Gravity Beam (Amiga)

Basic DATA
Code & GFX by:
Mathew Carr
Music by:
Mathew Carr & Jonathon Carr
Ship
1P mode only. Invincible. You have 1 ship.
You can continue the game freely and also save.
Controls
CD32 pad
Mouse
Rotate left 
left
--
Rotate right 
right
--
Thrust 
Red button
--
Catch or release 
Blue button
--
Restart a current level 
--
right button (right-click)
Return to the level selection screen 
--
left button (left-click)

For CD32+FDD users:
 You can download ADF version from other websites.
 Then transfer it to your empty diskette.


The story is set in Mars, a red planet in the 33rd century.


 The aim of the game is fetching a box of vital supplies.
 (In some levels, a destination would be a different place from the starting point.)
 Although your ship is invincible, the box of supplies has HP.
 After you make the box crash into the wall again and again, the box would explode.
 Then you must fetch it again.  HP of the box is not visible, however,
 you can see that the more the box crashes into the wall, the more the box flashes.
 Your results would be ranked according to how much time you take to complete the level.
 That ranking itself is the main essence in this game.
 In other words, this game is for a speedrun !

 You can see that the game was created by mixing a popular Amiga game
 "Gravity Force II"("race" levels) and a very difficult game "Tractor Beam".
 But, warning!(Lol) ...This game would make you enthusiastic
 although there are no enemies or traps in this game.
 It's because several reasons but its nice controllability.
 You will feel comfortable while your ship go through the map at high speed.
 It switches music depend on whether you use tractor beam or not
 while many Amiga games don't play music in gaming.
 The standard of ranking is surely for beginners, so you will be able to
 mark better ranks (e.g. "C" or "B" rank) after a few practice.
 While the game enthuse you,
 your skill would be improving before you would know it.

Did you notice "S" rank hidden?

This website shows how much time remains you must save to get "S" rank:

Time remains
Short comments
Level 1
0:30

Level 2
0:45

Level 3
0:45
A bit harder.
Level 4
1:00
Harder.
Level 5
0:45

Level 6
1:15

Level 7
1:15

Level 8
1:15

Level 9
1:15
Harder.


Gravity Beam Master Gaiden (Sega Master System)


Basic DATA
Author
Mathew Carr
Ship
1P mode only. Invincible. You have 1 ship.
No continue. No passwords. No saving.
Controls
CD32 pad
SNES pad
Rotate left 
left
left
Rotate right 
right
right
Thrust 
Blue button
B
Catch or release 
Red button
A
Pause 
--
Start

You can switch 2 buttons.
For CD32+FDD users or SNES+AD Adapter(White version) users:
  See this page for details how to load the game on those consoles.


Feature-limited version of Amiga version.


 • Only 1 level is available.
 • You cannot restart a current level instantly.
 • The box has more HP, so it would NOT be destroyed easily than Amiga version.
    It means that it's easier than Amiga version.
 • After you get a box, only you have to do is go across the top of the map while carrying a box.
    It means that it's easier than Amiga version that force you to place a box on the starting point.
    Remember that the better technique was required to place a box on the certain point.

Anyway, this is SMS port from Amiga. It's enough to feel its original atmosphere.


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