MOD
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Description
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Download
DATA
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The
First Age MODs' pack
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Fixed:
pics/title&title.pal, misc/script and maps/map1_0
"The ONE demo"(map1_0) was special format. For example,
player and player2
wasn't placed as event #1. So I fixed.
( Don't use this map1_0 when you want to play the game on
your Amiga. )
Added a demo map for "Amiga Power issue Aug 1995".
Tested using ZGloom April 26 version:
All levels have been tested, there were no problems.
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Gloom 3:
Zombie Edition
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Fixed
misc/script. Renamed txts/floor10&roof10 to
floora&roofa.
Renamed txts/floor11&roof11 to floorb&roofb.
It's because ZGloom loads the 2nd digits if a number of
floor/roof is comprised of
two digits. (e.g. ZGloom loads floor1&roof1 when
it should load floor10&roof10.)
Episode 6 uses tile11, and episode 7 uses tile10.
Tested using ZGloom April 19 version:
All levels have been tested, there were no problems.
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Zombie
Massacre "Gloom4"
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Fixed
stuf/stages. Renamed txts/floor12&roof12 to
floor1&roof1.
Renamed txts/floor13&roof13 to floor2&roof2.
It's because we need to make ZGloom load correct tiles
(See above).
Tested using ZGloom ver 0.2.0:
All levels have been tested, there were no problems.
**Sorry! File name was wrong ("Gloom4-for-ZGloom.zip").
Now corrected!**
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Czeslaw's
maps pack
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Fixed
pics/title&title.pal and misc/script . Added
maps/restroom.
Replaced pics/dmTitle&dmTitle.pal for later Death Mask
ADF version's ones.
Edited each tile number (txts/floor&roof) for using as
combat mode
(First series: Death Mask, Second series: Portal, Third
series: City of Death).
Tested using ZGloom April 19 version:
All levels have been tested, there were no problems.
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Jecht
Battle
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Fixed:
pics/title&title.pal and misc/script
Tested using ZGloom April 19 version:
All levels have been tested, there were no problems.
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8bit
killer
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Tested
using ZGloom ver 0.2.0:
Palette of color of the picture before the 1st level
corrupts only when the first loading.
Anything else, there were no problems. ( All levels have
been tested. )
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Death
Mask 3D
(ADF version)
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Replaced
pics/Deathmask&Deathmask.pal for previous maps pack's
ones.
Replaced pics/TheEnd&TheEnd.pal for previous maps
pack's ones.
It is because ZGloom corrupts pallet of color of ADF's
ones.
Tested using ZGloom ver 0.2.0:
All levels have been tested, there were no problems.
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Did IT
come from the desert?
(It's called DICFTD in short.)
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Fixed:
pics/title&title.pal and misc/script
Tested using ZGloom ver 0.2.0:
There were "almost" no problems, however, ZGloom might
crash when it shows
several transparent walls at once. My apologies, this mod
(by me) consists of
many transparent walls! ...And, flame textures in
E4L2 don't animate.
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earok's
example levels pack
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Original
sfxs/door is incompatible with ZGloom.
So I temporarily replaced that file for Gloom3's one.
Misc/gun.bin was also fixed.
Tested using ZGloom ver 0.2.0:
All levels have been tested, there were no problems.
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