Gloom MODs


 
Have you already completed all levels of original "Gloom" (CD32 version)?
  If you bought a Floppy Disk Drive for CD32 (Analogic FDD is the most inexpensive), 
  play following mods.  You can download these mods for FREE.
  Enjoy these games as "Console games" !!
  You can also use 6 button pad for Mega Drive, one of the greatest control pad.
  Note:
  If you play the game on your CD32 + Analogic FDD,
  you should set your screen size to the smallest (1st) or the 2nd size.
  In the picture on the left, the full screen size was set due to a good show for its stuff, though!

  Windows users:
  Now you can play these Gloom mods using "ZGloom" created by Swizpig.
  This website also uploads each DATA fixed for using ZGloom. See "details" I wrote about ZGloom!




New elements
ADF for Amiga
CD32+FDD
DATA for
ZGloom

Year
Name
Author
License
var.
pics
sfxs
objs
txts

1995
Demo for "The One" issue May 1995
Black Magic
Freeware ( Uploaded to aminet )
n
Y
n
n
Y
  (2 disks) 


1996
AGA Experience Exclusive Levels
Black Magic
Shareware Disk (AGA Experience vol2)
n
Y
n
n
Y

1997
Gloomy Breed
John Girvin
Freely included in Gloom3 CD
n
n
n
n
n

1997
Maps (2 levels)
Chris Collings & Jon Bullard
Freeware ( Archived at the fan-page ) n
n
n
n
n

1997
New Spacehulk Levels
Chris Collings & Jon Bullard
Freeware ( Uploaded to aminet )
n
n
n
n
n

1997
Computer Levels
Jon Bullard
Freeware ( Uploaded to aminet )
n
n
n
n
Y

1997
Combat Levels
Jon Bullard
Freeware ( Archived at the fan-page ) n
n
n
n
n

199X
Mini Levels
Terry Jay Stone
Freeware ( Archived at the fan-page )
n
n
n
n
Y

2013
Technician Facility
Robert Szacki
Freeware ( Uploaded to exec.pl )
n
n
n
n
n

2013
Acid Base
asdasadsa
Freeware ( Uploaded to exec.pl )
n
n
n
n
n

1997
Gloom3: Zombie Edition
Alpha (Gareth Murfin)
Now PD ( AmigaFuture or Gaz's site )
n
Y
Y
Y
Y
  (3 disks) 


1998
Zombie Massacre "Gloom4"
Alpha (Gareth Murfin)
Now PD ( AmigaFuture or Gaz's site )
n
Y
Y
Y
Y
  (2 disks) 


2012~4
Plenty of new maps
Czeslaw Mnich
Freeware ( Uploaded to aminet )
n
Y
n
n
Y
  (4 disks)

2014~5
Spekkio Battle DX
nittamituaki
Freeware
Y
Y
Y
Y
Y
  (1 disk) 


2014
Jecht Battle
nittamituaki
Freeware
y
Y
Y
Y
Y
(1 disk) 

2014
8bit killer
Czeslaw Mnich
Freeware ( Uploaded to exec.pl )
n
Y
Y
Y
Y
(External Link)

2014
Death Mask 3D
Czeslaw Mnich
Freeware ( Uploaded to exec.pl )
n
Y
Y
Y
Y
(External Link)
2014~5
Did IT come from the desert?
nittamituaki
Freeware ( Uploaded to aminet )
y
Y
Y
Y
Y
  (2 disks) 

2015
Ultimate Maze
nittamituaki
Freeware ( Uploaded to aminet )
Y
Y
Y
Y
Y
  (2 disks) 


2015~
GloomCK Example Levels
earok (Erik Hogan)
Freeware
n
Y
Y
Y
Y
(2 disks)


2016
Gloom Collection CD32
earok (Erik Hogan)
Freeware (Still pending)
--
--
--
--
Y
(External Link)
--

2017
CD32X-men: Mind Games
nittamituaki
Freeware
Y
Y
Y
Y
Y
  (2 disks) 


202X
(Nittamituaki's Utopia) (WIP)
nittamituaki
Freeware
Y
Y
Y
Y
Y
Someday...













