Yet Another Gravity Game (Amiga)

Basic DATA
Main Author
Giuliano Pochini ( Black Blade Desing )
Presentation screen by:
Francesco Leonardi ( Black Blade Desing )
Few ships & tested by:
Dario Pochini
Ship
Combat mode only (1P ~ 4P). Each ship has HP.
Controls
CD32 pad #1 / #2
Keyboard #1
Keyboard #2

 Using "joy2key2" is pointless.
Rotate left 
left
1 (num)
a
Rotate right 
right
3 (num)
d
Thrust 
up
5 (num)
w
Weapon1/2 
Red button
right shift
left shift
Weapon3/4 
down
2 (num)
s
Pause 
--
p
p
Return to 
the menu screen
--
Esc
Esc

For CD32+FDD users:
Download Yagg126.lha from aminet. Create a blank diskette with FFS option in advance.
(note: The latest version is v1.27, however, that update fixed some issues for minor hardware users.)
Extract Yagg126.lha and copy following files to your diskette;
BBD_logo, MOD.IntroMusic, YAGG_logo, YAGG_logo2, YAGG_mask, Yagg_v.126,
YAGGarenas(folder and files), YAGGships(folder and files), YAGGsounds(folder and files).
In addition, create "C" , "Libs" , "S" folder in that disk. Then copy following;
Setpatch (to "C" folder)
asl.library and mathtrans.library (to "Libs" folder)
startup-sequence (to "S" folder). The script is:


Pros:
• The game screen is magnified and reduced automatically by Vector graphics.
• Each ship can have 4 weapons ( 2 cannons and 2 missiles) at the same time.
• Each ship and each weapon have relatively more details (rotation speed, power...etc are shown at the setup screen.
• Up to 4 players simultaneously.

Cons:
• Even if you make the ship "CPU" state, CPU wouldn't control that ship at all.


wAZiT (Amiga)

Basic DATA
Main Author
Marcus "Mopz" Johansson ( NC. Gamez )
Title Picture by:
Peder Melander
Tested by:
Tobias Larsson
Ship
2P Combat mode only. Each ship has HP.
Controls
CD32 pad
Keyboard

 Using "joy2key2" is pointless.
Rotate left 
left
left arrow
Rotate right 
right
right arrow
Thrust 
up
up arrow
Shoot 
Red button
space
Special Ability 
down
down arrow
Return to the title screen
--
Esc
For CD32+FDD users:
Download wAZiT.lha from aminet. Create a blank diskette in advance.
Extract wAZiT.lha and copy all files to your diskette;
In addition, create "Libs" and "S" folder in that disk. Then copy following;
diskfont.library and mathtrans.library (to "Libs" folder)
startup-sequence (to "S" folder). The script is:



There are 13 kinds of ship. They're different in the direction of shoots and in following parameters.
Spd
Travel speed. It becomes higher as this variable is larger.
/
Thrust power. It becomes higher as this variable is larger.
Del
Bullet intervals in rapid succession becomes shorter as this variable is smaller.
Abs
HP. It becomes higher as this variable is larger.
Rot
Rotate speed. It becomes higher as this variable is larger.



There are 18 (actually 14) kinds of special abilities. You can choose 1 ability from them after you choose the ship.
Missile
It fires a high speed destructive missile forwards.
Tomi
It fires a bunch of bullets forwards in rapid succession.
Bomb
It drops the most destructive bomb.
AntiG p
Your ship are not affected by gravity anymore.
Break p
You can decelerate soon when you turn your ship to the left/right suddenly.
Refill
You can heal your HP only once.
Warp
You can teleport to somewhere in the map.
Elec p
The opponent would seriously damaged while it touches your ship.
Magnet
It blows the opponent toward the wall.
Homing
It fires a homing missile.
Diswarp
It makes the opponent to teleport to somewhere in the map.
Circle
It fires a bullet toward 6 directions around your ship.
Centre
( Not available. )
Reverse
You can rebound bullets the opponent fired.
Turn
( Not available. )
Nuke
( Not available. )
Quake
( Not available. )
Random
It forces the opponent to face the different direction suddenly.

Pros:
• The game screen is magnified and reduced automatically by Vector graphics.
• Faster than YAGG at 020 CPU + no fast RAM system.
• Unique "special ability" would cause many upsets.
• It's possible to play the game on NTSC CD32 meanwhile YAGG forces NTSC CD32 to change the signal to PAL.

Cons:
• Only 2 arenas are available.
• The ship can get stuck beneath the surface of the wall.
   Then your ship would be damaged in succession if you thrust toward the wrong direction.


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