"Gloom Deluxe" has c2p routine selection, sprite of gun and new textures for roof & floor of Episode 1 maps. The biggest advantage is that we can play the game at 1x1 resolution. Title screen is also slightly different from classic "Gloom". Maps themselves are quite the same. Now the game archives are got permitted to distribute for free by Mark Sibly, the author of this game. |
More tactics must need. Maps of "Gloom" consist of 17 regular "events" per 1 level at most. When player come across a line of each "event", immediately each event would happen. (e.g. Enemies would appear.) Imagine that new enemies appear behind where you have already passed. You have to practice and learn where dangerous spots are. In addition, map editor allows other 5 special "events" per 1 level at most. Those special event would be repeated permanently. They are usually used for teleporters, however, map designer can also use them for "Respawning Enemies", which would make the game much tougher than "Nightmare" mode of "Doom". Figure 1: Once you step over this event line, enemies (#1~3) would appear. After that, nothing would happen after you step over this event line again. Figure 2: Once you step over this event line, you will teleport to the point #4 and enemies (#5~7) appear. Then if you step over this event line again, you will teleport to the point #4 ,and enemies (#5~7) appear again. |
Name |
Player 1 / Player 2 |
HP |
25 |
Type |
Player |
||
Travel Speed |
13 |
Interval of attacks: Min |
-- |
Melee Damage |
1 |
||
Pain state |
No |
Interval of attacks: Max |
-- |
Projectile Damage |
1 or 2 or 3 or 5
|
Name |
Cultist Warrior
|
HP |
5 |
Type |
Marine |
||
Travel Speed |
6 |
Interval of attacks: Min |
16 |
Melee Damage |
1 |
||
Pain state |
Yes |
Interval of attacks: Max |
32 |
Projectile Damage |
1 |
Name |
Aggro Skinhead
|
HP |
10 |
Type |
Baldy |
||
Travel Speed |
4 |
Interval of attacks: Min |
8 |
Melee Damage |
2 |
||
Pain state |
Yes |
Interval of attacks: Max |
16 |
Projectile Damage |
-- |
Name |
Terran Construction Droid
|
HP |
35 |
Type |
Terra |
||
Travel Speed |
2 |
Interval of attacks: Min |
32 |
Melee Damage |
1 |
||
Pain state |
No |
Interval of attacks: Max |
48 |
Projectile Damage |
3 |
Name |
Lizard
|
HP |
10 |
Type |
Lizard |
||
Travel Speed |
6 |
Interval of attacks: Min |
8 |
Melee Damage |
2 |
||
Pain state |
Yes |
Interval of attacks: Max |
8 |
Projectile Damage |
-- |
Name |
Undead servants of Gloom
|
HP |
5 |
Type |
Ghoul |
||
Travel Speed |
8 |
Interval of attacks: Min |
32 |
Melee Damage |
0 |
||
Pain state |
No |
Interval of attacks: Max |
48 |
Projectile Damage |
3 |
Name |
Phantom
|
HP |
10 |
Type |
Phantom |
||
Travel Speed |
10 |
Interval of attacks: Min |
8 |
Melee Damage |
0 |
||
Pain state |
Yes |
Interval of attacks: Max |
16 |
Projectile Damage |
3 |
Name |
Troll
|
HP |
18 |
Type |
Troll |
||
Travel Speed |
6 |
Interval of attacks: Min |
8 |
Melee Damage |
3 |
||
Pain state |
Yes |
Interval of attacks: Max |
8 |
Projectile Damage |
-- |
Name |
Metaphisix
|
HP |
35 |
Type |
Deathhead |
||
Travel Speed |
12 |
Interval of attacks: Min |
-- |
Melee Damage |
3 |
||
Pain state |
No |
Interval of attacks: Max |
-- |
Projectile Damage |
-- |
Name |
Demon
|
HP |
25 |
Type |
Demon |
||
Travel Speed |
7 |
Interval of attacks: Min |
32 |
Melee Damage |
0 |
||
Pain state |
Yes |
Interval of attacks: Max |
32 |
Projectile Damage |
1 ~ 3 |
Name |
Dragon
|
HP |
250 |
Type |
Dragon |
||
Travel Speed |
12 |
Interval of attacks: Min |
16 |
Melee Damage |
10 |
||
Pain state |
No |
Interval of attacks: Max |
32 |
Projectile Damage |
3 |