Kaitei Dokutsu no Hiho

Author:
Kimco
Release:
"Micom" April 1987 Issue
Japanese title name:
"海底洞窟の秘宝" It means "secret treasure in the undersea cavern" in English.
Left arrow: Rotate left.,   Right arrow: Rotate right.,   Up arrow: Move forward.,   Down arrow: Turn back.,
<: Sidestep left.,   >: Sidestep right.,   ?: Back.,   Space: Show the menu.

The 1st file:

Modify the line #50. The original string was "CAS:CAVE".
kaitei-1st-file-line50
Each checksum is as follows (using version 3.1 coded by the "MSX•FAN" team).
kaitei-1st-file-checksum
Sorry if there are any typos, however, I tested my data and had no problems.

The 2nd file:

It's just a memory monitoring program. You don't create this file if you have MSX Magazine's one and "OGAWA.BAS".

The 3rd file named "CAVE.BIN":

Use the "memory monitoring" program that "MSX Magazine" team coded.
Particular attention should be paid when typing following parts.
kaitei-3rd-file-note
Save the file typing following:
BSAVE"CAVE.BIN",&HADC0,&HD4FF
Don't forget to compare each checksum with that in the magazine.(Use the 2nd file or "OGAWA.BAS".)
If you use "OGAWA.BAS", change "BFFF" in the line #40 to "ADC0".

Joystick support:

Modify the lines of the 1st file as below.
kaitei-1st-file-joystick
kaitei-controls
After the above modifications, the controls will change as follows.
This is the general ones for retro FPS!

D-pad left: Rotate left.,   D-pad right: Rotate right.,  
D-pad up: Move forward.,   D-pad down: Back.,
Trigger 2 + D-pad left: Sidestep left.,
Trigger 2 + D-pad right: Sidestep right.,
Trigger 2 + D-pad down: Turn back.,
Trigger 1: Show the menu.


Lemmy

Author:
Hiroshi Watanabe
Release:
"Micom" Feb. 1990 Issue
Program length:
27 screens in total (except the 6th file).
Home key (playing the game): Go to the next level even if you cannot complete the current level.
Return key (level editor): Change a tile you can put.,   Home key (level editor): Show the menu.

The game:
This is MSX2 port of PC-8001 game called "Don't mind Flemming" created by the same author ("Micom Basic Magazine" Aug. 1988 issue).
The goal is to get the blue lemmings that move in conjunction with the player's yellow lemming to enter the water first,
and then the yellow lemming to enter the water last.
Note that the game incorporated the idea of making lemmings kill themselves in water prior to the release of Psygnosis' "Lemmings".

The 1st file named "F-IPL.BAS":

Each checksum is as follows (using version 3.1 coded by the "MSX•FAN" team).
lemmy-1st-file-checksum
Sorry if there are any typos, however, I tested my data, including the ending, and had no problems.

The 2nd file named "F-CHR.BAS":

Each checksum is as follows (using version 3.1 coded by the "MSX•FAN" team).
lemmy-2nd-file-checksum
Sorry if there are any typos, however, I tested my data, including the ending, and had no problems.
After run this file, it will create "F-CHR.GRP" automatically.

The 3rd file named "F-GAME.BAS":

Each checksum is as follows (using version 3.1 coded by the "MSX•FAN" team).
lemmy-3rd-file-checksum
Sorry if there are any typos, however, I tested my data, including the ending, and had no problems.
By the way, there is no fanfare after completing the second stage and beyond. I am not sure if this is really what the author intended.
To make the fanfare sound after the second stage, modify the line #170 as below.
170 '

The 4th file named "F-MAC.OBJ":

Use the "memory monitoring" program that "MSX Magazine" team coded.
Save the file typing following:
BSAVE"F-MAC.OBJ",&HB400,&HB8FF
Don't forget to compare each checksum with that in the magazine.(Use the 6th file or "OGAWA.BAS".)
If you use "OGAWA.BAS", change "BFFF" in the line #40 to "B400".

The 5th file named "RO-DATA.OBJ":

Use the "memory monitoring" program that "MSX Magazine" team coded.
Save the file typing following:
BSAVE"RO-DATA.OBJ",&HBD00,&HCD7F
Don't forget to compare each checksum with that in the magazine.(Use the 6th file or "OGAWA.BAS".)
If you use "OGAWA.BAS", change "BFFF" in the line #40 to "BD00".

The 6th file named "F-MON.BAS":

It's just a memory monitoring program. You don't create this file if you have MSX Magazine's one and "OGAWA.BAS".

screen-lemmy
Make sure that the 1st, 3rd, 4th, 5th files and "F-CHR.GRP"
has been created on the same diskette.
To load the game, run the 1st file.


My suggestions for English version:

Modify the 3rd file as below.
lemmy-3rd-file-en-suggestions
Checksum: 300> Sir0   430> MGc0   440> eP40

For Amiga CD32 + FDD users:

AmiMSX fails to PAINT when drawing the ending screen on the PAGE 0.
Try another emulator or real machine. After it showed the title screen, press both CTRL key and STOP key. Then type:
lemmy-3rd-file-amimsx-part1
"LEMMY.BIN" will be saved automatically and you will get "Ok" message soon. Type:
lemmy-3rd-file-amimsx-part2
Save this 3rd file.


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