New elementsF  Whether new files are used or not.(Y: Yes,  n: no)
                          pics: pictures,   sfxs: sounds,  objs: enemies' sprites,  txts: textures of floor,roof and walls
                          var.: edited part of enemies' variables of program file. ( Only editing variables which are unrelated difficulty, it becomes "y".)
CD32+FDD users can also transferring ADFs to empty floppies.
Their default setting is c2p/blackmagic_1. You can also choose c2p/akiko_1 (by Peter McGavin), which is included in these ADFs.
Originally it is said that we can expect MC68040's performance while we select akiko_1 , so
it might show its stuff only when we expand CD32's RAM.

Reviews:


AGA Experience Exclusive Levels

Textures of floor,roof & wall
All new.
Sprites of enemies
They're the same as original Gloom's sprites.
Difficulty ( 6 levels )

These maps were originally included in the shareware CD, "AGA Experience volume 2" (by Sadness software, 1996).
The date of these files were 1995, so obviously they were made by Black Magic, I think.
I suspect that they should have been added to original Gloom or Gloom Deluxe,however, I don't know details.


Gloomy Breed

Textures of floor,roof & wall
Floor & roof are from original "Gloom".
Wall textures are all new file used, however,
they consist of original Gloom's textures.
Sprites of enemies
They're the same as original Gloom's sprites.
Difficulty ( 5 levels )

These maps were made imitating 5 levels of "Alien Breed 3D", which was also famous Amiga FPS.
According the author (external link), he made the 6th level later. Unfortunately his webpage closed and that file is missing.
All these maps have many switches and they are spacious.
Especially the 4th and the 5th levels, each passages are narrow, and many enemies wait in ambush for you...
Gloomy Breed had some issues, so I fixed as following.
1. The 3rd level had 2 warp points as "event6,7". It let you be stuck after once you die at the room over warp points.
    I changed them to "permanent" warps.
2. The 4th and the 5th level uses txts/ltx4_2,4_3 which have been missed out.
    Obviously they were Hell's textures, so I chose and patched them.


New Spacehulk Levels

Textures of floor,roof & wall
They're the same as original Gloom's textures.
Sprites of enemies
They're the same as original Gloom's sprites.
Difficulty ( 2 + 7 levels )

Almost levels are slightly harder than original spacehulk levels of original Gloom.
There is a hard scene that you are teleported to the center of the big room where many enemies appear at the same time
including even Phantoms and Ghouls !!
Chris Collings & Jon Bullard, who made these maps, also made "Maps"(2 levels). (Difficulty: )
Those 2 levels are very similar to these "New Spacehulk" 7 levels,
so I guess those 2 levels were just a demo of these "New Spacehulk" 7 levels.
Note: Originally 2P co-op mode were not available in "Maps"(2 levels), however, I made it available in ADF version
          to avoid your system crashes after you select "Maps" as 2P co-op mode.


Computer Levels

Textures of floor,roof & wall
Floor & roof are from original "Gloom".
All wall textures are new.
Sprites of enemies
They're the same as original Gloom's sprites.
Difficulty ( 6 levels )

Mechanical dark walls. You will encounter many scenes that Lizards and Phantoms appear at once.
Especially in the final 6th level, the map is so complicated as like a labyrinth, and many Phantoms would appear.
If you play this on CD32+FDD (without RAM expansion):
If you loaded this from "Gloom Deluxe", it is a bit sluggish. So you must play this on Meaty mode at least.
We recommend you to load this game from "Classic Gloom" especially for the first time.
The author, Jon Bullard also made new 7 levels for 2P combat mode.
Those 7 combat maps requires original Gloom's texture files, though.


Mini Levels

Textures of floor,roof & wall
New "pole" file for wall textures, and
all other textures are from original "Gloom".
Sprites of enemies
They're the same as original Gloom's sprites.
Difficulty ( 3 levels )

Obviously it is the hardest mod out of all mods in 1990s.
It's hard to notice where are switches to open doors because "change txts" effects were not used for switches in early scenes.
However, it was the author's intention. See the third level. "Change txts" effects were surely used.
In addition, we have to fight against Troll and Phantom when our guns are the weakest.
"Morph" effects (moving walls and pillars) are also complicated.
IMO this mod is slightly harder than "Hell" series of original "Gloom",
so I recommend you to challenge it if you feel that other easier maps are boring.


