G-Rocker (Amiga)

DATA
Author
Sami-Pekka Haavisto
Ship
2P Combat mode only. Each ship has HP, however, it would die instantly if it touches the wall.
Controls
CD32 pad #1 / #2
Keyboard

Rotate left 
left
left arrow
Rotate right 
right
right arrow
Thrust 
Red button
right shift
Weapon 1 
up
up arrow
Weapon 2 
down
down arrow
Show option 
down at the starting point
down arrow at the starting point
Pause 
--
p
Return to the menu screen  
--
Esc
For CD32+FDD users:
Download G_Rocker-0.97.lha from aminet. Create a blank diskette in advance.
Then create a new folder named "Rocker" in that disk.
Next, Extract G_Rocker-0.97.lha and copy all folders and files to "Rocker".
In addition, create "C" and "S" folder in that disk. Then copy following;
"Assign" and "Copy" (to "C" folder)
startup-sequence (to "S" folder). The script is:



Here are some examples of game screens.

Btw, WinUAE seems NOT compatible with this game (both ships explodes immediately so the game is totally unplayable ).

This is an option menu that you can see during the game.
(Following picture was captured from my TV when I loaded the game on CD32+Analogic FDD.)
It's so similar to popular game "TurboRaketti", however, you can see that more weapons are available.



Pros
• The 7th and the 8th weapon for "Weapon 2" are relatively showier, as if they look like showy fireworks.
• You can change coefficients of gravity and water level.

Cons:
• Many objects (trees,etc) are well drawn, unfortunately tiles of walls are very poor.
• The cursor speed in the menu screen is fast, so it would make us tired.
• Many bugs are still remained. See following:
 • The map cannot be loaded from df0: . It doesn't allow us to return to the WB. So FDD users cannot save preferences.
 • Once you choose "PLAYER 2 CONTROL JOYSTICK 0" at the menu screen, the cursor would become out of control.
 • If the 2nd player doesn't control the ship at the starting point, it would suddenly explodes when the 1st player gets close.
 • You can return to the title screen by pressing Esc key, however, it might hang up the program.


N.Y. Hardcash Pro (Amiga)

DATA
Author
Scienide
Ship
2P Combat mode only. Each ship has HP.
Controls
CD32 pad #1 / #2
Keyboard

Rotate left 
left
h or j
Rotate right 
right
k or l
Thrust 
Red button
left shift
Cannon 
up
i or left alt
Special weapon 
down
m
Select special weapon 
up / down while landing
(See the left.)
Buy special weapon 
left at the while landing
(See the left.)
Pause 
--
p
Quit the current arena  
--
Esc
For CD32+FDD users:
Simply transfer ADF to your own diskette.


Here are some examples of game screens.


In each arena you must earn more points and buy special weapons to destroy your opponent's base.
If your ship is destroyed, it cost 100 points to buy a new ship. While you get into the red, you can't buy special weapons.
Each match ends immediately after one destroys the base of the another.


Player 1 controls a blue ship. Player 1 must destroy the green base to win the match.


Player 2 controls a green ship. Player 2 must destroy the blue base to win the match.



You can earn 30 points per 1 this coin.

You can earn 100 points per 1 this coin.

Special Weapons:


It fires a missile forward.
You can buy them up to 3~12 at most.

It fires a homing missile forward.
You can buy them up to 3~6 at most.

It drops a bomb that explodes if it hits the wall.
You can buy them up to 6~12 at most.

It puts a mine that explodes
if the opponent gets close.
You can buy them up to 2~6 at most.

It puts a device that shoots laser
if the opponent gets close.
You can buy them up to 1~2 at most.

It puts a turret that sprays bullets.
You can buy them up to 1~3 at most.

You can build the ice wall that grows long
till it leaches the ceiling.
You can buy them up to 3~5 at most.

It makes the maximum number of special weapons
+1 every 1 time. Stronger weapons' ones wouldn't
increase till weaker ones get maximum.

It makes your base's HP higher.



Pros
• You can use unique special weapons.
• There are walls you can destroy.
• It's also unique style the fight continues forever unless the base is destroyed.
• It's fun to collect coins scattered around an arena.
• Freedom in selection of special weapons.

Cons:
• Your ship moves faster than you expected. It's very tough to destroy walls. Therefore both of players must be "advanced players" in this game..
• HP of each base is higher even if you make it minimum at the option menu.
  That HP can be increased after you pay only 120 points. In other words, saving only 120 points handicapped you easily.
• It's impossible to increase the maximum number of the specific special weapon you want.
  For example, if you want to increase the maximum number of "Shock Mine" up to "3",
  you must buy "Extra Space" 9+3+6+1= 19 times (= it costs 65 x 19 = 1235 points, wow how expensive it is! ).


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