The Earth

Author:
Romi
Release:
"MSX•FAN" Nov. 1990 Issue
Cursor up/down / D-pad up/down: Select a command,   Cursor right / D-pad right: execute a command,
Cursor keys / D-pad: Move a cursor,   Space / Trigger 1: Change landscape,
Return key / Trigger 2: Cancel and choose another command.

Particular attention should be paid when typing the line below.


My suggestions for English version:


If we modify the code as described above, each checksum will change as follows (using version 3.1 coded by the "MSX•FAN" team).

I tested the above modified data, including the ending, and had no problems.

How to play:


It's a game where you, as a god,
have to execute numerous commands every 1000 years to balance and grow the two races.
Think of it as a simpler version of "Power Monger" where the game is over when one of the races is perished.
"Power Monger" did not become known in the author's country until after the release of this game, however!
Anyway, the number of people in the building is increasing, and when the number of people increases to a certain level,
walkers will come out from inside and build new buildings.
In some cases, walkers will build fields or factories instead of buildings.
  
The fields increase the number of people living in the surrounding buildings,
and the factories increase the culture level of the surrounding buildings.

As the culture level increases, the buildings themselves will look more modern,
and the walkers coming out of them will be able to travel farther, even across the lake / crags.
When a walker enters a building belonging to another race, a battle ensues.
The building may be destroyed and return to the clearing, or they may lose.
The more population you have, the more MANA you get.
You will execute commands every 1000 years, but you will need MANA to execute them.
Each command is described below.
Command:
MANA for
creating it:
MANA for
restoring to the plain:
Description:
PLAIN
See the right
column.
--
Walkers can build new buildings on.
FOREST
10
0
Walkers can build new buildings on.
It increases the number of people living in the surrounding buildings.
LAKE
30
200
It increases the number of people living in the surrounding buildings.
CRAGS
50
400
It stops increasing the number of people living in the surrounding buildings.
DESERT
20
600
It destruct the surrounding buildings. It also changes forest and lake into plain first,
then changes plain into desert!  However, it can't change crags into plain or desert.
GRACE
1000
--
Grace from GOD. It increases the number of people living in every building.
WISDOM
1500
--
Wisdom from GOD. It increases the culture level of every building.
SOUND
0
--
Disable / Enable building sound. We can't disable battle sound.
PROCEED
0
--
Wait for 1000 years.



20K (20000) years later, the game ends and shows the result screen.


The more battles and the greater the population gap between the two races,
the more points you will lose.
How many points will you be able to gain?

Creating custom maps:

Tile
Tile #
Graphics data is in...
Tile
Tile #
Graphics data is in...
Tile
Tile #
Graphics data is in...
Tile
Tile #
Graphics data is in...

0
Line #620

1
Line #630

2
Line #640

3
Line #650

4
Line #660

5
Line #670

6
Line #680

7
Line #690

8
Line #700

9
Line #710

A
Line #720

B
Line #730

C
Line #740

D
Line #750






The data for maps is in lines #760~980.  Draw a "tile-map" first, then type new lines #760~980.
You can modify even those tiles themselves. Those data is in lines #620~750.
Each tile consists of 8x8=64dots (characters).
Each character means the color (1~F). See "Gekiso Racing" page if you don't know about MSX's 15 colors.
Finally save that data by typing below:
SAVE"MAP-NAME",A

Here are examples this website have created.
EARTH1
EARTH2
EARTH3



EARTH4
EARTH5
MARSmap




Download and copy files inside to the same diskette that the main code of "The Earth" has been copied.
Load the main code first, then merge a file of new map with the main code as follows:

Enjoy them!


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