RPG

Author:
Hiromasa Sawada
Release:
"Technopolis" Sep. 1987 Issue
Keys and then Return: Enter your name.
2/4/6/8: Move.,   Space: Proceed.,   Any key other than 3 and then Return: Attack.,   3 and then Return: Flee.

The game:

Once upon a time, there was a peaceful town. Its peace was guarded by three crystals.
But one night, as you lay in bed as usual, flipping through the pages of Technopolis magazine,
a sinister voice suddenly echoed through the air, followed by the startled cries of the people.
The three crystals were gone! They had been stolen.
You rose to become the town's hero.


The original Japanese version for MSX:

This game was created for FM-7 originally. To play this game on MSX, modify the code as below.
sawada-jp-version
The line #80: [Fatal issue] If you moved to the final boss's spawn location without collecting all three crystals, the boss would no longer appear even if you collected the crystals afterward.
Each checksum is as follows (using version 3.1 coded by the "MSX•FAN" team).
sawada-jp-checksum
rpg-screen-sawada
sawada-screen-enlarged (Enlarged.)
Sorry if there are any typos, however, I have tested my data, including the ending, and had no problems.

My suggestions for English version & Joystick support:

Modify the code as below.
sawada-joystick
If you modify the code as described above, each checksum will change as follows (using version 3.1 coded by the "MSX•FAN" team).
sawada-joystick-checksum
sawada-en-screen Fully tested.
D-pad: Move.,   Trigger 1: Proceed / Attack.,   Trigger 2: Flee.
Sorry, but only in the Evil Satan battle, there is text that spans two lines without a line break.

For Amiga CD32 + FDD users:

The game will be sluggish if CPU is 020, so modify the following line to speed it up.
The line #200: Change "1000" to "100", for example.


Satan Quest 2

Author:
Y.O. (大熊義幸)
Release:
"Technopolis" Apr. 1987 Issue
Keys and then Return: Enter the password for the final battle.,   F1: Continue the game after the game is over.
Arrow keys: Move.,   1, 2 or 3 and then Return: Attack / Flee / Talk.

The game:

In the previous battle, you defeated Satan and learned the truth: the true enemy was the Golem. Now, embark on a new adventure.
During this adventure, you can also speak with certain enemies. They may reveal important information.
Furthermore, obtaining a certain item will expand your range of activity.

The original Japanese version for MSX:

This game was created for X1 originally. To play this game on MSX, modify the code as below.
sq2-jp-version
Each checksum is as follows (using version 3.1 coded by the "MSX•FAN" team).
sq2-jp-checksum
rpg-screen-sq2
sq2-screen-enlarged (Enlarged.)
Sorry if there are any typos, however, I have tested my data, including the ending, and had no problems.

My suggestions for English version & Joystick support:

Modify the code as below.
sq2-joystick
If you modify the code as described above, each checksum will change as follows (using version 3.1 coded by the "MSX•FAN" team).
sq2-joystick-checksum
sq2-en-screen Fully tested.
D-pad: Move.,   Trigger 1: Attack. / Continue the game after the game over.,   Trigger 2: Flee. / Quit the game after the game is over.
Keys and then Return: Enter the password for the final battle.,   D-pad up: Talk.

For Amiga CD32 + FDD users:

The game will be sluggish if CPU is 020, so modify the following line to speed it up.
The line #31: Change "1500" to "150", for example.


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