, however, it has special white cartridge that allows us to insert a micro SD card. Recent years many homebrew / free games have been created. We can copy those free files to the micro SD card and load the game easily. Thus we don't have to buy expensive things like "Everdrive" for each consoles! I'll explain details here... |
Defined "Loading Difficulty" as below:
Difficulty |
Games
that have been classified |
How to
boot? |
Lv.1 |
GBA
(physical copies) |
Insert
into "AD Adapter" instead of its special white cart. |
Lv.2 |
GBA,
GB/GBC, NES, SMS/GG/SG1000 & PCE freeware |
Just copy
a file ( ".gba" / ".gb" / ".gbc" / ".nes" / ".sms" / ".gg" /
".sg" / ".pce" extension ) to your own micro SD card inserted into AD adapter's special white cart. Then insert that white cart into AD adapter inserted into your SNES. (Details) Unfortunately PCE freeware would be sluggish. |
Some
GB/GBC,
NES,
SMS/GG/SG-1000 freeware |
Unfortunately
some games are incompatible with emulators that originally
installed on AD adapter. You have to create your own GBA file using other emulators to play those games. |
|
Some
Colecovision freeware |
You
have to create your own GBA file using "CoG", however, many titles are not compatible with "CoG" at this time. (Details) |
|
Lv.3 |
MSX1 Games (".ROM" files/".DSK" files) | You have
to create your own GBA file using "MSXAdvance". (Details) ".dsk" formatted file must be converted into ".rom" file using "DSK2ROM". |
Some
NES
freeware |
Need
to create a new cfg file or rename another cfg file had
already created.(Use HVCA.) |
|
ZX
Spectrum 48K freeware regardless of whether it has protection scheme. |
You
have to create your own GBA file using "ZXAdvance"
or "FooN"
. So you must create a snapshot file first after you load the game using an emulator for PC. |
|
Lv.4 |
• ZX
Spectrum 48K physical tapes regardless of whether they have protection schemes. • "Multiple loading" games regardless of whether they are physical tapes or not. |
You
have to create your own GBA file using "ZXAdvance" or
"FooN". It requires "MakeTZX" program that creates a TZX file from physical tape first. Then create a correct snapshot file using an emulator for PC. |
MSX1
games (Type-in programs / Tapes / Audio CDs / Some ".DSK" files) |
It
is because a certain amount of "MSX Basic" knowledge may be
required. (Details) Some ".DSK" games that must be modified their code are also classified into "Lv.4". |
|
Some
NES
freeware |
Need
to create a new bin file in the "mapr" folder. Need to learn
about both mapper and HVCA. |
|
SNES
freeware (Soundless,though.) |
You have
to create your own GBA file using "SnesAdvance" or "sneZZiboy", however, you must usually add "patch" data to load the game correctly. (Details) (eg. Avoiding the loop while loading, Hacking the speed, Determining about "auto-scroll") |
|
DOS
version of DOOM series and their mods |
You have
to create your own GBA file using "GBADoom" Kippykip has
been created (& some development tools). It requires 64 bit PC and some knowledge of compiling. |
>>Return to the top page.