Gloom3: Zombie Edition

Textures of floor,roof & wall
All new (It partly used original Gloom's ones.)
Sprites of enemies
All new.
Episode ( 7 levels each )  \
Difficulty
Episode1: Storage

Episode2: Scientists Labs

Episode3: Underground Tunnels

Episode4: Living Quarters

Episode5: Civillian Car Parks

Episode6: Shopping Mall

Episode7: Military

Episode8: Gallery

*You cannot save after Episode6, so you have to restart from Episode6.
Voice actors for intro & sfx
Chris Burns and Richard Murfin
See "Ultimate Gloom (Gloom3: Zombie Edition)" page for more details.
Both 2 player co-op mode and 2 player combat mode are also available.


Zombie Massacre , a.k.a."Gloom4"

Textures of floor,roof & wall
All new (It partly used original Gloom's ones.)
Sprites of enemies
All new (It partly used Gloom3's ones.)
Episode ( 7 levels each )  \
Difficulty
Episode1: Temple

Episode2: Mansion

Episode3: Train Station

Episode4: Final Boss

See "Zombie Massacre (Gloom4)" page for more details.
Both 2 player co-op mode and 2 player combat mode are also available.


"Technician Facility" by Robert Szacki
Difficulty:

"Acid Bace" by asdasadsa
Difficulty:

Exec Comp Levels

Textures
of floor,
roof & wall
They're the same as
original Gloom's textures.
Sprites
of enemies
They're the same as
original Gloom's sprites.
In December 2012, EXEC was going to organize the competition which could award 350 PLN.
Unfortunately it failed because there were only two participants while January 2013 was out. (Minimum requirements: 5 participants.)
But these 2 maps were well-done even though it was first attempt for those two participants.
Robert, who made "Technician Facility", also made "IFF2Gloom", "MakeGloomObj" and so on in 2014.
My mods would NOT have been possible without those utilities. So I appreciate him always.
Another map called "Acid Base" is highly recommended for players who can complete "Gothic Tomb" levels w/o any cheats.
As like as the 4th levels of "Gloomy Breed", it is a big map which has well consisted of many switches and doors.
Many Terra appears at the final scene, and it makes the game harder and amazing.


Plenty of new maps by Czeslaw Mnich (2014)

Textures of floor,roof & wall
All new.
Sprites of enemies
They're the same as original Gloom's sprites.
Episode \
Difficulty
Disk2: Labyrinth ( 3 levels )
           Pyramid ( 1 level )
           Death Mask ( 1 level )
Disk3: Labyrinth II ( 1 level )
           Predator ( 1 level )
           Portal ( 1 level )

Disk4: City of Death ( 3 levels )
           Level 1: The Basement
           Level 2: The Library
           Level 3: City of Death
These maps has created by Czeslaw Mnich, a Polish Amigan who had already made some free games such as "Magic Ball".
According to the author, most of those maps was created in 2012. In early 2014, he created Pyramid and Predator,
and prepared enemies in Portal level, which has already created. These maps have uploaded in April 2014.
At the same time he was looking for instruction file for Makeanim program, which creates new enemies' file for Gloom.
When I noticed him at aminet, I've had it ( originally those files were in Gloom3's commercial CD ) by chance.
I strongly felt that this situation was a chance to contact with him and have help to create my own maps.
Thus it became the beginning of creating my new mods, which became my another new hobby.
After that, I was given a permission to create ADF version from the author, Czeslaw.
There are bigger maps which were carefully created and all sort of stuff as a useful reference, I think.
ADF version allow you to play 2 players co-op mode and 2 players combat mode.


Spekkio Battle DX

Textures and sprites,..etc
All new ( Edited original SNES version's sprites.)
Course  \
Difficulty
 EASY course
 HARD course
 HAVOC course
See this page for more details about new update features in 2015.
Both 2 player co-op mode and 2 player combat mode are also available.


