Dinos
Author: |
Teijiro |
Release: |
"Program Pochette" Mar. 1986 Issue |
Program length: |
7 screens |
Note:
Each checksum is as follows. (Use version 3.1 coded by the "MSX•FAN" team.)Sorry if there are any typos, however, I have tested my data and had no problems.
Please do not expect to go up by jumping
blindly. Lightly tap the Space key right next to the wall, or try aerial control by left / right arrow keys if you hold down the Space key, For modern emulator users: This game is originally for tape. The 2nd disk's work area will be destroyed after RUN the program. So do not save or load file(s) once you RUN this program if you've not boot your MSX without pressing CTRL key. Turn off your MSX once if you want to modify the program further. |
Joystick support:
"STICK(0)" is found in the line #300. "STRIG(0)" is also found in the line #300. The quickest way is to simply replace each "0" with "1".In addition, it would be better if you modify the code as below.
Now you don't have to press "e", "1" or "2" keys anymore!
One-Two-Step
Author: |
(MSX port by) Beta.K |
Release: |
"Program Pochette" Mar. 1986 Issue |
Program length: |
4 screens |
Note:
Each checksum is as follows. (Use version 3.1 coded by the "MSX•FAN" team.)Sorry if there are any typos, however, I tested my data and had no problems.
This game is originally for tape. The 1st disk's work area will be destroyed after RUN the program, so do not save or load file(s) once you RUN this program.
Turn off your MSX once if you want to modify the program further.
Joystick support:
"STICK(0)" is found in the lines #420 and #440."STRIG(0)" is found in the lines #610 and #670. The quickest way is to simply replace each "0" with "1".
In addition, it would be better if you modify the code as below.
Now you don't have to press "1" ~ "5" and Return keys anymore!
Paos♥
Author: |
Y. Ishi |
Release: |
"Program Pochette" Jan. 1986 Issue |
Note:
Especially the following lines, consider whether the colon is really a colon or a semicolon.If you are wrong, you will simply get a syntax error, though!
Lines #470, #480, #920, #990 and #1290.
Each checksum is as follows. (Use version 3.1 coded by the "MSX•FAN" team.)
Sorry if there are any typos, however, I have
tested my data and had no problems. First, take the star with the green character. The star turns into a diamond. Now use the yellow character to take the diamond. The star will appear again. Repeat this three times, and the next time, the star will turn into a key. When the yellow character takes the key, you will complete the current level. |
For Amiga CD32 +FDD users:
Time is passing faster than your characters are moving, and time runs out.
Modify the line #930 as below.
Paint Land
Author: |
Toshiaki Kakumen |
Release: |
"Program Pochette" Jan. 1986 Issue |
Program length: |
11 screens |
Note:
Make sure the character CHR$(176) is used in the line 90. It's not CHR$(45).Each checksum is as follows. (Use version 3.1 coded by the "MSX•FAN" team.)
Sorry if there are any typos, however, I tested my data and had no problems.
This game is originally for tape. The 1st disk's work area will be destroyed after RUN the program, so do not save or load file(s) once you RUN this program.
Turn off your MSX once if you want to modify the program further.
Joystick support:
"STICK(0)" is found in the line #150. The quickest way is to simply replace each "0" with "1".In addition, it would be better if you modify the code as below.
Now you don't have to press "1" ~ "3" and Return keys anymore!
However, use a keyboard when you enter your name...
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