Kani Doraku
Author: |
Yasushi T. |
Release: |
"MSX•FAN" Oct. 1990
Issue |
Japanese
title name: |
"かに道楽" |
Level Editor coded by "MSX•FAN " team:
See also this link. (Please ignore that note about line #1240-1250 if you're going to create English version.)At the Level Editor screen: |
N |
Select an
object type |
Space |
Place an
object selected now. / Proceed. |
M |
Select an
object type |
Esc |
Return to
the title screen. / Cancel. |
|
, < |
Place your
hero (Starting point) |
/
? |
After
complete editing the level, press this key. Then you determine the quota and BGM for that level. |
|
. > |
Erase all
objects |
|||
At the title
screen: |
Space |
Proceed |
S |
Save edited
levels to the file named "KANI" |
Esc |
Cancel |
L |
Load edited
levels from the file named "KANI" |
and only rename it "KANI" again when you want to load it.
Levels Quick Viewer:
Click each cell on "Level" column to show a screenshot.Level |
Quota |
Editor |
Release |
Download |
---|---|---|---|---|
Original
level 1 |
3 |
Yasushi
T. |
1990/10
|
-- |
Original
level 2 |
7 |
Yasushi
T. |
1990/10 |
|
Original
level 3 |
6 |
Yasushi
T. |
1990/10 |
|
Original
level 4 |
1 |
Yasushi
T. |
1990/10 |
|
Original
level 5 |
3 |
Yasushi
T. |
1990/10 |
|
Original
level 6 |
2 |
Yasushi
T. |
1990/10 |
|
Original
level 7 |
4 |
Yasushi
T. |
1990/10 |
|
Original
level 8 |
4 |
Yasushi
T. |
1990/10 |
|
Original
level 9 |
6 |
Yasushi
T. |
1990/10 |
|
Original
level 10 |
6 |
Yasushi
T. |
1990/10 |
|
Original
level 11 |
6 |
Yasushi
T. |
1990/10 |
|
Original
level 12 |
7 |
Yasushi
T. |
1990/10 |
|
Original
level 13 |
4 |
Yasushi
T. |
1990/10 |
|
Original
level 14 |
4 |
Yasushi
T. |
1990/10 |
|
Original
level 15 |
7 |
Yasushi
T. |
1990/10 |
|
Competition
entry #1 |
2 |
T.
H. |
1991/01 |
"Jan.1991
series pack" |
Competition
entry #2 |
10 |
K. T. |
1991/01 |
|
Competition
entry #3 |
14 |
Y.
O. |
1991/01 |
|
Competition
entry #4 |
4 |
D.
K. |
1991/01 |
|
Competition
entry #5 |
5 |
D.
K. |
1991/01 |
|
Competition
entry #6 |
7 |
T.
S. |
1991/01 |
|
Competition
entry #7 |
8 |
K.
I. |
1991/01 |
|
Competition
entry #8 |
1 |
S.
Y. |
1991/01 |
|
Competition
Finalist #1 |
4 |
T.
S. |
1991/02 |
"Feb.1991
series pack" |
Competition
Finalist #2 |
6 |
Y.
Y. |
1991/02 |
|
Competition
Finalist #3 |
12 |
K.
O. |
1991/02 |
|
Competition
Finalist #4 |
10 |
N.
M. |
1991/02 |
|
Competition
Finalist #5 |
18 |
T.
I. |
1991/02 |
|
Competition
Finalist #6 |
2 |
D.
I. |
1991/02 |
|
Competition
WINNER |
6 |
T.
N. |
1991/02 |
|
My suggestions for English version:
Each checksum becomes as below (using version 2.1 coded by the "MSX•FAN" team).
1240> 94, 1250> 160, 1280> 237
Joystick support:
"STICK(0)" is found in lines #120, #190, #210, #230, #1350 and #1450."STRIG(0)" is found in lines #130, #210, #230, #380, #430, #1330, #1390, #1410 and #1510.
The quickest way is to simply replace each "0" with "1".
In addition, you can restart the current level by Trigger 2 instead of Esc key after modified the line #240 as follows.
>>Return to the "Type-in MSX programs" page