Jecht Battle

Textures of floor,roof & wall
All new ( It uses screenshots of PS3 version.)
Sprites of enemies
All new ( It uses screenshots of PS3 version.)
Difficulty
This mod reproduces the legendary scene of the final part of "Final Fantasy X" (PS2 version).
I decided to create this mod after I remembered an impression when I saw Dream Zanarkand illuminated at once.
...Once you got close to Jecht (human form), he would go farther inside of the darkness. After you further more 1, 2 steps,
The scenery around you would change to the beautiful night view at once.
After that you will hear groans of Jecht, then you will see Braska's Final Aeon who comes from behind the stadium.
Those gimmicks would be happened by "Change texture" effect and "Morph" effect.
Actually you will fight against 2 Yu Pagodas (they equal 2 objs/dragons !)
They would appear when you got close to Braska's Final Aeon.
The introduction part of "Otherworld" would be also played at the same time .
There was an "easy solution" in the previous version.
Updated version has no inner walls.(You can enjoy at the 1x1 4th screen, at most.)
On the other hand, it made that "easy solution" ineffective.
You can also select 2 players co-op mode and combat mode.


8bit Killer

Textures and sprites,..etc
All new.
Episode \
Difficulty
Level 1 - Level 7

(It's because it doesn't allow any restart points.)
Level 8 ( Road Warrior )
Level 9 ( Ghost City )
Level 10 ( Railway )
It's based on a freeware FPS game which is just like 8 bit console game (coder:Locomalito; musician:RushJet1).
It has been ported with remake by Czeslaw. There are not only sound effects but also original music.
In November 2014, 3 levels demo version was released. Then, 7 new tougher levels were added in early December.
(You must complete this new 7 levels first. Then 3 demo levels would be unlocked.)
On Dec 23, last 3 levels (which was originally demo levels) modified as much harder levels.
"New 7 levels" are 5 stars difficulty, and actually "the last 3 levels" are not harder than previous 7 levels, I judged.
In the last 3 levels you can surely see bunches of troll/demon type enemies,however, you can get the 3rd gun and enough health items.
The most important reason is the design of maps. Actually first 7 levels seem more complicated design.
In the last 3 levels, actually you won't be attacked from behind.
Furthermore, you will be able to complete this 3 levels without even 1 miss
if you can complete first 7 levels and reach them.  So why is my judgement "6 stars" ?
It is because this updated version does not allow you to save & restart from later levels !
You have to complete all 10 levels until your 3 lives run out.
Once I asked Czeslaw whether it is surely OK or not. He didn't mention a lot about "no save points". Perhaps this is his intention.
Both 2 player co-op mode and 2 player combat mode are also available.


Death Mask 3D

Textures and sprites,..etc
All new.
Episode \
Difficulty
Level 1 - Level 7
Underground ( 1 level )
Labyrinth ( 1 level )
Nest ( 1 level )
(See below.)
Original "Death Mask" game allowed us to turn players for the unit of only 90‹. So it was hard to recognize it as FPS game.
Czeslaw created this great playable game as "Total Conversion of Gloom" with his superior remake.
This game would be liked by even somebody who hates the original "Death Mask". Yes, I am one of them.(Lol)
Both 2 player co-op mode and 2 player combat mode are also available.
CD32+FDD(without RAM expansion) users:
I have to strongly recommend you to remove med1 & med2 from sfxs drawer in advance,
otherwise the game would be really sluggish (it becomes almost unplayable) from the 5th level and later.
This game allows you to restart from Level 8,9 and 10, if you could reach each level once.
But I recommend you to avoid restarting from the 10th level ("Nest") due to following reason.
In the 10th level, many tough enemies appear. You will have to grab power-ups for your gun first.
While you go to pick up them, many enemies would appear. If you die while many enemies are active, the game would crash.
This issue is similar to E5L4 of Gloom3. It seems that it is unrelated to your CPU nor RAM.
So you should restart from 8th or 9th level. The 8th level is the same map as a demo level in Czeslaw's previous "new maps" set,
however, new items (bouncer and stronger gun) makes the difficulty easier. The 9th level is also easy.
After you pick up power-ups from the 8th or the 9th level, it would become easier to avoid that crash issue.
It is because you can defeat enemies immediately before many enemies become active at the same time.


