Fleuch V3.0 (Amiga)


Basic DATA

Coder
Karsten Götze
Musician:
Andreas Spreen
Ship
1P mode only, Instant death. Player has 5 ships. No continue. No passwords.
Controls
CD32 pad
Keyboard

Rotate left 
left
a
Rotate right 
right
s
Thrust 
up
Right Shift
Fire 
Red button
Return
Tractor 
down
Space
Pause 
--
p
Restart current level 
--
Esc
Quit the game 
--
Esc (twice)
For CD32+FDD users:
Download Fleuch.lha from aminet. Create a blank diskette in advance.
Extract Fleuch.lha and copy files inside "Fleuch" folder to your diskette.
In addition, create "Libs" , "C" and "S" folder in that disk. Then copy following;
diskfont.library and mathtrans.library (to "Libs" folder)
assign (to "C" folder)
startup-sequence (to "S" folder). The script is:
Note: Make sure that Fonts: folder should be copied to df0: directly. ( It should be "df0:fonts". Not "df0:/fleuch/fonts".)
          By the way, "joy2key2" doesn't work. Keyboard control is preferred.


Updated version of  "Fleuch" !

 New features that make you exciting:
  • 3 mode (29 levels in total) can be chosen.
  • Fixed the fatal bug that it crashes after the number of your ships becomes 10.
  • Added score & time counts. You can earn more points if you can remain more time. You can also save hi-score.
  • It shows how many turrets are remained. There's a special wall which disappear after you destroy all turrets.
  • There are deadly pressing doors that open and close.
  • There are some restarting points.

At the title screen, press F10 key to select mode.
V2.0 Levels
Previous V2.0 levels ( 9 in total ) + additional 3 levels (a bit harder) = 12 levels (See details)
V3.0 Easy Levels
Brand new easier 8 levels. Almost the same difficulty as the 1st round of C64 version "Thrust".
V3.0 Hard Levels
Brand new harder 9 levels. It's a bit harder than the 1st round of C64 version "Thrust".

 
See the map of the 7th level (in V3.0 Hard Levels) for example...

Level 7 Map:



 In my opinion, the toughest scene is a scene showed below. ( the 3rd level in V3.0 Hard Levels).

 Remember the final scene of "V2.0 Levels" mode? This time it becomes more narrower!


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