Locomotion (like) games for MSX2

For MSX1 games, see this page.

Ball Game

screenshot-of-Ball-Game
Author:
H. Oka
Release:
"Mycom Basic Magazine" July 1991 Issue
H key and L key: Change the difficulty at the title screen.
Arrow Keys: Swap 2 tiles.

Note:

Particular attention should be paid when typing lines below.
note-for-ballgame
Each checksum is as follows (using version 3.1 coded by the "MSX•FAN" team).
checksum-of-ballgame
Sorry if there are any typos, however, I have tested my data, and had no problems.

Joystick support:

After modified the lines #200 ~ #220, you can use D-pad instead of arrow keys during the game.
After modified the line #420, you can use D-pad instead of H or L keys at the title sceen.
In addition, it recommends you to modify the line #420.
joystick-for-ballgame

For Amiga CD32 + FDD users:

When using AmiMSX, gridlines override black lines, splitting that black lines and preventing the red ball for advancing.
To hide that gridlines, modify the line #140 as below.
In addition, 020 users also have to modify the line #290 because the game hangs up easily if CPU is 020.
note-for-ballgame-amimsx
It would also be recommended to change the value of "T1" in the line #420 to a larger value.


Convey-it

screenshot-of-convey
Author:
Osamu Tsukahara
Release:
"MSX•FAN" Apr. 1992 Issue
Arrow key holding Space: Swap 2 tiles. / Move the red ball.
Return: Restart the current level.
Esc: Try another level.

Note:

Each checksum is as follows (using version 3.1 coded by the "MSX•FAN" team).
convey-checksum
Sorry if there are any typos, however, I have tested my data, and had no problems.

Joystick support:

"STICK(0)" is found in the lines #240 and #330.
"STRIG(0)" is found in the lines #230 and #680. The quickest way is to simply replace each "0" with "1".
In addition, modify the following lines.
convey-joystick
D-pad holding Trigger 1: Swap 2 tiles. / Move the red ball.
Trigger 2: Restart the current level.
Trigger 2 holding D-pad up: Try another level.

Additional code:

Your cursor moves too fast. It recommends to modify the following line.
convey-line320
Amiga CD32 (MC68EC020) users don't have to modify that line.

For Amiga CD32 + FDD users:

AmiMSX can't draw tiles correctly because it can't "PAINT" in the screen5 mode.
Try another emulator or real machine. Type the following, first.
convey-amimsx-part1
"CONVEYIT.BIN" (the correct tiles data) will be created on the same diskette.
Don't save that modified code! Load the code again and modify it as below. (Now you can use AmiMSX.)
convey-amimsx-part2
There is no sound of the conveyor belt yet, though.


Lead the Dot

screenshot-of-Lead-the-Dot
Author:
KO-1
Release:
"MSX•FAN" Feb. 1992 Issue
"1"~"3" keys: Change the difficulty.
Space: Swap 2 tiles.

Note:

Each checksum is as follows (using version 3.1 coded by the "MSX•FAN" team).
checksum-of-lead-dot
Sorry if there are any typos, however, I have tested my data, and had no problems.

Joystick support:

"STICK(0)" is found in the line #60.
"STRIG(0)" is found in the lines #70, #80 and #160. The quickest way is to simply replace each "0" with "1".
In addition, modify the following lines.
lead-dot-joystick
D-pad left/right and Trigger 1: Change the difficulty.

For Amiga CD32 + FDD users:

AmiMSX can't draw tiles correctly because it can't "PAINT" in the screen5 mode.
Try another emulator or real machine. After load the code, type the following, first.
lead-dot-create-data
"LEAD-DOT.BIN" (the correct tiles data) will be created on the same diskette.
Don't save that modified code! Load the code again and modify it as below. (Now you can use AmiMSX.)
lead-dot-amimsx


Life Line

screenshot-of-Life-Line
Author:
Mr.Sasaki
Release:
"MSX•FAN" Aug. 1989 Issue
0~9 keys and Return: Enter type of the map.
Stop: Restart the game after the game is over.

Note:

Each checksum is as follows (using version 3.1 coded by the "MSX•FAN" team).
lifeline-checksum
Sorry if there are any typos, however, I have tested my data, and had no problems.

Joystick support:

Modify the following lines.
lifeline-joystick


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