Did IT come from the desert?

Textures and sprites,..etc
All new.
Episode \
Difficulty
Episode 1: Desert Town ( 3 levels )
Episode 2: The King's Canyon ( 3 levels )
Episode 3: The Gold Mine ( 4 levels )
Episode 4: The Volcano ( 4 levels )
Episode 5: The Headquarters ( 4 levels )
See "Did IT come from the desert?" main page for more details.
Both 2 player co-op mode and 2 player combat mode are also available.


Ultimate Maze

Textures and sprites,..etc
All new.
Episode \
Difficulty
Episode 1: 1995 MAZE ( 1 level )
Episode 2: 2005 MAZE ( 3 levels )
Episode 3: 2015 MAZE ( 8 levels )
                                ( Level 1 ~ 2 )
"7 levels mode":
                                ( Level 3 ~ 5 )
                                ( Level 6 ~ 8 )

Secret Level ( 1 level )
See "Ultimate Maze" main page for more details.
This MOD is for 1 player game. 2 player mode is not available.


Gloom Construction Kit Example Levels

Textures and sprites,..etc
All new. (See readme file attached
 to know where assets are borrowed from.)
Episode \
Difficulty
The First Level
The Second Level
The Third Level
Earok, a famous ISO master involved "Unofficial CD32 ports project",
was going to create the construction kit for Gloom MODs from 2015.
That construction kit would create ingame files automatically by startup-sequence.
The program is "WIP" state, however, now I would like to introduce its samples.
2 player co-op mode & 2 player combat mode are available.


Gloom Collection CD32

Contents:
Original Gloom/Gloom Deluxe, Gloom3, Zombie Massacre,
Gloom II ("New Spacehulk Levels" & "Technician Facility"
                with new textures which earok presents,
                "AGA Experience Exclusive Levels", "Computer Levels",
                and some levels which Czeslaw had created.),
Jecht Battle, 8bit Killer, Death Mask 3D,
Did IT come from the desert? , Ultimate Maze, Spekkio Battle DX
Earok released a CD32 formatted ISO, the compilation of Gloom series and its MODs
as well as his other unofficial CD32 ports. The contents are described above.
What I should specially mention is "Gloom II", which consists of several MODs connected by new storyline earok created.
In this "Gloom II", all textures of SpaceHulk are totally replaced with new ones,
which earok borrowed from following games and edited to fit for Gloom engine.
(Space Hulk: Vengeance of the Blood Angels, Iron Angel of the Apocalypse and Necrodome )
If you're interested in only those textures, download "Earok's Remix" version of "Gloom MODs compilation: The first age" pack.
If you have only a vanilla CD32 (w/o FDD),
obviously it would be rational to burn this ISO to your own CD-R.  But don't sell it please.(For example, at eBay.)
Mark Sibly gives a permission to distribute "Gloom Deluxe" freely in a good intention.
Don't gain any money by selling original game and its MODs, okay ?!


CD32X-men: Mind Games

Textures and sprites,..etc
All new
(Totally remade from 32X version )
Episode  \
Difficulty
Episode1: Japan Temples

Episode2: Sewers

Episode3: Fun House

Episode4: Toy Rooms

See "CD32X-men: Mind Games" main page for more details.
Both 2 player co-op mode and 2 player combat mode are also available.


Nittamituaki's Utopia (Tentative title)

Textures and sprites,..etc
All new.
Episode \
Difficulty
Episode 1: Level 1 ~ Level 3
                 Level 4(Boss #1) ~ Level 7
Episode 2: Level 1 ~ Level 6
                 Level 7(Boss #2)
Episode 3: Level 1 ~ Level 3
                 Level 4(Boss #3) ~ Level 6

                 Level 7(Boss #4 & #5)
Tough battles and many boss enemies await you...


Difficulty (the number of stars) is decided on the basis of original Gloom ;

Episode \
Difficulty
Episode1: SpaceHulk

Episode2: Gothic Tomb

Episode3: Hell

Of course this is for 1 Player mode.


>>
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