Tpip


Authors:
Tomonari Kobayashi & others
Release:
"Micom Basic Magazine" Oct. 1988 Issue

Original version:

It strongly recommends you to modify the line #110.
Originally there was no "COLOR" command, so if you RUN as is, the background color would be blue or light blue,
but that doesn't fit the atmosphere of this game.

Each checksum is as follows (using version 3.1 coded by the "MSX•FAN" team).

Sorry if there are any typos, however, I've already tested my data and it works without any problems.

My suggestions for English version:




For CD32 users:

Unfortunately, the game speed is "very sluggish" if your CPU is 020.
To make matters worse, the speed at which your blob moves is slower than the speed at which time passes.
As a result, it will be impossible to complete each level within the time limit.
The only way to disable that time limit is to modify the data for each level (six lines per level).
Set the second number in the sixth line of each level to zero.
Those lines are #2490, #2550, #2610, etc.



Twinkle Stage

Author:
Tomohiro Nakahara
Release:
"Micom Basic Magazine" July 1988 Issue

Note:

This game is originally for tape only. This is because part of the program's area of use overlaps with the disk's work area.
(The 1st file causes "Bad file name" error when loading the 2nd file. Incidentally, after run the 2nd file by itself, it causes a death loop.)
Anyway, each checksum is as follows (using version 3.1 coded by the "MSX•FAN" team).
The 1st file named "TWINK1.BAS":

The 2nd file named "TWINK2.BAS":

Sorry if there are any typos, however, I tested my data, including the ending, with "yayaMSX" from my own CAS file, and had no problems.

For CD32+FDD users & SNES+AD adapter users:

In order to get this game to work from diskette, try following method instead.
First of all, load the 1st file.

After the program ends, type:
BSAVE"TWINK1.BIN",&HD20A,&HD37F
Next, load the 2nd file. (Don't save and overwrite the 1st file.)

After the program ends, type:
BSAVE"TWINK2.BIN",&HC1C9,&HCA65
Don't save and overwrite the 2nd file.
You also have to create another file that is created by modifying the 2nd file. Suppose to save as "TWINK2M.BAS".
Load the 2nd file again.

By the line #1,
the data that has been written from C1C9h to D37Fh temporally will be transferred to E1C9h~F37Fh AFTER run "TWINK2M.BAS".
"21,7F,D3" means D37Fh, the end address of the data that was written from C1C9h.
"11,7F,F3" means F37Fh, the end address of the data that should be written from E1C9h originally.
"01,B7,11" means the size of this data is 11B7 byte in hexadecimal.
"ED,B8" means that this machine language (12 bytes) can transfer the data.
"C9" means that it returns to MSX Basic.

Make sure that "TWINK1.BIN", "TWINK2.BIN" and "TWINK2M.BAS" are on the same diskette. Then type:
LOAD"TWINK2M.BAS",R

Of course you can also merge those 2 ".BIN" files and create "TWINKLE.BIN". Type:
BLOAD"TWINK1.BIN":BLOAD"TWINK2.BIN":BSAVE"TWINKLE.BIN",&HC1C9,&HD37F
The line #1 of "TWINK2M.BAS" should be like below.

Make sure that "TWINKLE.BIN" and "TWINK2M.BAS" are on the same diskette. Then type:
LOAD"TWINK2M.BAS",R

The contents of "TWINKLE.BIN" are as follows. For reference.


A Hidden demo:

Wait for a few minutes after the ending message is shown.


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