The Earth
Author: |
Romi |
Release: |
"MSX•FAN"
Nov. 1990 Issue |
Cursor keys / D-pad: Move a cursor, Space / Trigger 1: Change landscape,
Return key / Trigger 2: Cancel and choose another command.
Particular attention should be paid when typing the line below.
My suggestions for English version:
If we modify the code as described above, each checksum will change as follows (using version 3.1 coded by the "MSX•FAN" team).
I tested the above modified data, including the ending, and had no problems.
How to play:
It's
a game where you, as a god, have to execute numerous commands every 1000 years to balance and grow the two races. Think of it as a simpler version of "Power Monger" where the game is over when one of the races is perished. "Power Monger" did not become known in the author's country until after the release of this game, however! Anyway, the number of people in the building is increasing, and when the number of people increases to a certain level, walkers will come out from inside and build new buildings. In some cases, walkers will build fields or factories instead of buildings. The fields increase the number of people living in the surrounding buildings, and the factories increase the culture level of the surrounding buildings. |
As
the culture level increases, the buildings themselves will
look more modern, and the walkers coming out of them will be able to travel farther, even across the lake / crags. When a walker enters a building belonging to another race, a battle ensues. The building may be destroyed and return to the clearing, or they may lose. |
You will execute commands every 1000 years, but you will need MANA to execute them.
Each command is described below.
Command: |
MANA for creating it: |
MANA for restoring to the plain: |
Description: |
PLAIN |
See the
right column. |
-- |
Walkers
can build new buildings on. |
FOREST |
10 |
0 |
Walkers
can build new buildings on. It increases the number of people living in the surrounding buildings. |
LAKE |
30 |
200 |
It
increases the number of people living in the surrounding
buildings. |
CRAGS |
50 |
400 |
It
stops increasing the number of people living in the
surrounding buildings. |
DESERT |
20 |
600 |
It
destruct the surrounding buildings. It also changes forest and
lake into plain first, then changes plain into desert! However, it can't change crags into plain or desert. |
GRACE |
1000 |
-- |
Grace
from GOD. It increases the number of people living in every
building. |
WISDOM |
1500 |
-- |
Wisdom
from GOD. It increases the culture level of every building. |
SOUND |
0 |
-- |
Disable
/ Enable building sound. We can't disable battle sound. |
PROCEED |
0 |
-- |
Wait
for 1000 years. |
20K (20000) years later, the game ends and shows the result screen. The more battles and the greater the population gap between the two races, the more points you will lose. How many points will you be able to gain? |
Creating custom maps:
Tile |
Tile # |
Graphics
data is in... |
Tile |
Tile # |
Graphics
data is in... |
Tile |
Tile # |
Graphics
data is in... |
Tile |
Tile # |
Graphics
data is in... |
0 |
Line
#620 |
1 |
Line
#630 |
2 |
Line
#640 |
3 |
Line
#650 |
||||
4 |
Line
#660 |
5 |
Line
#670 |
6 |
Line
#680 |
7 |
Line
#690 |
||||
8 |
Line
#700 |
9 |
Line
#710 |
A |
Line
#720 |
B |
Line
#730 |
||||
C |
Line
#740 |
D |
Line
#750 |
You can modify even those tiles themselves. Those data is in lines #620~750.
Each tile consists of 8x8=64dots (characters).
Each character means the color (1~F). See "Gekiso Racing" page if you don't know about MSX's 15 colors.
Finally save that data by typing below:
SAVE"MAP-NAME",A
Here are examples this website have created.
EARTH1 |
EARTH2 |
EARTH3 |
EARTH4 |
EARTH5 |
MARSmap |
Download and copy files inside to the same diskette that the main code of "The Earth" has been copied.
Load the main code first, then merge a file of new map with the main code as follows:
Enjoy them!
>>Return to the "Type-in MSX programs" page